Fixes issue 865.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4694 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-09-15 23:37:20 +00:00
parent 0bbb591b3e
commit 5b33027e69
4 changed files with 106 additions and 152 deletions

View File

@@ -1,161 +1,124 @@
/obj/item/device/radio/electropack
name = "Electropack"
name = "electropack"
desc = "Dance my monkeys! DANCE!!!"
icon_state = "electropack0"
var/code = 2
var/e_pads = 0.0
g_amt = 2500
m_amt = 10000
item_state = "electropack"
frequency = 1449
w_class = 5.0
flags = FPRINT | CONDUCT | TABLEPASS
slot_flags = SLOT_BACK
item_state = "electropack"
/obj/item/device/radio/electropack/examine()
set src in view()
..()
if ((in_range(src, usr) || src.loc == usr))
if (src.e_pads)
usr << "\blue The electric pads are exposed!"
return
/obj/item/device/radio/electropack/attack_paw(mob/user as mob)
return src.attack_hand(user)
return
w_class = 5.0
g_amt = 2500
m_amt = 10000
var/code = 2
/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
if (src == user.back)
user << "\blue You need help taking this off!"
if(src == user.back)
user << "<span class='notice'>You need help taking this off!</span>"
return
else
..()
return
..()
/obj/item/device/radio/electropack/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/clothing/head/helmet))
if(!b_stat)
user << "<span class='notice'>[src] is not ready to be attached!</span>"
return
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'icons/obj/assemblies.dmi'
if (istype(W, /obj/item/weapon/screwdriver))
src.e_pads = !( src.e_pads )
if (src.e_pads)
user.show_message("\blue The electric pads have been exposed!")
else
user.show_message("\blue The electric pads have been reinserted!")
src.add_fingerprint(user)
return
else
if (istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
A.icon = 'icons/obj/assemblies.dmi'
user.drop_from_inventory(W)
W.loc = A
W.master = A
A.part1 = W
user.drop_from_inventory(W)
W.loc = A
W.master = A
A.part1 = W
user.drop_from_inventory(src)
loc = A
master = A
A.part2 = src
user.drop_from_inventory(src)
src.loc = A
src.master = A
A.part2 = src
user.put_in_hands(A)
A.add_fingerprint(user)
return
user.put_in_hands(A)
A.add_fingerprint(user)
/obj/item/device/radio/electropack/Topic(href, href_list)
//..()
if (usr.stat || usr.restrained())
if(usr.stat || usr.restrained())
return
if (((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(src.master) || (in_range(src, usr) && istype(src.loc, /turf)))))
if(((istype(usr, /mob/living/carbon/human) && ((!( ticker ) || (ticker && ticker.mode != "monkey")) && usr.contents.Find(src))) || (usr.contents.Find(master) || (in_range(src, usr) && istype(loc, /turf)))))
usr.machine = src
if (href_list["freq"])
if(href_list["freq"])
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
set_frequency(new_frequency)
else
if (href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
if(href_list["code"])
code += text2num(href_list["code"])
code = round(code)
code = min(100, code)
code = max(1, code)
else
if (href_list["power"])
src.on = !( src.on )
src.icon_state = text("electropack[]", src.on)
if (!( src.master ))
if (istype(src.loc, /mob))
attack_self(src.loc)
if(href_list["power"])
on = !( on )
icon_state = "electropack[on]"
if(!( master ))
if(istype(loc, /mob))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
if (M.client)
src.attack_self(M)
//Foreach goto(308)
if(M.client)
attack_self(M)
else
if (istype(src.master.loc, /mob))
src.attack_self(src.master.loc)
if(istype(master.loc, /mob))
attack_self(master.loc)
else
for(var/mob/M in viewers(1, src.master))
if (M.client)
src.attack_self(M)
//Foreach goto(384)
for(var/mob/M in viewers(1, master))
if(M.client)
attack_self(M)
else
usr << browse(null, "window=radio")
return
return
/*
/obj/item/device/radio/electropack/accept_rad(obj/item/device/radio/signaler/R as obj, message)
if ((istype(R, /obj/item/device/radio/signaler) && R.frequency == src.frequency && R.code == src.code))
return 1
else
return null
return*/
/obj/item/device/radio/electropack/receive_signal(datum/signal/signal)
if(!signal || (signal.encryption != code))
if(!signal || signal.encryption != code)
return
if ((ismob(src.loc) && src.on))
var/mob/M = src.loc
if(ismob(loc) && on)
var/mob/M = loc
var/turf/T = M.loc
if ((istype(T, /turf)))
if (!M.moved_recently && M.last_move)
if(istype(T, /turf))
if(!M.moved_recently && M.last_move)
M.moved_recently = 1
step(M, M.last_move)
sleep 50
sleep(50)
if(M)
M.moved_recently = 0
M.show_message("\red <B>You feel a sharp shock!</B>")
M << "<span class='danger'>You feel a sharp shock!</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, M)
s.start()
M.Weaken(10)
if ((src.master && src.wires & 1))
src.master.receive_signal()
if(master && wires & 1)
master.receive_signal()
return
/obj/item/device/radio/electropack/attack_self(mob/user as mob, flag1)
if (!( istype(user, /mob/living/carbon/human) ))
if(!istype(user, /mob/living/carbon/human))
return
user.machine = src
var/dat = {"<TT>
<A href='?src=\ref[src];power=1'>Turn [src.on ? "Off" : "On"]</A><BR>
<A href='?src=\ref[src];power=1'>Turn [on ? "Off" : "On"]</A><BR>
<B>Frequency/Code</B> for electropack:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A> [src.code]
<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
</TT>"}

