Sonic Costume Pack (#37660)
* Sonic Costume Pack + Itty bitty bugfix Adds in 6 new costumes to the AutoDrobe. Also fixes an issue where you couldn't use the wirecutters as a ghetto hemostat and I did the screwdriver too because why not. * Update organs_internal.dm * tweak small text tweaks because the knuckles and sonicman suit weren't showing properly. * fixes conflicting files
@@ -1361,3 +1361,53 @@
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new /obj/item/clothing/shoes/hunter(src)
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new /obj/item/clothing/head/hunter(src)
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new /obj/item/clothing/gloves/hunter(src)
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/obj/item/weapon/storage/box/smartbox/clothing_box/shadowsuit
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name = "Shadow costume box"
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/obj/item/weapon/storage/box/smartbox/clothing_box/shadowsuit/New()
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new /obj/item/clothing/suit/shadowsuit(src)
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new /obj/item/clothing/head/shadowhead(src)
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..()
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/obj/item/weapon/storage/box/smartbox/clothing_box/sonicsuit
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name = "Sonic costume box"
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/obj/item/weapon/storage/box/smartbox/clothing_box/sonicsuit/New()
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new /obj/item/clothing/suit/sonicsuit(src)
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new /obj/item/clothing/head/sonichead(src)
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..()
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/obj/item/weapon/storage/box/smartbox/clothing_box/tailssuit
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name = "Tails costume box"
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/obj/item/weapon/storage/box/smartbox/clothing_box/tailssuit/New()
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new /obj/item/clothing/suit/tailssuit(src)
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new /obj/item/clothing/head/tailshead(src)
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..()
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/obj/item/weapon/storage/box/smartbox/clothing_box/knucklessuit
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name = "Knuckles costume box"
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/obj/item/weapon/storage/box/smartbox/clothing_box/knucklessuit/New()
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new /obj/item/clothing/suit/knucklessuit(src)
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new /obj/item/clothing/head/knuckleshead(src)
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..()
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/obj/item/weapon/storage/box/smartbox/clothing_box/amysuit
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name = "Amy costume box"
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/obj/item/weapon/storage/box/smartbox/clothing_box/amysuit/New()
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new /obj/item/clothing/suit/amysuit(src)
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new /obj/item/clothing/head/amyhead(src)
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..()
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/obj/item/weapon/storage/box/smartbox/clothing_box/sonicman
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name = "Sonicman costume box"
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/obj/item/weapon/storage/box/smartbox/clothing_box/sonicman/New()
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new /obj/item/clothing/under/sonicman(src)
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new /obj/item/clothing/head/helmet/sonicman(src)
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new /obj/item/clothing/gloves/sonicman(src)
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new /obj/item/clothing/shoes/sonicman(src)
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..()
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@@ -477,3 +477,10 @@
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/obj/item/clothing/gloves/hunter/rangeTackleBonus()
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return 1
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/obj/item/clothing/gloves/sonicman
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name = "sonicman gloves"
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desc = "A pair of gloves, hand-stitched with a custom logo."
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icon_state = "sonicmangloves"
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item_state = "sonicmangloves"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/gloves.dmi', "right_hand" = 'icons/mob/in-hand/right/gloves.dmi')
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@@ -381,3 +381,13 @@
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item_state = "xcombalaclava_f3"
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H.update_inv_head()
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/obj/item/clothing/head/helmet/sonicman
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name = "sonicman helmet"
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desc = "A helmet made with speed on the mind."
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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icon_state = "sonicmanhead"
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item_state = "sonicmanhead"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/items_lefthand.dmi', "right_hand" = 'icons/mob/in-hand/right/items_righthand.dmi')
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species_fit = list(VOX_SHAPED, INSECT_SHAPED)
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body_parts_covered = HEAD|EARS|MASKHEADHAIR
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@@ -846,6 +846,46 @@ var/image/unusual_overlay = image('icons/mob/head.dmi', "unusual_overlay", pixel
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/obj/item/clothing/head/hunter/rangeTackleBonus()
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return 1
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/obj/item/clothing/head/shadowhead
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name = "shadow costume head"
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desc = "Amnesia not included."
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icon_state = "shadowhead"
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item_state = "shadowhead"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = HIDEHAIR
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/obj/item/clothing/head/sonichead
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name = "sonic costume head"
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desc = "Formerly a pre-order bonus."
