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https://github.com/vgstation-coders/vgstation13.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -138,7 +138,7 @@ obj/machinery/atmospherics/binary/passive_gate
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if(!src.allowed(user))
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user << "\red Access denied."
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return
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usr.machine = src
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usr.set_machine(src)
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interact(user)
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return
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@@ -149,7 +149,7 @@ obj/machinery/atmospherics/binary/passive_gate
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if(href_list["set_press"])
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var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
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src.target_pressure = max(0, min(4500, new_pressure))
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usr.machine = src
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usr.set_machine(src)
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src.update_icon()
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src.updateUsrDialog()
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return
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