Moved Vox DMI to a subfolder, added species-based random-naming, fixed preview.

Tested.
This commit is contained in:
Rob Nelson
2014-05-14 00:47:56 -07:00
parent 4259e318e3
commit 5dc18e45d9
16 changed files with 100 additions and 96 deletions

View File

@@ -37,9 +37,9 @@ proc/random_facial_hair_style(gender, species = "Human")
return f_style
proc/random_name(gender, species = "Human")
if(gender==FEMALE) return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
else return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
proc/random_name(gender, speciesName = "Human")
var/datum/species/S = all_species[speciesName]
return S.makeName(gender)
proc/random_skin_tone()
switch(pick(60;"caucasian", 15;"afroamerican", 10;"african", 10;"latino", 5;"albino"))

View File

@@ -88,22 +88,13 @@ VOX HEIST ROUNDTYPE
raider.current.loc = raider_spawn[index]
index++
var/sounds = rand(2,8)
var/i = 0
var/newname = ""
while(i<=sounds)
i++
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
var/mob/living/carbon/human/vox = raider.current
vox.real_name = capitalize(newname)
vox.name = vox.real_name
raider.name = vox.name
vox.age = rand(12,20)
vox.dna.mutantrace = "vox"
vox.set_species("Vox")
vox.generate_name()
vox.languages = list() // Removing language from chargen.
vox.flavor_text = ""
vox.add_language("Vox-pidgin")

View File

@@ -196,7 +196,7 @@
if(!M) return
if(M.current.vampire_power(50, 0))
M.current.visible_message("<span class='warning'>[M.current.name] transforms!</span>")
M.current.client.prefs.real_name = random_name(M.current.gender)
M.current.client.prefs.real_name = M.current.generate_name() //random_name(M.current.gender)
M.current.client.prefs.randomize_appearance_for(M.current)
M.current.regenerate_icons()
M.current.remove_vampire_blood(50)

View File

@@ -500,21 +500,12 @@ client/proc/one_click_antag()
new_vox.h_style = "Short Vox Quills"
new_vox.regenerate_icons()
var/sounds = rand(2,10)
var/i = 0
var/newname = ""
while(i<=sounds)
i++
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
new_vox.real_name = capitalize(newname)
new_vox.name = new_vox.real_name
new_vox.age = rand(12,20)
new_vox.dna.ready_dna(new_vox) // Creates DNA.
new_vox.dna.mutantrace = "vox"
new_vox.set_species("Vox") // Actually makes the vox! How about that.
new_vox.generate_name()
new_vox.add_language("Vox-pidgin")
new_vox.mind_initialize()
new_vox.mind.assigned_role = "MODE"

View File

@@ -890,7 +890,7 @@ datum/preferences
if("random")
switch(href_list["preference"])
if("name")
real_name = random_name(gender)
real_name = random_name(gender,species)
if("age")
age = rand(AGE_MIN, AGE_MAX)
if("hair")
@@ -1297,7 +1297,7 @@ datum/preferences
proc/copy_to(mob/living/carbon/human/character, safety = 0)
if(be_random_name)
real_name = random_name(gender)
real_name = random_name(gender,species)
if(config.humans_need_surnames)
var/firstspace = findtext(real_name, " ")

View File

@@ -171,7 +171,7 @@
if(isnull(species)) species = "Human"
if(isnull(language)) language = "None"
if(isnull(nanotrasen_relation)) nanotrasen_relation = initial(nanotrasen_relation)
if(!real_name) real_name = random_name(gender)
if(!real_name) real_name = random_name(gender,species)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))

View File

@@ -79,21 +79,11 @@ var/global/list/datum/mind/raiders = list() //Antags.
raider.current.loc = raider_spawn[index]
index++
var/sounds = rand(2,8)
var/i = 0
var/newname = ""
while(i<=sounds)
i++
newname += pick(list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))
var/mob/living/carbon/human/vox = raider.current
vox.real_name = capitalize(newname)
vox.name = vox.real_name
vox.age = rand(12,20)
vox.dna.mutantrace = "vox"
vox.set_species("Vox")
vox.generate_name()
vox.languages = list() // Removing language from chargen.
vox.flavor_text = ""
vox.add_language("Vox-pidgin")

View File

@@ -1304,6 +1304,11 @@ mob/living/carbon/human/yank_out_object()
return(visible_implants)
/mob/living/carbon/human/generate_name()
name = species.makeName(gender,src)
real_name = name
return name
/mob/living/carbon/human/proc/handle_embedded_objects()
for(var/datum/organ/external/organ in src.organs)

