-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.

-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-25 19:15:51 +00:00
parent 2063c3715d
commit 6a2d78bc94
156 changed files with 403 additions and 367 deletions

View File

@@ -195,7 +195,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
add_fingerprint(usr)
usr.machine = src
usr.set_machine(src)
if(href_list["menu"]) //Switches menu screens. Converts a sent text string into a number. Saves a LOT of code.
var/temp_screen = text2num(href_list["menu"])
if(temp_screen <= 1.1 || (3 <= temp_screen && 4.9 >= temp_screen) || src.allowed(usr) || emagged) //Unless you are making something, you need access.
@@ -548,7 +548,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("RESEARCH",src,user:wear_suit)
return
user.machine = src
user.set_machine(src)
var/dat = ""
files.RefreshResearch()
switch(screen) //A quick check to make sure you get the right screen when a device is disconnected.

View File

@@ -69,7 +69,7 @@
/obj/machinery/r_n_d/Topic(href, href_list)
if(..())
return
usr.machine = src
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["pulse"])
var/temp_wire = href_list["wire"]

View File

@@ -207,7 +207,7 @@
return
add_fingerprint(usr)
usr.machine = src
usr.set_machine(src)
if(!src.allowed(usr) && !emagged)
usr << "\red You do not have the required access level"
return
@@ -276,7 +276,7 @@
/obj/machinery/computer/rdservercontrol/attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
user.machine = src
user.set_machine(src)
var/dat = ""
switch(screen)