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64x64 Sprites (#11214)
* Move DMI files over to 64x64 * Lighting overlay + world.icon_size. * Change 32 to world icon size * Adds pixel shift multiplier * Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion * Fixes lighting properly * Fix spacepods bounds * Redo all icons with BYONDTools bug fixed * Update ALL the map files dear god * Double crayon font size * Update all screen locs * Fix contextual clicks Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces * Fixes maptext size and the final touch ups on antag screen locs * Runs optipng on the DMI files in last commit. Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that. * Reduces parallax size a bit for 64x64 map sizes * Fix lobby screens * Fix DME
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@@ -308,8 +308,8 @@ datum/shuttle_controller/emergency_shuttle/process()
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for(var/client/C in clients)
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spawn
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vote.interface.sendAssets(C)
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return 1
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else
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@@ -330,8 +330,8 @@ datum/shuttle_controller/emergency_shuttle/process()
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/obj/effect/bgstar/New()
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. = ..()
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pixel_x += rand(-2, 30)
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pixel_y += rand(-2, 30)
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pixel_x += rand(-2, 30) * PIXEL_MULTIPLIER
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pixel_y += rand(-2, 30) * PIXEL_MULTIPLIER
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icon_state = "star" + pick("1", "1", "1", "2", "3", "4")
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speed = rand(2, 5)
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