View File

@@ -506,8 +506,8 @@ proc/get_damage_icon_part(damage_state, body_part)
var/obj/item/I = w_uniform
if(species.name in I.species_fit) //Allows clothes to display differently for multiple species
if(species.w_uniform_icons)
standing.icon = species.w_uniform_icons
if(species.uniform_icons)
standing.icon = species.uniform_icons
if(w_uniform.icon_override)
standing.icon = w_uniform.icon_override

View File

@@ -50,16 +50,17 @@
var/blood_color = "#A10808" // Red.
var/flesh_color = "#FFC896" // Pink.
var/w_uniform_icons = null
var/gloves_icons = null
var/glasses_icons = null
var/ears_icons
var/shoes_icons = null
var/head_icons = null
var/belt_icons = null
var/wear_suit_icons = null
var/wear_mask_icons = null
var/back_icons = null
var/uniform_icons = 'icons/mob/uniform.dmi'
var/fat_uniform_icons = 'icons/mob/uniform_fat.dmi'
var/gloves_icons = 'icons/mob/hands.dmi'
var/glasses_icons = 'icons/mob/eyes.dmi'
var/ears_icons = 'icons/mob/ears.dmi'
var/shoes_icons = 'icons/mob/feet.dmi'
var/head_icons = 'icons/mob/head.dmi'
var/belt_icons = 'icons/mob/belt.dmi'
var/wear_suit_icons = 'icons/mob/suit.dmi'
var/wear_mask_icons = 'icons/mob/mask.dmi'
var/back_icons = 'icons/mob/back.dmi'
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
//This is a basic humanoid limb setup.
@@ -104,6 +105,11 @@
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment.
return
// Used for species-specific names (Vox, etc)
/datum/species/proc/makeName(var/gender,var/mob/living/carbon/human/H=null)
if(gender==FEMALE) return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
else return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
/*
if(flags & IS_SYNTHETIC)
@@ -249,8 +255,8 @@
blood_color = "#2299FC"
flesh_color = "#808D11"
w_uniform_icons = 'icons/mob/species/vox_w_uniform.dmi'
shoes_icons = 'icons/mob/species/vox_shoes.dmi'
uniform_icons = 'icons/mob/species/vox/uniform.dmi'
shoes_icons = 'icons/mob/species/vox/shoes.dmi'
equip(var/mob/living/carbon/human/H)
// Unequip existing suits and hats.
@@ -282,6 +288,16 @@
if (H.internals)
H.internals.icon_state = "internal1"
makeName(var/gender,var/mob/living/carbon/human/H=null)
var/sounds = rand(2,8)
var/i = 0
var/newname = ""
while(i<=sounds)
i++
newname += pick(vox_name_syllables)
return capitalize(newname)
/datum/species/diona
name = "Diona"
icobase = 'icons/mob/human_races/r_plant.dmi'

View File

@@ -16,6 +16,9 @@
living_mob_list += src
..()
/mob/proc/generate_name()
return name
/mob/proc/Cell()
set category = "Admin"
set hidden = 1

View File

@@ -132,7 +132,7 @@
observer.alpha = 127
if(client.prefs.be_random_name)
client.prefs.real_name = random_name(client.prefs.gender)
client.prefs.real_name = random_name(client.prefs.gender,client.prefs.species)
observer.real_name = client.prefs.real_name
observer.name = observer.real_name
if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
@@ -391,10 +391,10 @@ Round Duration: [round(hours)]h [round(mins)]m<br>"}
var/datum/language/chosen_language
if(client.prefs.language)
chosen_language = all_languages["[client.prefs.language]"]
chosen_language = all_languages[client.prefs.language]
if(chosen_language)
if(is_alien_whitelisted(src, client.prefs.language) || !config.usealienwhitelist || !(chosen_language.flags & WHITELISTED))
new_character.add_language("client.prefs.language")
new_character.add_language(client.prefs.language)
if(ticker.random_players || appearance_isbanned(src)) //disabling ident bans for now
new_character.gender = pick(MALE, FEMALE)
client.prefs.real_name = random_name(new_character.gender)

