removed src arguments from new /obj/screen(src) as src was a datum anyway. This is to remove confusion.

When hud_used is deleted, references to those objects are removed, hence they are garbage collected.
Removed some code from metroids which could possible delete global_hud objects which would cause problems.

Added a verb to code/WorkInProgress/carn/debug_locnull.dm which prints all atoms with loc==null to world.log

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4774 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-09-29 11:35:24 +00:00
parent 14c5bcf325
commit 6909f8dd91
10 changed files with 131 additions and 157 deletions

View File

@@ -0,0 +1,7 @@
/client/verb/find_atoms_in_null()
if(!holder) return
var/msg
for(var/atom/A)
if(A.loc == null)
msg += "\ref[A] [A.type] - [A]\n"
world.log << msg

View File

@@ -6,7 +6,7 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_alien.dmi'
@@ -16,7 +16,7 @@
src.adding += using
action_intent = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "mov_intent"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_alien.dmi'
@@ -26,7 +26,7 @@
src.adding += using
move_intent = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "drop"
using.icon = 'icons/mob/screen1_alien.dmi'
using.icon_state = "act_drop"
@@ -34,11 +34,9 @@
using.layer = 19
src.adding += using
//equippable shit
//suit
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "o_clothing"
inv_box.dir = SOUTH
inv_box.icon = 'icons/mob/screen1_alien.dmi'
@@ -48,7 +46,7 @@
inv_box.layer = 19
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "r_hand"
inv_box.dir = WEST
inv_box.icon = 'icons/mob/screen1_alien.dmi'
@@ -61,7 +59,7 @@
inv_box.slot_id = slot_r_hand
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "l_hand"
inv_box.dir = EAST
inv_box.icon = 'icons/mob/screen1_alien.dmi'
@@ -74,7 +72,7 @@
src.l_hand_hud_object = inv_box
src.adding += inv_box
using = new /obj/screen/inventory( src )
using = new /obj/screen/inventory()
using.name = "hand"
using.dir = SOUTH
using.icon = 'icons/mob/screen1_alien.dmi'
@@ -83,7 +81,7 @@
using.layer = 19
src.adding += using
using = new /obj/screen/inventory( src )
using = new /obj/screen/inventory()
using.name = "hand"
using.dir = SOUTH
using.icon = 'icons/mob/screen1_alien.dmi'
@@ -93,7 +91,7 @@
src.adding += using
//pocket 1
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "storage1"
inv_box.icon = 'icons/mob/screen1_alien.dmi'
inv_box.icon_state = "pocket"
@@ -103,7 +101,7 @@
src.adding += inv_box
//pocket 2
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "storage2"
inv_box.icon = 'icons/mob/screen1_alien.dmi'
inv_box.icon_state = "pocket"
@@ -113,7 +111,7 @@
src.adding += inv_box
//head
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "head"
inv_box.icon = 'icons/mob/screen1_alien.dmi'
inv_box.icon_state = "hair"
@@ -124,7 +122,7 @@
//end of equippable shit
/*
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "resist"
using.icon = 'icons/mob/screen1_alien.dmi'
using.icon_state = "act_resist"
@@ -133,78 +131,57 @@
src.adding += using
*/
mymob.throw_icon = new /obj/screen(null)
mymob.throw_icon = new /obj/screen()
mymob.throw_icon.icon = 'icons/mob/screen1_alien.dmi'
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.oxygen = new /obj/screen( null )
mymob.oxygen = new /obj/screen()
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_alien_oxygen
mymob.toxin = new /obj/screen( null )
mymob.toxin = new /obj/screen()
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_alien_toxin
mymob.fire = new /obj/screen( null )
mymob.fire = new /obj/screen()
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_alien_fire
mymob.healths = new /obj/screen( null )
mymob.healths = new /obj/screen()
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_alien_health
mymob.pullin = new /obj/screen( null )
mymob.pullin = new /obj/screen()
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
mymob.blind = new /obj/screen( null )
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1"
mymob.blind.layer = 0
mymob.flash = new /obj/screen( null )
mymob.flash = new /obj/screen()
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
/*
mymob.hands = new /obj/screen( null )
mymob.hands.icon = 'icons/mob/screen1_alien.dmi'
mymob.hands.icon_state = "hand"
mymob.hands.name = "hand"
mymob.hands.screen_loc = ui_hand
mymob.hands.dir = NORTH
mymob.sleep = new /obj/screen( null )
mymob.sleep.icon = 'icons/mob/screen1_alien.dmi'
mymob.sleep.icon_state = "sleep0"
mymob.sleep.name = "sleep"
mymob.sleep.screen_loc = ui_sleep
mymob.rest = new /obj/screen( null )
mymob.rest.icon = 'icons/mob/screen1_alien.dmi'
mymob.rest.icon_state = "rest0"
mymob.rest.name = "rest"
mymob.rest.screen_loc = ui_rest
*/
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = 'icons/mob/screen1_alien.dmi'
mymob.zone_sel.overlays = null
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")

