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This is why we can't have nice things (#30520)
As the lag is client-side this is the most likely explanation
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@@ -388,7 +388,7 @@ If you feel like fixing it, try to find a way to calculate the bounds that is le
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/atom/movable/light/shadow/update_appearance()
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. = ..()
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filters += filter(type = "blur", size = BLUR_SIZE) // Thanks Lummox for blur post-processing
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//filters += filter(type = "blur", size = BLUR_SIZE) // Thanks Lummox for blur post-processing
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/atom/movable/light/proc/CastShadow(var/turf/target_turf)
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//get the x and y offsets for how far the target turf is from the light
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