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Revert breakable objects for now. (#32234)
* revert * why didn't this get reverted?
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@@ -15,7 +15,7 @@
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var/large = 1
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var/pick_up_stuff = 1 // Pick up things that spawn at this location.
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var/wall_mounted = 0 //never solid (You can always pass over it)
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health = 100
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var/health = 100
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var/lastbang
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var/storage_capacity = 30 //This is so that someone can't pack hundreds of items in a locker/crate
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//then open it in a populated area to crash clients.
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