View File

@@ -1,5 +1,4 @@
/datum/hud/proc/larva_hud()
src.adding = list()
@@ -7,7 +6,7 @@
var/obj/screen/using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_alien.dmi'
@@ -17,7 +16,7 @@
src.adding += using
action_intent = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "mov_intent"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_alien.dmi'
@@ -27,53 +26,53 @@
src.adding += using
move_intent = using
mymob.oxygen = new /obj/screen( null )
mymob.oxygen = new /obj/screen()
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_alien_oxygen
mymob.toxin = new /obj/screen( null )
mymob.toxin = new /obj/screen()
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_alien_toxin
mymob.fire = new /obj/screen( null )
mymob.fire = new /obj/screen()
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_alien_fire
mymob.healths = new /obj/screen( null )
mymob.healths = new /obj/screen()
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_alien_health
mymob.pullin = new /obj/screen( null )
mymob.pullin = new /obj/screen()
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
mymob.blind = new /obj/screen( null )
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1"
mymob.blind.layer = 0
mymob.flash = new /obj/screen( null )
mymob.flash = new /obj/screen()
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.overlays = null
mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))

View File

@@ -2,7 +2,7 @@
//ui_style='icons/mob/screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
mymob.blind = new /obj/screen( null )
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "

View File

@@ -7,7 +7,7 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = ui_style
@@ -17,7 +17,7 @@
src.adding += using
action_intent = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "mov_intent"
using.dir = SOUTHWEST
using.icon = ui_style
@@ -27,7 +27,7 @@
src.adding += using
move_intent = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "drop"
using.icon = ui_style
using.icon_state = "act_drop"
@@ -35,7 +35,7 @@
using.layer = 19
src.hotkeybuttons += using
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "i_clothing"
inv_box.dir = SOUTH
inv_box.icon = ui_style
@@ -45,7 +45,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "o_clothing"
inv_box.dir = SOUTH
inv_box.icon = ui_style
@@ -55,7 +55,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "r_hand"
inv_box.dir = WEST
inv_box.icon = ui_style
@@ -68,7 +68,7 @@
src.r_hand_hud_object = inv_box
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "l_hand"
inv_box.dir = EAST
inv_box.icon = ui_style
@@ -81,7 +81,7 @@
src.l_hand_hud_object = inv_box
src.adding += inv_box
using = new /obj/screen/inventory( src )
using = new /obj/screen/inventory()
using.name = "hand"
using.dir = SOUTH
using.icon = ui_style
@@ -90,7 +90,7 @@
using.layer = 19
src.adding += using
using = new /obj/screen/inventory( src )
using = new /obj/screen/inventory()
using.name = "hand"
using.dir = SOUTH
using.icon = ui_style
@@ -99,7 +99,7 @@
using.layer = 19
src.adding += using
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "id"
inv_box.dir = NORTH
inv_box.icon = ui_style
@@ -109,7 +109,7 @@
inv_box.layer = 19
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "mask"
inv_box.dir = NORTH
inv_box.icon = ui_style
@@ -119,7 +119,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "back"
inv_box.dir = NORTH
inv_box.icon = ui_style
@@ -129,7 +129,7 @@
inv_box.layer = 19
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "storage1"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
@@ -138,7 +138,7 @@
inv_box.layer = 19
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "storage2"
inv_box.icon = ui_style
inv_box.icon_state = "pocket"
@@ -147,7 +147,7 @@
inv_box.layer = 19
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "suit storage"
inv_box.icon = ui_style
inv_box.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
@@ -157,7 +157,7 @@
inv_box.layer = 19
src.adding += inv_box
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "resist"
using.icon = ui_style
using.icon_state = "act_resist"
@@ -165,7 +165,7 @@
using.layer = 19
