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OOP pipe-crawling procs.
You can now weld scrubbers, which stops their airflow and also crawling through them. There is now a proc for if a mob can ventcrawl through a pipe.
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@@ -185,21 +185,24 @@ Pipelines + Other Objects -> Pipe network
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var/obj/machinery/atmospherics/target_move = findConnecting(direction)
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if(target_move)
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if(is_type_in_list(target_move, ventcrawl_machinery))
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if(is_type_in_list(target_move, ventcrawl_machinery) && target_move.can_crawl_through())
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user.remove_ventcrawl()
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user.forceMove(target_move.loc) //handles entering and so on
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user.visible_message("You hear something squeezing through the ducts.", "You climb out the ventilation system.")
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else
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else if(target_move.can_crawl_through())
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user.loc = target_move
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user.client.eye = target_move //if we don't do this, Byond only updates the eye every tick - required for smooth movement
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if(world.time - user.last_played_vent > VENT_SOUND_DELAY)
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user.last_played_vent = world.time
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playsound(src, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
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else
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if((direction & initialize_directions) || is_type_in_list(src, ventcrawl_machinery)) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
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if((direction & initialize_directions) || is_type_in_list(src, ventcrawl_machinery) && src.can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
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user.remove_ventcrawl()
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user.forceMove(src.loc)
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user.visible_message("You hear something squeezing through the pipes.", "You climb out the ventilation system.")
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user.canmove = 0
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spawn(1)
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user.canmove = 1
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/obj/machinery/atmospherics/proc/can_crawl_through()
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return 1
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@@ -313,6 +313,9 @@
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</ul>
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"}
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/obj/machinery/atmospherics/unary/vent_pump/can_crawl_through()
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return !welded
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/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/W as obj, var/mob/user as mob)
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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@@ -22,6 +22,7 @@
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var/volume_rate = 1000 // 120
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var/panic = 0 //is this scrubber panicked?
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var/welded = 0
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var/area_uid
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var/radio_filter_out
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@@ -41,6 +42,9 @@
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var/hidden=""
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if(level == 1 && istype(loc, /turf/simulated))
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hidden="h"
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if(welded)
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icon_state = "[hidden]weld"
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return
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var/suffix=""
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if(scrub_O2)
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suffix="1"
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@@ -108,6 +112,8 @@
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return
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if (!node)
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return 0 // Let's not shut it off, for now.
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if(welded)
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return 0
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//broadcast_status()
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if(!on)
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return 0
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@@ -279,10 +285,33 @@
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stat |= NOPOWER
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update_icon()
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/obj/machinery/atmospherics/unary/vent_scrubber/can_crawl_through()
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return !welded
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/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(istype(W, /obj/item/device/multitool))
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update_multitool_menu(user)
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return 1
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0,user))
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user << "<span class='notice'>Now welding the scrubber.</span>"
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if(do_after(user, 20))
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if(!src || !WT.isOn()) return
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playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1)
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if(!welded)
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user.visible_message("[user] welds the scrubber shut.", "You weld the vent scrubber.", "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("[user] unwelds the scrubber.", "You unweld the scrubber.", "You hear welding.")
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welded = 0
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update_icon()
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else
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user << "<span class='notice'>The welding tool needs to be on to start this task.</span>"
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else
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user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
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return 1
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && on)
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@@ -260,19 +260,22 @@
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var/obj/machinery/atmospherics/unary/vent_found
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if(clicked_on && Adjacent(clicked_on))
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var/obj/machinery/atmospherics/unary/vent_pump/v = clicked_on
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if(!istype(v) || !v.welded)
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vent_found = clicked_on
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if(!istype(vent_found) || !vent_found.can_crawl_through())
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vent_found = null
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if(!vent_found)
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for(var/obj/machinery/atmospherics/machine in range(1,src))
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if(is_type_in_list(machine, ventcrawl_machinery))
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vent_found = machine
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var/obj/machinery/atmospherics/unary/vent_pump/v = machine
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if(istype(v) && v.welded)
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if(!vent_found.can_crawl_through())
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vent_found = null
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if(vent_found)
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break
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if(vent_found)
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if(vent_found.network && (vent_found.network.normal_members.len || vent_found.network.line_members.len))
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