diff --git a/code/game/gamemodes/setupgame.dm b/code/game/gamemodes/setupgame.dm index 0e086d5fcfb..9539b005fba 100644 --- a/code/game/gamemodes/setupgame.dm +++ b/code/game/gamemodes/setupgame.dm @@ -14,51 +14,16 @@ var/global/list/assigned_blocks[STRUCDNASIZE] BLOCKADD = rand(-300,300) if (prob(75)) DIFFMUT = rand(0,20) -/* - var/list/avnums = new/list() - var/tempnum - avnums.Add(2) - avnums.Add(12) - avnums.Add(10) - avnums.Add(8) - avnums.Add(4) - avnums.Add(11) - avnums.Add(13) - avnums.Add(6) - tempnum = pick(avnums) - avnums.Remove(tempnum) - HULKBLOCK = tempnum - tempnum = pick(avnums) - avnums.Remove(tempnum) - TELEBLOCK = tempnum - tempnum = pick(avnums) - avnums.Remove(tempnum) - FIREBLOCK = tempnum - tempnum = pick(avnums) - avnums.Remove(tempnum) - XRAYBLOCK = tempnum - tempnum = pick(avnums) - avnums.Remove(tempnum) - CLUMSYBLOCK = tempnum - tempnum = pick(avnums) - avnums.Remove(tempnum) - FAKEBLOCK = tempnum - tempnum = pick(avnums) - avnums.Remove(tempnum) - DEAFBLOCK = tempnum - tempnum = pick(avnums) - avnums.Remove(tempnum) - BLINDBLOCK = tempnum - */ //Thanks to nexis for the fancy code var/list/numsToAssign=new() for(var/i=1;i