View File

@@ -7,18 +7,18 @@
var/last_time = 1.0
/obj/structure/stool/bed/chair/e_chair/New()
..()
overlays += image('icons/obj/objects.dmi', src, "echair_over", MOB_LAYER + 1, dir)
return
/obj/structure/stool/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench))
var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(src.loc)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
C.dir = src.dir
src.part.loc = src.loc
src.part.master = null
src.part = null
var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc)
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
C.dir = dir
part.loc = loc
part.master = null
part = null
del(src)
return
return
@@ -34,6 +34,7 @@
else
on = 1
icon_state = "echair1"
usr << "<span class='notice'>You switch [on ? "on" : "off"] [src].</span>"
return
/obj/structure/stool/bed/chair/e_chair/rotate()
@@ -43,11 +44,11 @@
return
/obj/structure/stool/bed/chair/e_chair/proc/shock()
if(!(src.on))
if(!on)
return
if((src.last_time + 50) > world.time)
if(last_time + 50 > world.time)
return
src.last_time = world.time
last_time = world.time
// special power handling
var/area/A = get_area(src)
@@ -65,12 +66,11 @@
s.start()
if(buckled_mob)
buckled_mob.burn_skin(85)
buckled_mob << "\red <B>You feel a deep shock course through your body!</B>"
buckled_mob << "<span class='danger'>You feel a deep shock course through your body!</span>"
sleep(1)
buckled_mob.burn_skin(85)
buckled_mob.Stun(600)
for(var/mob/M in hearers(src, null))
M.show_message("\red The electric chair went off!.", 3, "\red You hear a deep sharp shock.", 2)
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
A.power_light = light
A.updateicon()

View File

@@ -6,25 +6,26 @@
/obj/structure/stool/bed/chair/New()
if(anchored)
src.verbs -= /atom/movable/verb/pull
handle_rotation()
..()
spawn(3) //sorry. i don't think there's a better way to do this.
handle_rotation()
return
/obj/structure/stool/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/assembly/shock_kit))
var/obj/item/assembly/shock_kit/SK = W
if(!SK.status)
user << "<span class='notice'>[SK] is not ready to be attached!</span>"
return
user.drop_item()
var/obj/structure/stool/bed/chair/e_chair/E = new /obj/structure/stool/bed/chair/e_chair(src.loc)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
E.dir = src.dir
E.part = W
W.loc = E
W.master = E
user.u_equip(W)
W.layer = initial(W.layer)
E.dir = dir
E.part = SK
SK.loc = E
SK.master = E
del(src)
return
return
/obj/structure/stool/bed/chair/proc/handle_rotation() //making this into a seperate proc so office chairs can call it on Move()
if(src.dir == NORTH)

View File

@@ -1,56 +1,46 @@
/obj/item/assembly/shock_kit
name = "Shock Kit"
desc = "This appears to be made from both an Electric Pack and a Helmet."
name = "electrohelmet assembly"
desc = "This appears to be made from both an electropack and a helmet."
icon_state = "shock_kit"
var/obj/item/clothing/head/helmet/part1 = null
var/obj/item/device/radio/electropack/part2 = null
var/status = 0.0
var/status = 0
w_class = 5.0
flags = FPRINT | TABLEPASS| CONDUCT
/obj/item/assembly/shock_kit/Del()
//src.part1 = null
del(src.part1)
//src.part2 = null
del(src.part2)
del(part1)
del(part2)
..()
return
/obj/item/assembly/shock_kit/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if ((istype(W, /obj/item/weapon/wrench) && !( src.status )))
var/turf/T = src.loc
if (ismob(T))
if(istype(W, /obj/item/weapon/wrench) && !status)
var/turf/T = loc
if(ismob(T))
T = T.loc
src.part1.loc = T
src.part2.loc = T
src.part1.master = null
src.part2.master = null
src.part1 = null
src.part2 = null
part1.loc = T
part2.loc = T
part1.master = null
part2.master = null
part1 = null
part2 = null
del(src)
return
if (!( istype(W, /obj/item/weapon/screwdriver) ))
return
src.status = !( src.status )
if (!src.status)
user.show_message("\blue The shock pack is now secured!", 1)
else
user.show_message("\blue The shock pack is now unsecured!", 1)
src.add_fingerprint(user)
if(istype(W, /obj/item/weapon/screwdriver))
status = !status
user << "<span class='notice'>[src] is now [status ? "secured" : "unsecured"]!</span>"
add_fingerprint(user)
return
/obj/item/assembly/shock_kit/attack_self(mob/user as mob)
src.part1.attack_self(user, src.status)
src.part2.attack_self(user, src.status)
src.add_fingerprint(user)
part1.attack_self(user, status)
part2.attack_self(user, status)
add_fingerprint(user)
return
/obj/item/assembly/shock_kit/receive_signal()
//*****
//world << "Shock kit got r_signal"
if (istype(src.loc, /obj/structure/stool/bed/chair/e_chair))
var/obj/structure/stool/bed/chair/e_chair/C = src.loc
//world << "Shock kit sending shock to EC"
if(istype(loc, /obj/structure/stool/bed/chair/e_chair))
var/obj/structure/stool/bed/chair/e_chair/C = loc
C.shock()
return