View File

@@ -202,14 +202,20 @@ datum/preferences
eyes_s.Blend(facial_s, ICON_OVERLAY)
var/icon/clothes_s = null
var/uniform_dmi='icons/mob/uniform.dmi'
if(disabilities&DISABILITY_FLAG_FAT)
uniform_dmi='icons/mob/uniform_fat.dmi'
// UNIFORM DMI
var/uniform_dmi=current_species.uniform_icons
if(disabilities&DISABILITY_FLAG_FAT && current_species.fat_uniform_icons)
uniform_dmi=current_species.fat_uniform_icons
// SHOES DMI
var/feet_dmi=current_species.shoes_icons
if(!for_observer)
// Commenting this check so that, if all else fails, the preview icon is never naked. - N3X
//if(job_civilian_low & ASSISTANT) //This gives the preview icon clothes depending on which job(if any) is set to 'high'
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
//else
@@ -217,68 +223,68 @@ datum/preferences
switch(job_civilian_high)
if(HOP)
clothes_s = new /icon(uniform_dmi, "hop_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(BARTENDER)
clothes_s = new /icon(uniform_dmi, "ba_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(BOTANIST)
clothes_s = new /icon(uniform_dmi, "hydroponics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-hyd")
if(CHEF)
clothes_s = new /icon(uniform_dmi, "chef_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chef"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(JANITOR)
clothes_s = new /icon(uniform_dmi, "janitor_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(LIBRARIAN)
clothes_s = new /icon(uniform_dmi, "red_suit_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(QUARTERMASTER)
clothes_s = new /icon(uniform_dmi, "qm_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(CARGOTECH)
clothes_s = new /icon(uniform_dmi, "cargotech_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(MINER)
clothes_s = new /icon(uniform_dmi, "miner_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng")
if(LAWYER)
clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(CHAPLAIN)
clothes_s = new /icon(uniform_dmi, "chapblack_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(CLOWN)
clothes_s = new /icon(uniform_dmi, "clown_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "clown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
if(MIME)
clothes_s = new /icon(uniform_dmi, "mime_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
@@ -289,46 +295,46 @@ datum/preferences
switch(job_medsci_high)
if(RD)
clothes_s = new /icon(uniform_dmi, "director_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "clipboard"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox")
if(SCIENTIST)
clothes_s = new /icon(uniform_dmi, "toxinswhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-tox")
if(CHEMIST)
clothes_s = new /icon(uniform_dmi, "chemistrywhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-chem")
if(CMO)
clothes_s = new /icon(uniform_dmi, "cmo_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med")
if(DOCTOR)
clothes_s = new /icon(uniform_dmi, "medical_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_lefthand.dmi', "firstaid"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-med","medicalpack")
if(GENETICIST)
clothes_s = new /icon(uniform_dmi, "geneticswhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-gen")
if(VIROLOGIST)
clothes_s = new /icon(uniform_dmi, "virologywhite_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "white"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-vir","medicalpack")
if(ROBOTICIST)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
@@ -338,7 +344,7 @@ datum/preferences
switch(job_engsec_high)
if(CAPTAIN)
clothes_s = new /icon(uniform_dmi, "captain_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/eyes.dmi', "sun"), ICON_OVERLAY)
@@ -346,21 +352,21 @@ datum/preferences
clothes_s=blend_backpack(clothes_s,backbag,"satchel-cap")
if(HOS)
clothes_s = new /icon(uniform_dmi, "hosred_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack")
if(WARDEN)
clothes_s = new /icon(uniform_dmi, "warden_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack")
if(DETECTIVE)
clothes_s = new /icon(uniform_dmi, "detective_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
@@ -368,13 +374,13 @@ datum/preferences
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(OFFICER)
clothes_s = new /icon(uniform_dmi, "secred_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "jackboots"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "helmet"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "armor"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-sec","securitypack")
if(CHIEF)
clothes_s = new /icon(uniform_dmi, "chief_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "brown"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
@@ -382,36 +388,36 @@ datum/preferences
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack")
if(ENGINEER)
clothes_s = new /icon(uniform_dmi, "engine_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "orange"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-eng","engiepack")
if(ATMOSTECH)
clothes_s = new /icon(uniform_dmi, "atmos_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(ROBOTICIST)
clothes_s = new /icon(uniform_dmi, "robotics_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(CYBORG)
clothes_s = new /icon(uniform_dmi, "grey_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
// Observers get tourist outfit.
else
clothes_s = new /icon(uniform_dmi, "tourist_s")
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
clothes_s.Blend(new /icon(feet_dmi, "black"), ICON_UNDERLAY)
clothes_s=blend_backpack(clothes_s,backbag,"satchel-norm")
if(disabilities & NEARSIGHTED)

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@@ -14,3 +14,5 @@ var/list/verbs = file2list("config/names/verbs.txt")
var/list/adjectives = file2list("config/names/adjectives.txt")
//loaded on startup because of "
//would include in rsc if ' was used
var/list/vox_name_syllables = list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah")

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