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Fixes laser hit sounds causing all sounds to stop. (#13590)
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@@ -139,7 +139,8 @@ var/list/impact_master = list()
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L.apply_effects(stun, weaken, paralyze, irradiate, stutter, eyeblur, drowsy, agony, blocked) // add in AGONY!
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if(jittery)
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L.Jitter(jittery)
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playsound(loc, hitsound, 35, 1)
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if(!isnull(hitsound))
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playsound(loc, hitsound, 35, 1)
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return 1
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/obj/item/projectile/proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.
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