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https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Centcom now has sexy uniforms and IDs. Emag now looks like modified standard ID card
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@@ -547,13 +547,14 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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"assassin",
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"death commando",
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"syndicate commando",
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"centcom official",
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"centcom commander",
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"special ops officer",
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"blue wizard",
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"red wizard",
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"marisa wizard",
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"emergency rescue team",
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"nanotrasen representative",
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"nanotrasen officer",
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"nanotrasen captain"
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)
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var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
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if (isnull(dresscode))
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@@ -742,54 +743,79 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if("syndicate commando")
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M.equip_syndicate_commando()
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if("centcom official")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hop(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/pen(M), slot_l_store)
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if("nanotrasen representative")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/hop(M), slot_ears)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "CentCom Review Official"
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pda.ownjob = "NanoTrasen Navy Representative"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_to_slot_or_del(pda, slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/weapon/clipboard(M), slot_l_hand)
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M.equip_if_possible(pda, slot_r_store)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/clipboard(M), slot_belt)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.item_state = "id_inv"
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W.access = get_all_accesses()
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W.access += list("VIP Guest","Custodian","Thunderdome Overseer","Intel Officer","Medical Officer","Death Commando","Research Officer")
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W.assignment = "CentCom Review Official"
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W.assignment = "NanoTrasen Navy Representative"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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M.equip_if_possible(W, slot_wear_id)
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if("centcom commander")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_commander(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/bulletproof(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/centhat(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/mateba(M), slot_belt)
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M.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(M), slot_r_store)
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M.equip_to_slot_or_del(new /obj/item/ammo_magazine/a357(M), slot_l_store)
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if("nanotrasen officer")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
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var/obj/item/weapon/card/id/W = new(M)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "NanoTrasen Navy Officer"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_if_possible(pda, slot_r_store)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "CentCom Commanding Officer"
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W.assignment = "NanoTrasen Navy Officer"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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M.equip_if_possible(W, slot_wear_id)
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if("nanotrasen captain")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
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M.equip_if_possible(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "NanoTrasen Navy Captain"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_if_possible(pda, slot_r_store)
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M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
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M.equip_if_possible(new /obj/item/weapon/gun/energy(M), slot_belt)
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var/obj/item/weapon/card/id/centcom/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "NanoTrasen Navy Captain"
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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if("emergency rescue team")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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