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https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Re-added warnings. Admins can now give players formal warnings via the player panel. Even when they are offline. These warnings can no longer be reset by logging out.
The number of strikes a person gets is a define so hosts can modify it to their liking (I should probably move this to a config option but I can't be bothered to test it again). It defaults to 3 strikes, on the third strike you're out. It'll autoban you for 10 minutes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5123 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -47,6 +47,7 @@ var/global/floorIsLava = 0
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body += "<b>Mob type</b> = [M.type]<br><br>"
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body += "<A href='?src=\ref[src];boot2=\ref[M]'>Kick</A> | "
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body += "<A href='?_src_=holder;warn=[M.ckey]'>Warn</A> | "
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body += "<A href='?src=\ref[src];newban=\ref[M]'>Ban</A> | "
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body += "<A href='?src=\ref[src];jobban2=\ref[M]'>Jobban</A> | "
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body += "<A href='?src=\ref[src];notes=show;mob=\ref[M]'>Notes</A> "
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@@ -418,30 +418,47 @@ var/list/admin_verbs_hideable = list(
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message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]", 1)
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feedback_add_details("admin_verb","SM") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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#define MAX_WARNS 3
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#define AUTOBANTIME 10
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#define AUTOBATIME 10
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/client/proc/warn(var/mob/M in player_list)
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/*set category = "Special Verbs"
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set name = "Warn"
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set desc = "Warn a player"*/ //Based on the information I gathered via stat logging this verb was not used. Use the show player panel alternative. --erro
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/client/proc/warn(warned_ckey)
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if(!check_rights(R_ADMIN)) return
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if(!M.client.warned)
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M << "\red <B>You have been warned by an administrator. This is the only warning you will recieve.</B>"
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M.client.warned = 1
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message_admins("\blue [ckey] warned [M.ckey].")
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else
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AddBan(M.ckey, M.computer_id, "Autobanning due to previous warn", ckey, 1, AUTOBATIME)
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M << "\red<BIG><B>You have been autobanned by [ckey]. This is what we in the biz like to call a \"second warning\".</B></BIG>"
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M << "\red This is a temporary ban; it will automatically be removed in [AUTOBATIME] minutes."
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log_admin("[ckey] warned [M.ckey], resulting in a [AUTOBATIME] minute autoban.")
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ban_unban_log_save("[ckey] warned [M.ckey], resulting in a [AUTOBATIME] minute autoban.")
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message_admins("\blue [ckey] warned [M.ckey], resulting in a [AUTOBATIME] minute autoban.")
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feedback_inc("ban_warn",1)
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del(M.client)
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if(!warned_ckey || !istext(warned_ckey)) return
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if(ckey in admin_datums)
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usr << "<font color='red'>Error: warn(): You can't warn admins.</font>"
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return
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var/datum/preferences/D
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var/client/C = directory[warned_ckey]
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if(C) D = C.prefs
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else D = preferences_datums[warned_ckey]
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if(!D)
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src << "<font color='red'>Error: warn(): No such ckey found.</font>"
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return
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if(++D.warns >= MAX_WARNS) //uh ohhhh...you'reee iiiiin trouuuubble O:)
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ban_unban_log_save("[ckey] warned [warned_ckey], resulting in a [AUTOBANTIME] minute autoban.")
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if(C)
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message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] resulting in a [AUTOBANTIME] minute ban.")
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C << "<font color='red'><BIG><B>You have been autobanned due to a warning by [ckey].</B></BIG><br>This is a temporary ban, it will be removed in [AUTOBANTIME] minutes."
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del(C)
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else
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message_admins("[key_name_admin(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban.")
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AddBan(warned_ckey, D.last_id, "Autobanning due to too many formal warnings", ckey, 1, AUTOBANTIME)
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feedback_inc("ban_warn",1)
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else
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if(C)
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C << "<font color='red'><BIG><B>You have been formally warned by an administrator.</B></BIG><br>Further warnings will result in an autoban.</font>"
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message_admins("[key_name_admin(src)] has warned [key_name_admin(C)]. They have [MAX_WARNS-D.warns] strikes remaining.")
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else
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message_admins("[key_name_admin(src)] has warned [warned_ckey] (DC). They have [MAX_WARNS-D.warns] strikes remaining.")
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feedback_add_details("admin_verb","WARN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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#undef MAX_WARNS
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#undef AUTOBANTIME
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/client/proc/drop_bomb() // Some admin dickery that can probably be done better -- TLE
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set category = "Special Verbs"
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@@ -294,6 +294,9 @@
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alert(usr, "This ban has already been lifted / does not exist.", "Error", "Ok")
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unbanpanel()
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else if(href_list["warn"])
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usr.client.warn(href_list["warn"])
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else if(href_list["unbane"])
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if(!check_rights(R_BAN)) return
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@@ -10,8 +10,6 @@
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var/last_message = "" //Contains the last message sent by this client - used to protect against copy-paste spamming.
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var/last_message_count = 0 //contins a number of how many times a message identical to last_message was sent.
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var/warned = 0
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/////////
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//OTHER//
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/////////
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@@ -112,6 +112,8 @@
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if(!prefs)
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prefs = new /datum/preferences(src)
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preferences_datums[ckey] = prefs
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prefs.last_ip = address //these are gonna be used for banning
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prefs.last_id = computer_id //these are gonna be used for banning
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. = ..() //calls mob.Login()
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@@ -36,10 +36,17 @@ var/const/MAX_SAVE_SLOTS = 3
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datum/preferences
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/savefile_version = 0
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//non-preference stuff
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var/warns = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#b82e00"
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var/midis = 1 //Play admin midis
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@@ -50,37 +57,26 @@ datum/preferences
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var/sound_adminhelp = 0
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var/lobby_music = 1 //Whether or not to play the lobby music(Defaults yes)
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var/real_name
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var/be_random_name = 0
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var/gender = MALE
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var/age = 30.0
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var/b_type = "A+"
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//Just like it sounds
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var/underwear = 1
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var/backbag = 2
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//Hair type
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var/h_style = "Bald"
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//Hair color
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var/r_hair = 0
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var/g_hair = 0
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var/b_hair = 0
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//Face hair type
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var/f_style = "Shaved"
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//Face hair color
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var/r_facial = 0
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var/g_facial = 0
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var/b_facial = 0
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//Skin color
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var/s_tone = 0
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//Eye color
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var/r_eyes = 0
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var/g_eyes = 0
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var/b_eyes = 0
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//character preferences
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var/real_name //our character's name
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var/be_random_name = 0 //whether we are a random name every round
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/b_type = "A+" //blood type (not-chooseable)
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var/underwear = 1 //underwear type
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var/backbag = 2 //backpack type
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var/h_style = "Bald" //Hair type
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var/r_hair = 0 //Hair color
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var/g_hair = 0 //Hair color
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var/b_hair = 0 //Hair color
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var/f_style = "Shaved" //Face hair type
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var/r_facial = 0 //Face hair color
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var/g_facial = 0 //Face hair color
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var/b_facial = 0 //Face hair color
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var/s_tone = 0 //Skin color
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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//Mob preview
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var/icon/preview_icon_front = null
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