fixes and turrets

This commit is contained in:
DeityLink
2015-08-28 03:01:21 +02:00
parent 01f20e736e
commit 5a3e76d391
10 changed files with 199 additions and 140 deletions

View File

@@ -801,6 +801,7 @@ var/global/floorIsLava = 0
<A href='?src=\ref[src];secretsfun=bomberdestroy'>Make Bomberman Bombs actually destroy stuff</A><BR>
<A href='?src=\ref[src];secretsfun=bombernohurt'>Make Bomberman Bombs harmless to players(default)</A><BR>
<A href='?src=\ref[src];secretsfun=bombernodestroy'>Make Bomberman Bombs harmless to the environnement(default)</A><BR>
<A href='?src=\ref[src];secretsfun=placeturret'>Create a turret</A><BR>
<BR>
<B>Final Solutions</B><BR>
<I>(Warning, these will end the round!)</I><BR>

View File

@@ -2884,6 +2884,24 @@
if(choice == "No, let's have perfectly circular explosions")
message_admins("[key_name_admin(usr)] has set explosions to completely pass through walls and obstacles.")
explosion_newmethod = 0
if("placeturret")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","TUR")
var/list/possible_guns = list()
for(var/path in typesof(/obj/item/weapon/gun/energy))
possible_guns += path
var/choice = input("What energy gun do you want inside the turret?") in possible_guns
if(!choice)
return
var/obj/item/weapon/gun/energy/gun = new choice()
var/obj/machinery/porta_turret/Turret = new(get_turf(usr))
Turret.installation = choice
Turret.gun_charge = gun.power_supply.charge
Turret.update_gun()
qdel(gun)
var/emag = input("Emag the turret?") in list("Yes", "No")
if(emag=="Yes")
Turret.emag(usr)
if(usr)
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
if(ok)

View File

@@ -36,7 +36,7 @@
return secured
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
if(timestopped || loc.timestopped) return
if(timestopped || (loc && loc.timestopped)) return
if (istype(AM, /obj/effect/beam)) return
if (AM.move_speed < 12) sense()
return

View File

@@ -156,6 +156,9 @@
remove_from_mob(to_drop) //clean out any refs
if(!to_drop)
return 0
to_drop.forceMove(Target) //calls the Entered procs
to_drop.dropped(src)

View File

@@ -364,7 +364,7 @@
src.visible_message("<span class='warning'>[src] has thrown [item].</span>", \
drugged_message = "<span class='warning'>[item] escapes from [src]'s grasp and flies away!</span>")
if((istype(src.loc, /turf/space)) || (src.areaMaster.has_gravity == 0))
if((istype(src.loc, /turf/space)) || (src.areaMaster && (src.areaMaster.has_gravity == 0)))
var/mob/space_obj=src
// If we're being held, make the guy holding us move.
if(istype(loc,/obj/item/weapon/holder))
@@ -642,4 +642,4 @@
return 0
/mob/living/carbon/CheckSlip()
return !locked_to && !lying
return !locked_to && !lying

View File

@@ -727,6 +727,8 @@ var/list/beam_master = list()
if(drawn) return
drawn = 1
var/atom/curr = lastloc
if(!firer)
firer = starting
var/Angle=round(Get_Angle(firer,curr))
var/icon/I=new('icons/obj/lightning.dmi',icon_state)
var/icon/Istart=new('icons/obj/lightning.dmi',"[icon_state]start")

View File

@@ -109,7 +109,9 @@
/obj/item/projectile/spur/OnFired()
..()
var/obj/item/weapon/gun/energy/polarstar/quote = shot_from
var/obj/item/weapon/gun/energy/polarstar/spur/quote = shot_from
if(!quote || !istype(quote))
return
switch(quote.firelevel)
if(SPUR_FULL_POWER,SPUR_HIGH_POWER)
icon_state = "spur_high"
@@ -131,6 +133,8 @@
/obj/item/projectile/spur/polarstar/OnFired()
..()
var/obj/item/weapon/gun/energy/polarstar/quote = shot_from
if(!quote || !istype(quote))
return
switch(quote.firelevel)
if(SPUR_FULL_POWER,SPUR_HIGH_POWER)
icon_state = "spur_high"

View File

@@ -246,7 +246,7 @@
M.LAssailant = firer
else
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN/(no longer exists)</b> shot <b>UNKNOWN/(no longer exists)</b> with a <b>[type]</b>"
msg_admin_attack("UNKNOWN/(no longer exists) shot UNKNOWN/(no longer exists) with a [type]. Wait what the fuck? (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)")
msg_admin_attack("UNKNOWN/(no longer exists) shot UNKNOWN/(no longer exists) with a [type]. Wait what the fuck?")
log_attack("<font color='red'>UNKNOWN/(no longer exists) shot UNKNOWN/(no longer exists) with a [type]</font>")
/obj/item/projectile/ricochet/Bump(atom/A as mob|obj|turf|area)