Cargo MDF crate and bin sprite swap (#34584)

* removes sprites and changes sprites

removes mothership bins and weapon crate sprites, changes names on the old supplypack entries to better reflect  changes (I.E. MDF standard armor bin is now MDF standard armor locker) replaces sprites of the bins and weapon lockers with the ones from the mothership lab vault

* fixes extra frame in MDF crate

deletes an extra frame in ayy2 crate as requested by optimism
This commit is contained in:
Manopolis Jones
2023-07-13 20:49:04 -04:00
committed by GitHub
parent 30d5c9d7fa
commit 5fa92f23ad
3 changed files with 6 additions and 51 deletions

View File

@@ -773,7 +773,7 @@ var/list/all_supply_groups = list("Supplies","Clothing","Security","Hospitality"
/obj/item/weapon/tank/emergency_oxygen/engi, /obj/item/weapon/tank/emergency_oxygen/engi,
/obj/item/clothing/mask/breath) /obj/item/clothing/mask/breath)
cost = 200 cost = 200
containertype = /obj/structure/closet/crate/basic containertype = /obj/structure/closet/crate/ayy
containername = "grey Space-Ex crate" containername = "grey Space-Ex crate"
group = "Clothing" group = "Clothing"
@@ -798,8 +798,8 @@ var/list/all_supply_groups = list("Supplies","Clothing","Security","Hospitality"
/obj/item/clothing/shoes/jackboots/mothership, /obj/item/clothing/shoes/jackboots/mothership,
/obj/item/clothing/shoes/jackboots/mothership) /obj/item/clothing/shoes/jackboots/mothership)
cost = 50 cost = 50
containertype = /obj/structure/closet/crate/ayybin containertype = /obj/structure/closet/ayy
containername = "mothership uniform bin" containername = "mothership uniform locker"
group = "Clothing" group = "Clothing"
contraband = 1 contraband = 1
@@ -1064,7 +1064,7 @@ var/list/all_supply_groups = list("Supplies","Clothing","Security","Hospitality"
/obj/item/weapon/gun/energy/smalldisintegrator, /obj/item/weapon/gun/energy/smalldisintegrator,
/obj/item/weapon/gun/energy/smalldisintegrator) /obj/item/weapon/gun/energy/smalldisintegrator)
cost = 60 cost = 60
containertype = /obj/structure/closet/crate/secure/ayyweapon containertype = /obj/structure/closet/crate/secure/ayy_mdf
containername = "MDF standard weapons crate" containername = "MDF standard weapons crate"
one_access = list(access_armory, access_mothership_military) one_access = list(access_armory, access_mothership_military)
group = "Security" group = "Security"
@@ -1120,8 +1120,8 @@ var/list/all_supply_groups = list("Supplies","Clothing","Security","Hospitality"
/obj/item/clothing/head/helmet/mothership, /obj/item/clothing/head/helmet/mothership,
/obj/item/clothing/head/helmet/mothership) /obj/item/clothing/head/helmet/mothership)
cost = 40 cost = 40
containertype = /obj/structure/closet/crate/secure/ayybin containertype = /obj/structure/closet/secure_closet/ayy2
containername = "MDF standard armor bin" containername = "MDF standard armor locker"
one_access = list(access_security, access_mothership_military) one_access = list(access_security, access_mothership_military)
group = "Security" group = "Security"
contraband = 1 contraband = 1

View File

@@ -164,23 +164,6 @@
/obj/structure/closet/crate/bin/wrenchable() /obj/structure/closet/crate/bin/wrenchable()
return TRUE return TRUE
/obj/structure/closet/crate/ayybin
desc = "A large bin."
name = "Mothership Large bin"
icon = 'icons/obj/storage/storage.dmi'
icon_state = "ayybin"
density = 1
icon_opened = "ayybinopen"
icon_closed = "ayybin"
/obj/structure/closet/crate/ayybin/attackby(var/obj/item/weapon/W, var/mob/user)
if(W.is_wrench(user) && wrenchable())
return wrenchAnchor(user, W)
..()
/obj/structure/closet/crate/ayybin/wrenchable()
return TRUE
/obj/structure/closet/crate/radiation /obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it." desc = "A crate with a radiation sign on it."
name = "Radioactive gear crate" name = "Radioactive gear crate"
@@ -199,15 +182,6 @@
icon_opened = "weaponcrateopen" icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate" icon_closed = "weaponcrate"
/obj/structure/closet/crate/secure/ayyweapon
desc = "A secure mothership weapons crate."
name = "Mothership Weapons crate"
icon = 'icons/obj/storage/storage.dmi'
icon_state = "ayyweaponcrate"
density = 1
icon_opened = "ayyweaponcrateopen"
icon_closed = "ayyweaponcrate"
/obj/structure/closet/crate/secure/plasma /obj/structure/closet/crate/secure/plasma
desc = "A secure plasma crate." desc = "A secure plasma crate."
name = "Plasma crate" name = "Plasma crate"
@@ -255,25 +229,6 @@
/obj/structure/closet/crate/secure/bin/wrenchable() /obj/structure/closet/crate/secure/bin/wrenchable()
return TRUE return TRUE
/obj/structure/closet/crate/secure/ayybin
desc = "A secure bin."
name = "Mothership Secure bin"
icon_state = "ayybinsecure"
icon_opened = "ayybinsecureopen"
icon_closed = "ayybinsecure"
redlight = "largebinr"
greenlight = "largebing"
sparks = "largebinsparks"
emag = "largebinemag"
/obj/structure/closet/crate/secure/ayybin/attackby(var/obj/item/weapon/W, var/mob/user)
if(W.is_wrench(user) && wrenchable())
return wrenchAnchor(user, W)
..()
/obj/structure/closet/crate/secure/ayybin/wrenchable()
return TRUE
/obj/structure/closet/crate/secure/large /obj/structure/closet/crate/secure/large
name = "large crate" name = "large crate"
desc = "A hefty metal crate with an electronic locking system." desc = "A hefty metal crate with an electronic locking system."

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