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icon_state = "sonichead"
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item_state = "sonichead"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = HIDEHAIR
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/obj/item/clothing/head/tailshead
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name = "tails costume head"
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desc = "Smells like mint."
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icon_state = "tailshead"
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item_state = "tailshead"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = HIDEHAIR
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/obj/item/clothing/head/knuckleshead
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name = "knuckles costume head"
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desc = "What a knucklehead."
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icon_state = "knuckleshead"
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item_state = "knuckleshead"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = HIDEHAIR
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/obj/item/clothing/head/amyhead
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name = "amy costume head"
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desc = "Pretty pink I think."
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icon_state = "amyhead"
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item_state = "amyhead"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = HIDEHAIR
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/obj/item/clothing/head/coonskin_cap
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name = "coonskin cap"
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desc = "You may all well go to hell, and I will go to Space Texas."
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@@ -634,3 +634,9 @@
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/obj/item/clothing/shoes/hunter/rangeTackleBonus()
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return 1
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/obj/item/clothing/shoes/sonicman
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name = "sonicman shoes"
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icon_state = "sonicmanshoes"
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item_state = "sonicmanshoes"
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desc = "Lightspeed dash sold seperately."
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@@ -1207,3 +1207,48 @@ var/list/tag_suits_list = list()
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item_state = "wftr"
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species_fit = list(INSECT_SHAPED, VOX_SHAPED, GREY_SHAPED)
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body_parts_covered = FULL_TORSO
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/obj/item/clothing/suit/shadowsuit
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name = "shadow suit"
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desc = "A costume good enough to belong to a faker."
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icon_state = "shadowsuit"
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item_state = "shadowsuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = FULL_TORSO|LEGS|FEET|ARMS|HANDS|HIDETAIL
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clothing_flags = ONESIZEFITSALL
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/obj/item/clothing/suit/sonicsuit
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name = "sonic suit"
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desc = "A costume based on a true blue."
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icon_state = "sonicsuit"
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item_state = "sonicsuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = FULL_TORSO|LEGS|FEET|ARMS|HANDS|HIDETAIL
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clothing_flags = ONESIZEFITSALL
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/obj/item/clothing/suit/tailssuit
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name = "tails suit"
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desc = "A costume based on a bonafide sidekick."
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icon_state = "tailssuit"
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item_state = "tailssuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = FULL_TORSO|LEGS|FEET|ARMS|HANDS|HIDETAIL
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clothing_flags = ONESIZEFITSALL
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/obj/item/clothing/suit/knucklessuit
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name = "knuckles suit"
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desc = "A costume designed for protecting oversized jewels."
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icon_state = "knucklessuit"
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item_state = "knucklessuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = FULL_TORSO|LEGS|FEET|ARMS|HANDS|HIDETAIL
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clothing_flags = ONESIZEFITSALL
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/obj/item/clothing/suit/amysuit
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name = "amy suit"
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desc = "Piko-piko hammer not included."
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icon_state = "amysuit"
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item_state = "amysuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/clothing.dmi', "right_hand" = 'icons/mob/in-hand/right/clothing.dmi')
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body_parts_covered = FULL_TORSO|LEGS|FEET|ARMS|HANDS|HIDETAIL
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clothing_flags = ONESIZEFITSALL
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@@ -1111,3 +1111,12 @@
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dyeable_parts = list("drape","trim")
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clothing_flags = COLORS_OVERLAY
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color = COLOR_LINEN
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/obj/item/clothing/under/sonicman
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name = "sonicman suit"
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desc = "Did you call me?"
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icon_state = "sonicmansuit"
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item_state = "sonicmansuit"
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_color = "sonicmansuit"
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inhand_states = list("left_hand" = 'icons/mob/in-hand/left/items_lefthand.dmi', "right_hand" = 'icons/mob/in-hand/right/items_righthand.dmi')
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clothing_flags = ONESIZEFITSALL
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@@ -3005,8 +3005,8 @@
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#include "maprendering\maprendering.dm"
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#include "maps\_map.dm"
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#include "maps\_map_override.dm"
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#include "maps\defficiency\areas.dm"
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#include "maps\tgstation.dm"
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#include "maps\defficiency\areas.dm"
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#include "maps\derelicts\derelicts.dm"
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#include "maps\fixedvaults\fixedvaults.dm"
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#include "maps\lampreystation\lamprey.dm"
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