This is why we can't have nice things (#30520)

As the lag is client-side this is the most likely explanation
This commit is contained in:
ShiftyRail
2021-09-05 21:25:28 +01:00
committed by GitHub
parent a8348d981a
commit 6f7fbe95c1

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@@ -388,7 +388,7 @@ If you feel like fixing it, try to find a way to calculate the bounds that is le
/atom/movable/light/shadow/update_appearance()
. = ..()
filters += filter(type = "blur", size = BLUR_SIZE) // Thanks Lummox for blur post-processing
//filters += filter(type = "blur", size = BLUR_SIZE) // Thanks Lummox for blur post-processing
/atom/movable/light/proc/CastShadow(var/turf/target_turf)
//get the x and y offsets for how far the target turf is from the light