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https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
@@ -439,7 +439,7 @@ var/global/list/image/charred_overlays = list()
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* * soh - Unused.
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* * surfaces - Whether or not the hotspot should ignite any atoms in the turf in addition to gasses (Boolean).
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*/
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/turf/proc/hotspot_expose(var/exposed_temperature, var/exposed_volume, var/soh = 0, var/surfaces=0)
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/turf/proc/hotspot_expose(var/exposed_temperature, var/exposed_volume = CELL_VOLUME, var/soh = 0, var/surfaces=0)
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return 0
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/turf/simulated/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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@@ -642,7 +642,7 @@ var/global/list/image/charred_overlays = list()
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continue
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//Spread the fire.
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if(!(locate(/obj/effect/fire) in enemy_tile))
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if(prob(round(burn_duration/5) + ZAS_fire_spread_chance+100*(firelevel/ZAS_firelevel_multiplier)) && S.Cross(null, enemy_tile, 0,0) && enemy_tile.Cross(null, S, 0,0))
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if(prob(clamp(50*round(burn_duration/5) + ZAS_fire_spread_chance + 25*firelevel,0,100)) && S.Cross(null, enemy_tile, 0,0) && enemy_tile.Cross(null, S, 0,0))
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new/obj/effect/fire(enemy_tile)
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//seperate part of the present gas
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//this is done to prevent the fire burning all gases in a single pass
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@@ -119,6 +119,8 @@ Class Procs:
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layer = MACHINERY_LAYER
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flammable = FALSE
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pass_flags_self = PASSMACHINE
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penetration_dampening = 5
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var/stat = 0
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@@ -215,6 +217,11 @@ Class Procs:
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..()
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/obj/machinery/Cross(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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if(istype(mover) && mover.checkpass(pass_flags_self))
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return TRUE
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return ..()
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/obj/machinery/projectile_check()
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return PROJREACT_OBJS
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@@ -11,8 +11,9 @@ would spawn and follow the beaker, even if it is carried or thrown.
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icon = 'icons/effects/effects.dmi'
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mouse_opacity = 0
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flags = 0
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density = 0
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w_type = NOT_RECYCLABLE
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pass_flags = PASSTABLE|PASSGRILLE|PASSMACHINE|PASSRAILING
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pass_flags = PASSTABLE | PASSGRILLE | PASSMACHINE | PASSGIRDER | PASSRAILING
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/obj/effect/dissolvable()
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return 0
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@@ -28,25 +29,14 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/water/New()
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. = ..()
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//var/turf/T = src.loc
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//if (istype(T, /turf))
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// T.firelevel = 0 //TODO: FIX
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spawn(70)
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qdel(src)
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/obj/effect/water/Destroy()
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//var/turf/T = src.loc
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//if (istype(T, /turf))
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// T.firelevel = 0 //TODO: FIX
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..()
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/obj/effect/water/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0, glide_size_override = 0)
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//var/turf/T = src.loc
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//if (istype(T, /turf))
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// T.firelevel = 0 //TODO: FIX
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if (--life < 1)
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//SN src = null
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qdel(src)
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@@ -130,7 +130,7 @@
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P.red_portal = null
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P.sync_portals()
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if (marke_sparks)
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spark(loc, 5)
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spark(loc, 5, surfaceburn = FALSE)
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..()
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/obj/effect/portal/cultify()
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@@ -3,6 +3,7 @@
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w_class = W_CLASS_MEDIUM
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icon = 'icons/obj/inflatable.dmi'
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w_type = RECYK_PLASTIC
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flammable = FALSE
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melt_temperature = MELTPOINT_PLASTIC
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starting_materials = list(MAT_PLASTIC = 1.5*CC_PER_SHEET_MISC)
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@@ -315,7 +315,7 @@
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var/hotspot = (locate(/obj/effect/fire) in T)
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if(hotspot)
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var/datum/gas_mixture/G = T.return_air()
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G.temperature = max(G.temperature - rand(1,5),T20C) //water extinguishers can only cool to 20C
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G.temperature = max(G.temperature - (0.10 * rand(1,5)),T20C) //water extinguishers can only cool to 20C
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qdel(hotspot)
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/datum/reagent/water/reaction_obj(var/obj/O, var/volume)
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