src.hotkeybuttons += using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "other"
using.icon = ui_style
using.icon_state = "other"
@@ -173,7 +173,7 @@
using.layer = 20
src.adding += using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "equip"
using.icon = ui_style
using.icon_state = "act_equip"
@@ -181,7 +181,7 @@
using.layer = 20
src.adding += using
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "gloves"
inv_box.icon = ui_style
inv_box.icon_state = "gloves"
@@ -190,7 +190,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "eyes"
inv_box.icon = ui_style
inv_box.icon_state = "glasses"
@@ -199,7 +199,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "ears"
inv_box.icon = ui_style
inv_box.icon_state = "ears"
@@ -208,7 +208,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "head"
inv_box.icon = ui_style
inv_box.icon_state = "hair"
@@ -217,7 +217,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "shoes"
inv_box.icon = ui_style
inv_box.icon_state = "shoes"
@@ -226,7 +226,7 @@
inv_box.layer = 19
src.other += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "belt"
inv_box.icon = ui_style
inv_box.icon_state = "belt"
@@ -235,69 +235,69 @@
inv_box.layer = 19
src.adding += inv_box
mymob.throw_icon = new /obj/screen(null)
mymob.throw_icon = new /obj/screen()
mymob.throw_icon.icon = ui_style
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_drop_throw
src.hotkeybuttons += mymob.throw_icon
mymob.oxygen = new /obj/screen( null )
mymob.oxygen = new /obj/screen()
mymob.oxygen.icon = ui_style
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_oxygen
mymob.pressure = new /obj/screen( null )
mymob.pressure = new /obj/screen()
mymob.pressure.icon = ui_style
mymob.pressure.icon_state = "pressure0"
mymob.pressure.name = "pressure"
mymob.pressure.screen_loc = ui_pressure
mymob.toxin = new /obj/screen( null )
mymob.toxin = new /obj/screen()
mymob.toxin.icon = ui_style
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_toxin
mymob.internals = new /obj/screen( null )
mymob.internals = new /obj/screen()
mymob.internals.icon = ui_style
mymob.internals.icon_state = "internal0"
mymob.internals.name = "internal"
mymob.internals.screen_loc = ui_internal
mymob.fire = new /obj/screen( null )
mymob.fire = new /obj/screen()
mymob.fire.icon = ui_style
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
mymob.bodytemp = new /obj/screen( null )
mymob.bodytemp = new /obj/screen()
mymob.bodytemp.icon = ui_style
mymob.bodytemp.icon_state = "temp1"
mymob.bodytemp.name = "body temperature"
mymob.bodytemp.screen_loc = ui_temp
mymob.healths = new /obj/screen( null )
mymob.healths = new /obj/screen()
mymob.healths.icon = ui_style
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
mymob.nutrition_icon = new /obj/screen( null )
mymob.nutrition_icon = new /obj/screen()
mymob.nutrition_icon.icon = ui_style
mymob.nutrition_icon.icon_state = "nutrition0"
mymob.nutrition_icon.name = "nutrition"
mymob.nutrition_icon.screen_loc = ui_nutrition
mymob.pullin = new /obj/screen( null )
mymob.pullin = new /obj/screen()
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
src.hotkeybuttons += mymob.pullin
mymob.blind = new /obj/screen( null )
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
@@ -305,7 +305,7 @@
mymob.blind.mouse_opacity = 0
mymob.blind.layer = 0
mymob.damageoverlay = new /obj/screen( null )
mymob.damageoverlay = new /obj/screen()
mymob.damageoverlay.icon = 'icons/mob/screen1_full.dmi'
mymob.damageoverlay.icon_state = "oxydamageoverlay0"
mymob.damageoverlay.name = "dmg"
@@ -313,27 +313,24 @@
mymob.damageoverlay.mouse_opacity = 0
mymob.damageoverlay.layer = 17
mymob.flash = new /obj/screen( null )
mymob.flash = new /obj/screen()
mymob.flash.icon = ui_style
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = ui_style
mymob.zone_sel.overlays = null
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
mymob.client.screen = null
//, mymob.i_select, mymob.m_select
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
mymob.client.screen += src.adding + src.hotkeybuttons
inventory_shown = 0;
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
return

