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Changed the prison break event to affect the main brig!
Added a sprite for welded vents. (Original courtesy of Cheridan) Added an overlay for connected canisters. (Thanks to ruarai) Updated one of the AI statuses to be animated. Fixed the original style hotkeys. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2409 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -51,6 +51,9 @@
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air_contents.volume = 1000
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update_icon()
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if(welded)
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icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
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return
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if(on && !(stat & (NOPOWER|BROKEN)))
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if(pump_direction)
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icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
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@@ -236,6 +239,9 @@
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return
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hide(var/i) //to make the little pipe section invisible, the icon changes.
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if(welded)
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icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
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return
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if(on&&node)
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if(pump_direction)
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icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
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@@ -256,9 +262,11 @@
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if(!welded)
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user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
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welded = 0
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update_icon()
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W:welding = 1
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else
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user << "\blue You need more welding fuel to complete this task."
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