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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -116,8 +116,8 @@
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user.cameraFollow = null
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src.eye = user.eyeobj
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//user.machine = null //Uncomment this if it causes problems.
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user.lightNearbyCamera()
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//user.unset_machine() //Uncomment this if it causes problems.
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//user.lightNearbyCamera()
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// Return to the Core.
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@@ -133,7 +133,7 @@
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current = null
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cameraFollow = null
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machine = null
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unset_machine()
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if(src.eyeobj && src.loc)
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src.eyeobj.loc = src.loc
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