View File

@@ -1,6 +1,4 @@
/mob/living/carbon/metroid/proc/regular_hud_updates()
if(client)
for(var/hud in client.screen)
del(hud)
return

View File

@@ -6,7 +6,7 @@
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = ui_style
@@ -16,7 +16,7 @@
src.adding += using
action_intent = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "mov_intent"
using.dir = SOUTHWEST
using.icon = ui_style
@@ -26,7 +26,7 @@
src.adding += using
move_intent = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "drop"
using.icon = ui_style
using.icon_state = "act_drop"
@@ -34,7 +34,7 @@
using.layer = 19
src.adding += using
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "r_hand"
inv_box.dir = WEST
inv_box.icon = ui_style
@@ -47,7 +47,7 @@
src.r_hand_hud_object = inv_box
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "l_hand"
inv_box.dir = EAST
inv_box.icon = ui_style
@@ -60,7 +60,7 @@
src.l_hand_hud_object = inv_box
src.adding += inv_box
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "hand"
using.dir = SOUTH
using.icon = ui_style
@@ -69,7 +69,7 @@
using.layer = 19
src.adding += using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "hand"
using.dir = SOUTH
using.icon = ui_style
@@ -78,7 +78,7 @@
using.layer = 19
src.adding += using
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "mask"
inv_box.dir = NORTH
inv_box.icon = ui_style
@@ -88,7 +88,7 @@
inv_box.layer = 19
src.adding += inv_box
inv_box = new /obj/screen/inventory( src )
inv_box = new /obj/screen/inventory()
inv_box.name = "back"
inv_box.dir = NORTHEAST
inv_box.icon = ui_style
@@ -98,75 +98,75 @@
inv_box.layer = 19
src.adding += inv_box
mymob.throw_icon = new /obj/screen(null)
mymob.throw_icon = new /obj/screen()
mymob.throw_icon.icon = ui_style
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.oxygen = new /obj/screen( null )
mymob.oxygen = new /obj/screen()
mymob.oxygen.icon = ui_style
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_oxygen
mymob.pressure = new /obj/screen( null )
mymob.pressure = new /obj/screen()
mymob.pressure.icon = ui_style
mymob.pressure.icon_state = "pressure0"
mymob.pressure.name = "pressure"
mymob.pressure.screen_loc = ui_pressure
mymob.toxin = new /obj/screen( null )
mymob.toxin = new /obj/screen()
mymob.toxin.icon = ui_style
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_toxin
mymob.internals = new /obj/screen( null )
mymob.internals = new /obj/screen()
mymob.internals.icon = ui_style
mymob.internals.icon_state = "internal0"
mymob.internals.name = "internal"
mymob.internals.screen_loc = ui_internal
mymob.fire = new /obj/screen( null )
mymob.fire = new /obj/screen()
mymob.fire.icon = ui_style
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
mymob.bodytemp = new /obj/screen( null )
mymob.bodytemp = new /obj/screen()
mymob.bodytemp.icon = ui_style
mymob.bodytemp.icon_state = "temp1"
mymob.bodytemp.name = "body temperature"
mymob.bodytemp.screen_loc = ui_temp
mymob.healths = new /obj/screen( null )
mymob.healths = new /obj/screen()
mymob.healths.icon = ui_style
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
mymob.pullin = new /obj/screen( null )
mymob.pullin = new /obj/screen()
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
mymob.blind = new /obj/screen( null )
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1"
mymob.blind.layer = 0
mymob.flash = new /obj/screen( null )
mymob.flash = new /obj/screen()
mymob.flash.icon = ui_style
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = ui_style
mymob.zone_sel.overlays = null
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")

