-Adds a new wizard artifact, the gem-encrusted hardsuit. Attack protection is equal to the highest values of robes + normal rig suit, and it allows spellcasting like a normal set of robes. Maybe now wizards can stop dying after blinking into space/teleporting to Borg Deathsquad Arrived.

And hopefully they WON'T use it to explore the derelict all around every round. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4794 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
d_h2005@yahoo.com
2012-10-02 05:34:03 +00:00
parent a39705d4d4
commit 60bce6c53b
11 changed files with 43 additions and 3 deletions

View File

@@ -68,13 +68,13 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
if(!istype(usr, /mob/living/carbon/human))
usr << "You aren't a human, Why are you trying to cast a human spell, silly non-human? Casting human spells is for humans."
return 0
if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe))
if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe) && !istype(user:wear_suit, /obj/item/clothing/suit/space/rig/wizard))
usr << "I don't feel strong enough without my robe."
return 0
if(!istype(usr:shoes, /obj/item/clothing/shoes/sandal))
usr << "I don't feel strong enough without my sandals."
return 0
if(!istype(usr:head, /obj/item/clothing/head/wizard))
if(!istype(usr:head, /obj/item/clothing/head/wizard) && !istype(user:head, /obj/item/clothing/head/helmet/space/rig/wizard))
usr << "I don't feel strong enough without my hat."
return 0

View File

@@ -36,6 +36,8 @@
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=16'>Six Soul Stone Shards and the spell Artificer</A><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=17'>Mastercrafted Armor Set</A><BR>"
dat += "<HR>"
if(op)
dat += "<A href='byond://?src=\ref[src];spell_choice=18'>Re-memorize Spells</A><BR>"
user << browse(dat, "window=radio")
@@ -55,7 +57,7 @@
if(href_list["spell_choice"])
if(src.uses >= 1 && src.max_uses >=1 && text2num(href_list["spell_choice"]) < 18)
src.uses--
var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock","Summon Guns","Staff of Change","Six Soul Stone Shards and the spell Artificer")
var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock","Summon Guns","Staff of Change","Six Soul Stone Shards and the spell Artificer","Mastercrafted Armor Set")
var/already_knows = 0
for(var/obj/effect/proc_holder/spell/aspell in usr.spell_list)
if(available_spells[text2num(href_list["spell_choice"])] == aspell.name)
@@ -133,6 +135,15 @@
usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(usr)
src.temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
src.max_uses--
if ("17")
feedback_add_details("wizard_spell_learned","HS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/clothing/shoes/sandal(get_turf(usr)) //In case they've lost them.
new /obj/item/clothing/gloves/purple(get_turf(usr))//To complete the outfit
new /obj/item/clothing/suit/space/rig/wizard(get_turf(usr))
new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(usr))
src.temp = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
src.max_uses--
if (href_list["spell_choice"] == "18")
var/area/wizard_station/A = locate()
if(usr in A.contents)

View File

@@ -86,3 +86,22 @@
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
name = "gem-encrusted hardsuit helmet"
icon_state = "rig0-wiz"
item_state = "wiz_helm"
color = "wiz"
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
/obj/item/clothing/suit/space/rig/wizard
icon_state = "rig-wiz"
name = "gem-encrusted hardsuit"
item_state = "wiz_hardsuit"
slowdown = 1
w_class = 3
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)