-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -150,7 +150,7 @@ obj/machinery/atmospherics/binary/pump
if(!src.allowed(user))
user << "\red Access denied."
return
usr.machine = src
usr.set_machine(src)
interact(user)
return
@@ -161,7 +161,7 @@ obj/machinery/atmospherics/binary/pump
if(href_list["set_press"])
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
src.target_pressure = max(0, min(4500, new_pressure))
usr.machine = src
usr.set_machine(src)
src.update_icon()
src.updateUsrDialog()
return