-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -116,8 +116,8 @@
user.cameraFollow = null
src.eye = user.eyeobj
//user.machine = null //Uncomment this if it causes problems.
user.lightNearbyCamera()
//user.unset_machine() //Uncomment this if it causes problems.
//user.lightNearbyCamera()
// Return to the Core.
@@ -133,7 +133,7 @@
current = null
cameraFollow = null
machine = null
unset_machine()
if(src.eyeobj && src.loc)
src.eyeobj.loc = src.loc