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https://github.com/vgstation-coders/vgstation13.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -195,7 +195,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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add_fingerprint(usr)
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usr.machine = src
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usr.set_machine(src)
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if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
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var/temp_screen = text2num(href_list["menu"])
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if(temp_screen <= 1.1 || (3 <= temp_screen && 4.9 >= temp_screen) || src.allowed(usr) || emagged) //Unless you are making something, you need access.
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@@ -548,7 +548,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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call(/obj/item/clothing/gloves/space_ninja/proc/drain)("RESEARCH",src,user:wear_suit)
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return
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user.machine = src
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user.set_machine(src)
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var/dat = ""
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files.RefreshResearch()
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switch(screen) //A quick check to make sure you get the right screen when a device is disconnected.
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@@ -69,7 +69,7 @@
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/obj/machinery/r_n_d/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["pulse"])
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var/temp_wire = href_list["wire"]
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@@ -207,7 +207,7 @@
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return
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add_fingerprint(usr)
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usr.machine = src
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usr.set_machine(src)
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if(!src.allowed(usr) && !emagged)
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usr << "\red You do not have the required access level"
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return
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@@ -276,7 +276,7 @@
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/obj/machinery/computer/rdservercontrol/attack_hand(mob/user as mob)
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if(stat & (BROKEN|NOPOWER))
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return
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user.machine = src
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user.set_machine(src)
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var/dat = ""
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switch(screen)
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