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https://github.com/vgstation-coders/vgstation13.git
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reduced the chance of safely extracting xenoarch finds without the proper process
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -344,14 +344,13 @@ commented out in r5061, I left it because of the shroom thingies
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user << "\red You start [P.drill_verb][fail_message ? fail_message : ""]."
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if(fail_message)
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if(prob(50))
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if(prob(25))
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excavate_find(5, src.finds[1])
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else if(prob(50))
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src.finds.Remove(src.finds[1])
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if(prob(50))
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artifact_debris()
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if(fail_message && prob(90))
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if(prob(25))
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excavate_find(5, src.finds[1])
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else if(prob(50))
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src.finds.Remove(src.finds[1])
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if(prob(50))
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artifact_debris()
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if(do_after(user,P.digspeed))
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user << "\blue You finish [P.drill_verb] the rock."
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@@ -425,8 +424,6 @@ commented out in r5061, I left it because of the shroom thingies
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//extract pesky minerals while we're excavating
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while(excavation_minerals.len && src.excavation_level > excavation_minerals[excavation_minerals.len])
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drop_mineral()
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//have a 50% chance to extract bonus minerals this way
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//if(prob(50))
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pop(excavation_minerals)
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mineralAmt--
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@@ -456,13 +453,6 @@ commented out in r5061, I left it because of the shroom thingies
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O = new /obj/item/weapon/ore/plasma(src)
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if (src.mineralName == "Diamond")
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O = new /obj/item/weapon/ore/diamond(src)
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/*if (src.mineralName == "Archaeo")
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//new /obj/item/weapon/archaeological_find(src)
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//if(prob(10) || delicate)
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if(prob(50)) //Don't have delicate tools (hand pick/excavation tool) yet, temporarily change to 50% instead of 10% -Mij
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O = new /obj/item/weapon/ore/strangerock(src)
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else
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destroyed = 1*/
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if (src.mineralName == "Clown")
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O = new /obj/item/weapon/ore/clown(src)
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if(O)
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@@ -496,14 +486,9 @@ commented out in r5061, I left it because of the shroom thingies
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M.Stun(5)
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M.apply_effect(25, IRRADIATE)
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/*if (prob(src.artifactChance))
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//spawn a rare artifact here
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new /obj/machinery/artifact(src)*/
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var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
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N.fullUpdateMineralOverlays()
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/*if(destroyed) //Display message about being a terrible miner
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usr << "\red You destroy some of the rocks!"*/
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return
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/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
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@@ -9,7 +9,7 @@
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var/view_range = 20 //how close excavation has to come to show an overlay on the turf
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var/clearance_range = 3 //how close excavation has to come to extract the item
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//if excavation hits var/excavation_required exactly, it's contained find is extracted cleanly without the ore
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var/prob_delicate = 75 //probability it requires an active suspension field to not insta-crumble
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var/prob_delicate = 90 //probability it requires an active suspension field to not insta-crumble
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var/dissonance_spread = 1 //proportion of the tile that is affected by this find
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//used in conjunction with analysis machines to determine correct suspension field type
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@@ -276,6 +276,7 @@
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if(19)
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apply_prefix = 0
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new_item = new /obj/item/weapon/claymore(src.loc)
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new_item.force = 10
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item_type = new_item.name
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if(20)
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//arcane clothing
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@@ -318,6 +319,7 @@
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if(25)
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apply_prefix = 0
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new_item = new /obj/item/weapon/katana(src.loc)
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new_item.force = 10
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item_type = new_item.name
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if(26)
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//energy gun
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