From 619c98bd8a158220d26ca30f159eaf84841075a6 Mon Sep 17 00:00:00 2001 From: "uhangi@gmail.com" Date: Wed, 27 Jul 2011 18:41:47 +0000 Subject: [PATCH] Made some changes to bullet damage. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1940 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/objects/items/weapons/guns_new.dm | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/code/game/objects/items/weapons/guns_new.dm b/code/game/objects/items/weapons/guns_new.dm index 1f3fc73fa08..f64c428e52a 100644 --- a/code/game/objects/items/weapons/guns_new.dm +++ b/code/game/objects/items/weapons/guns_new.dm @@ -33,7 +33,7 @@ current = null turf/original = null - damage = 50 // damage dealt by projectile. This is used for machinery, livestock, anything not under /mob heirarchy + damage = 51 // damage dealt by projectile. This is used for machinery, livestock, anything not under /mob heirarchy flag = "bullet" // identifier flag (bullet, laser, bio, rad, taser). This is to identify what kind of armor protects against the shot @@ -51,12 +51,10 @@ mobdamage = list(BRUTE = 8, BURN = 0, TOX = 0, OXY = 0, CLONE = 0) New() ..() - effects["weak"] = 25 - effectprob["weak"] = 100 + effects["weak"] = 15 + effects["stun"] = 15 effects["stutter"] = 5 - effectprob["stutter"] = 100 effects["eyeblur"] = 5 - effectprob["eyeblur"] = 100 suffocationbullet