mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 02:16:05 +00:00
-You can now name your advance diseases. You can only name unnamed diseases.
-Removed the mutagen requirement from a metroid recipe so it does not conflict with the mix_virus recipe. -When deaf, you'll get a notice when you see someone talking but you don't hear them. Being blind and deaf will give you no message, because you won't be able to tell. Talking while deaf will give you a message, even while blind. -Diseases can't be cured by having a high body temperature now. -I cut down the copy+paste on the meter code. -Advance diseases now have a limit of 3 in a single mob, increased the amount of symptoms you can have to compensate. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5069 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -446,12 +446,6 @@
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return 1
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proc/handle_virus_updates()
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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return
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proc/handle_stomach()
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spawn(0)
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for(var/mob/living/M in stomach_contents)
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@@ -364,11 +364,6 @@
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proc/handle_random_events()
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return
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proc/handle_virus_updates()
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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return
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proc/handle_stomach()
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spawn(0)
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@@ -270,11 +270,6 @@
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return 1
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proc/handle_virus_updates()
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if(bodytemperature > 409)
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for(var/datum/disease/D in viruses)
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D.cure()
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return
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/*/mob/living/carbon/brain/emp_act(severity)
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if(!(container && istype(container, /obj/item/device/mmi)))
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@@ -67,9 +67,6 @@
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var/obj/location_as_object = loc
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location_as_object.handle_internal_lifeform(src, 0)
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//Disease Check
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handle_virus_updates()
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//Updates the number of stored chemicals for powers
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handle_changeling()
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@@ -1220,12 +1217,6 @@
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if(!currentTurf.lighting_lumcount)
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playsound_local(src,pick(scarySounds),50, 1, -1)
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proc/handle_virus_updates()
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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return
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proc/handle_stomach()
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spawn(0)
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for(var/mob/living/M in stomach_contents)
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@@ -361,12 +361,6 @@
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A.rabid = rabid
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del(src)
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/mob/living/carbon/metroid/proc/handle_virus_updates()
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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return
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/mob/living/carbon/metroid/proc/handle_targets()
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if(Tempstun)
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if(!Victim) // not while they're eating!
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@@ -29,8 +29,6 @@
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var/obj/location_as_object = loc
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location_as_object.handle_internal_lifeform(src, 0)
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//Disease Check
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handle_virus_updates()
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//Updates the number of stored chemicals for powers
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handle_changeling()
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@@ -566,11 +564,6 @@
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emote("scratch")
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return
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proc/handle_virus_updates()
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if(bodytemperature > 406)
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for(var/datum/disease/D in viruses)
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D.cure()
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return
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proc/handle_changeling()
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if(mind && mind.changeling)
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@@ -341,7 +341,14 @@ var/list/department_radio_keys = list(
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for (var/M in heard_a)
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if(hascall(M,"show_message"))
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M:show_message(rendered, 2)
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var/deaf_message = ""
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var/deaf_type = 1
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if(M != src)
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deaf_message = "<span class='name'>[name][alt_name]</span> talks but you cannot hear them."
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else
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deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
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deaf_type = 2 // Since you should be able to hear yourself without looking
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M:show_message(rendered, 2, deaf_message, deaf_type)
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if (length(heard_b))
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var/message_b
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@@ -22,6 +22,12 @@ Put (mob/proc)s here that are in dire need of a code cleanup.
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if(A.GetDiseaseID() in resistances)
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//world << "It resisted us!"
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return
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var/count = 0
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for(var/datum/disease/advance/AD in viruses)
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count++
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if(count >= 3)
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return
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else
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if(src.resistances.Find(virus.type))
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//world << "Normal virus and resisted"
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@@ -565,6 +565,20 @@
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src.temphtml = ""
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src.updateUsrDialog()
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return
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else if(href_list["name_disease"])
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var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
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if(stat & (NOPOWER|BROKEN)) return
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if(usr.stat || usr.restrained()) return
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if(!in_range(src, usr)) return
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var/id = href_list["name_disease"]
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if(archive_diseases[id])
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var/datum/disease/advance/A = archive_diseases[id]
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A.AssignName(new_name)
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for(var/datum/disease/advance/AD in active_diseases)
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AD.Refresh()
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src.updateUsrDialog()
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else
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usr << browse(null, "window=pandemic")
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src.updateUsrDialog()
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@@ -621,6 +635,8 @@
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var/datum/disease/advance/A = D
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D = archive_diseases[A.GetDiseaseID()]
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disease_creation = A.GetDiseaseID()
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if(D.name == "Unknown")
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dat += "<b><a href='?src=\ref[src];name_disease=[A.GetDiseaseID()]'>Name Disease</a></b><BR>"
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if(!D)
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CRASH("We weren't able to get the advance disease from the archive.")
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@@ -785,7 +785,7 @@ datum
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id = "m_tele"
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result = null
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required_reagents = list("sacid" = 1, "blood" = 1)
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required_catalysts = list("plasma" = 1, "mutagen" = 1)
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required_catalysts = list("plasma" = 1)
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result_amount = 1
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required_container = /obj/item/metroid_core
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required_other = 4
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@@ -77,6 +77,16 @@
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..()
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reagents.add_reagent("anti_toxin", 30)
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/obj/item/weapon/reagent_containers/glass/bottle/mutagen
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name = "unstable mutagen bottle"
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desc = "A small bottle of unstable mutagen. Randomly changes the DNA structure of whoever comes in contact."
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle20"
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New()
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..()
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reagents.add_reagent("mutagen", 30)
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/obj/item/weapon/reagent_containers/glass/bottle/ammonia
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name = "ammonia bottle"
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desc = "A small bottle."
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