View File

@@ -5,21 +5,20 @@
blood.override = 1
client.images += blood
regenerate_icons()
flash = new /obj/screen( null )
flash = new /obj/screen()
flash.icon_state = "blank"
flash.name = "flash"
flash.screen_loc = "1,1 to 15,15"
flash.layer = 17
blind = new /obj/screen( null )
blind = new /obj/screen()
blind.icon_state = "black"
blind.name = " "
blind.screen_loc = "1,1 to 15,15"
blind.layer = 0
client.screen += list( blind, flash )
client.screen.Add( blind, flash )
if(stat != DEAD)
for(var/obj/machinery/ai_status_display/O in machines) //change status
if(O)
O.mode = 1
O.emotion = "Neutral"
src.view_core()

View File

@@ -8,7 +8,7 @@
//Radio
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "radio"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_robot.dmi'
@@ -19,7 +19,7 @@
//Module select
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "module1"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_robot.dmi'
@@ -29,7 +29,7 @@
src.adding += using
mymob:inv1 = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "module2"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_robot.dmi'
@@ -39,7 +39,7 @@
src.adding += using
mymob:inv2 = using
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "module3"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_robot.dmi'
@@ -52,7 +52,7 @@
//End of module select
//Intent
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "act_intent"
using.dir = SOUTHWEST
using.icon = 'icons/mob/screen1_robot.dmi'
@@ -63,28 +63,28 @@
action_intent = using
//Cell
mymob:cells = new /obj/screen( null )
mymob:cells = new /obj/screen()
mymob:cells.icon = 'icons/mob/screen1_robot.dmi'
mymob:cells.icon_state = "charge-empty"
mymob:cells.name = "cell"
mymob:cells.screen_loc = ui_toxin
//Health
mymob.healths = new /obj/screen( null )
mymob.healths = new /obj/screen()
mymob.healths.icon = 'icons/mob/screen1_robot.dmi'
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_borg_health
//Installed Module
mymob.hands = new /obj/screen( null )
mymob.hands = new /obj/screen()
mymob.hands.icon = 'icons/mob/screen1_robot.dmi'
mymob.hands.icon_state = "nomod"
mymob.hands.name = "module"
mymob.hands.screen_loc = ui_borg_module
//Module Panel
using = new /obj/screen( src )
using = new /obj/screen()
using.name = "panel"
using.icon = 'icons/mob/screen1_robot.dmi'
using.icon_state = "panel"
@@ -93,52 +93,52 @@
src.adding += using
//Store
mymob.throw_icon = new /obj/screen(null)
mymob.throw_icon = new /obj/screen()
mymob.throw_icon.icon = 'icons/mob/screen1_robot.dmi'
mymob.throw_icon.icon_state = "store"
mymob.throw_icon.name = "store"
mymob.throw_icon.screen_loc = ui_borg_store
//Temp
mymob.bodytemp = new /obj/screen( null )
mymob.bodytemp = new /obj/screen()
mymob.bodytemp.icon_state = "temp0"
mymob.bodytemp.name = "body temperature"
mymob.bodytemp.screen_loc = ui_temp
mymob.oxygen = new /obj/screen( null )
mymob.oxygen = new /obj/screen()
mymob.oxygen.icon = 'icons/mob/screen1_robot.dmi'
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_oxygen
mymob.fire = new /obj/screen( null )
mymob.fire = new /obj/screen()
mymob.fire.icon = 'icons/mob/screen1_robot.dmi'
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
mymob.pullin = new /obj/screen( null )
mymob.pullin = new /obj/screen()
mymob.pullin.icon = 'icons/mob/screen1_robot.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_borg_pull
mymob.blind = new /obj/screen( null )
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1"
mymob.blind.layer = 0
mymob.flash = new /obj/screen( null )
mymob.flash = new /obj/screen()
mymob.flash.icon = 'icons/mob/screen1_robot.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.zone_sel = new /obj/screen/zone_sel( null )
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = 'icons/mob/screen1_robot.dmi'
mymob.zone_sel.overlays = null
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")

View File

@@ -351,10 +351,7 @@ var/list/slot_equipment_priority = list( \
if(!client)
log_game("[usr.key] AM failed due to disconnect.")
return
for(var/obj/screen/t in usr.client.screen)
if (t.loc == null)
//t = null
del(t)
client.screen.Cut()
if(!client)
log_game("[usr.key] AM failed due to disconnect.")
return