diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 8cbbe042416..40fc0e0bcd3 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -174,7 +174,7 @@ if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_med(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt) + H.equip_to_slot_or_del(new /obj/item/device/pda/viro(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/virologist(H), slot_wear_suit) @@ -215,4 +215,4 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) - return 1 \ No newline at end of file + return 1 diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index 3d97d7eb7cd..e0cb6b3e0bd 100755 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -48,6 +48,10 @@ var/global/list/obj/item/device/pda/PDAs = list() default_cartridge = /obj/item/weapon/cartridge/medical icon_state = "pda-m" +/obj/item/device/pda/viro + default_cartridge = /obj/item/weapon/cartridge/medical + icon_state = "pda-v" + /obj/item/device/pda/engineering default_cartridge = /obj/item/weapon/cartridge/engineering icon_state = "pda-e" diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 1a76f91a817..61837d7bf1c 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -4,7 +4,7 @@ desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "rig0-engineering" item_state = "eng_helm" - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80) + armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight) var/brightness_on = 4 //luminosity when on var/on = 0 @@ -50,86 +50,102 @@ //Chief Engineer's rig /obj/item/clothing/head/helmet/space/rig/elite name = "advanced hardsuit helmet" - desc = "A special suit that protects against hazardous, low pressure environments. Shines with a high polish." + desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish." icon_state = "rig0-white" item_state = "ce_helm" color = "white" + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90) /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" name = "advanced hardsuit" + desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish." item_state = "ce_hardsuit" + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90) //Mining rig /obj/item/clothing/head/helmet/space/rig/mining name = "mining hardsuit helmet" + desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating." icon_state = "rig0-mining" item_state = "mining_helm" color = "mining" + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" name = "mining hardsuit" + desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating." item_state = "mining_hardsuit" + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50) //Syndicate rig /obj/item/clothing/head/helmet/space/rig/syndi name = "blood-red hardsuit helmet" + desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders." icon_state = "rig0-syndi" item_state = "syndie_helm" color = "syndi" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/syndi icon_state = "rig-syndi" name = "blood-red hardsuit" + desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders." item_state = "syndie_hardsuit" slowdown = 1 w_class = 3 - armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs) //Wizard Rig /obj/item/clothing/head/helmet/space/rig/wizard name = "gem-encrusted hardsuit helmet" + desc = "A bizarre gem-encrusted helmet that radiates magical energies." icon_state = "rig0-wiz" item_state = "wiz_helm" color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! - armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/wizard icon_state = "rig-wiz" name = "gem-encrusted hardsuit" + desc = "A bizarre gem-encrusted suit that radiates magical energies." item_state = "wiz_hardsuit" slowdown = 1 w_class = 3 unacidable = 1 - armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 50) //Medical Rig /obj/item/clothing/head/helmet/space/rig/medical name = "medical hardsuit helmet" + desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding." icon_state = "rig0-medical" item_state = "medical_helm" color = "medical" + armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) /obj/item/clothing/suit/space/rig/medical icon_state = "rig-medical" name = "medical hardsuit" + desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding." item_state = "medical_hardsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) + armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) //Security /obj/item/clothing/head/helmet/space/rig/security name = "security hardsuit helmet" + desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor." icon_state = "rig0-sec" item_state = "sec_helm" color = "sec" @@ -138,6 +154,7 @@ /obj/item/clothing/suit/space/rig/security icon_state = "rig-sec" name = "security hardsuit" + desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor." item_state = "sec_hardsuit" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton) diff --git a/icons/obj/pda.dmi b/icons/obj/pda.dmi index 0368d638aaf..3a390419335 100644 Binary files a/icons/obj/pda.dmi and b/icons/obj/pda.dmi differ diff --git a/maps/tgstation.2.1.1.dmm b/maps/tgstation.2.1.1.dmm index 487c3edda85..6784cb899c9 100644 --- a/maps/tgstation.2.1.1.dmm +++ b/maps/tgstation.2.1.1.dmm @@ -294,8448 +294,8447 @@ "afH" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig) "afI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = -32},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/warden) "afJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/warden) -"afK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/brig) -"afL" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/warden) -"afM" = (/obj/machinery/door/airlock/glass_security{name = "Brig Control"; req_access_txt = "3"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden) -"afN" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"; pixel_x = 32},/turf/simulated/floor/plating,/area/security/warden) -"afO" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/security{name = "Security Office"; req_access = null; req_access_txt = "1"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor,/area/security/main) -"afP" = (/turf/simulated/wall,/area/crew_quarters/courtroom) -"afQ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"afR" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"afS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"afT" = (/turf/space,/area/shuttle/syndicate_elite/station) -"afU" = (/obj/structure/grille,/obj/structure/lattice,/turf/space,/area) -"afV" = (/obj/structure/grille,/turf/space,/area) -"afW" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"afX" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"afY" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"afZ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"aga" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/sign/securearea{pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"agb" = (/obj/machinery/door/airlock/maintenance{name = "Brig Maintenance"; req_access_txt = "63"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/security/brig) -"agc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/security/brig) -"agd" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 4; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"age" = (/obj/machinery/power/apc{dir = 1; name = "Brig APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"agf" = (/obj/machinery/camera{c_tag = "Brig West"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"agg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/brig) -"agh" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"agi" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"agj" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/security/brig) -"agk" = (/turf/simulated/floor,/area/security/brig) -"agl" = (/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/brig) -"agm" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/obj/structure/sign/goldenplaque{pixel_y = 32},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"agn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"ago" = (/obj/machinery/camera{c_tag = "Brig East"},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/brig) -"agp" = (/obj/structure/closet/secure_closet/courtroom,/turf/simulated/floor,/area/crew_quarters/courtroom) -"agq" = (/obj/structure/stool/bed/chair{name = "Bailiff"},/obj/machinery/light_switch{pixel_y = 28},/turf/simulated/floor,/area/crew_quarters/courtroom) -"agr" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Courtroom North"},/turf/simulated/floor,/area/crew_quarters/courtroom) -"ags" = (/obj/structure/stool/bed/chair{name = "Judge"},/turf/simulated/floor{dir = 9; icon_state = "blue"},/area/crew_quarters/courtroom) -"agt" = (/obj/structure/stool/bed/chair{name = "Judge"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/crew_quarters/courtroom) -"agu" = (/obj/structure/stool/bed/chair{name = "Judge"},/turf/simulated/floor{dir = 5; icon_state = "blue"},/area/crew_quarters/courtroom) -"agv" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/crew_quarters/courtroom) -"agw" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) -"agx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) -"agy" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/crew_quarters/courtroom) -"agz" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"agA" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"agB" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint) -"agC" = (/obj/structure/grille{density = 0; icon_state = "brokengrille"},/obj/structure/lattice,/turf/space,/area) -"agD" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"agE" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fpmaint) -"agF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/brig) -"agG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall,/area/security/brig) -"agH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/security/brig) -"agI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/extinguisher_cabinet{pixel_x = -27; pixel_y = 1},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig) -"agJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/security/brig) -"agK" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/security/brig) -"agL" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/security/brig) -"agM" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/security/brig) -"agN" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/brig) -"agO" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 1; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/brig) -"agP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor,/area/security/brig) -"agQ" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor,/area/security/brig) -"agR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/brig) -"agS" = (/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock East"},/obj/machinery/door/airlock/security{name = "Brig"; req_access = null; req_access_txt = "63; 42"},/turf/simulated/floor,/area/security/brig) -"agT" = (/turf/simulated/floor,/area/crew_quarters/courtroom) -"agU" = (/turf/simulated/floor{icon_state = "neutral"; dir = 9},/area/crew_quarters/courtroom) -"agV" = (/obj/structure/table/woodentable,/obj/item/device/radio/intercom{broadcasting = 1; dir = 8; listening = 0; name = "Station Intercom (Court)"; pixel_x = 0},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/courtroom) -"agW" = (/obj/structure/table/woodentable,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/courtroom) -"agX" = (/obj/structure/table/woodentable,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/courtroom) -"agY" = (/turf/simulated/floor{icon_state = "neutral"; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
"; name = "Old Note #6"},/area/assembly/assembly_line) -"bXe" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 0; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plating,/area/assembly/assembly_line) -"bXf" = (/obj/structure/table/reinforced,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/barricade/wooden,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line) -"bXg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) -"bXh" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 4; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft) -"bXi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/navbeacon{codes_txt = "patrol;next_patrol=AIE"; location = "AftH"},/obj/structure/cable{d1 = 2; 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Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cFZ" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/obj/item/trash/tray,/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cGa" = (/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cGb" = (/obj/structure/table/woodentable,/obj/effect/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cGc" = (/obj/structure/stool/bed/chair,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cGd" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cGe" = (/obj/structure/bookcase,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cGf" = (/obj/structure/stool/bed/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cGg" = (/obj/structure/table/woodentable,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cGh" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.