From 6f7fbe95c1a05d1fe7a6b333715d1583e4aae7f2 Mon Sep 17 00:00:00 2001 From: ShiftyRail <31417754+ShiftyRail@users.noreply.github.com> Date: Sun, 5 Sep 2021 21:25:28 +0100 Subject: [PATCH] This is why we can't have nice things (#30520) As the lag is client-side this is the most likely explanation --- code/modules/lighting/light_effect_cast.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/lighting/light_effect_cast.dm b/code/modules/lighting/light_effect_cast.dm index a8a7d277ad3..ab8bac0f0f7 100644 --- a/code/modules/lighting/light_effect_cast.dm +++ b/code/modules/lighting/light_effect_cast.dm @@ -388,7 +388,7 @@ If you feel like fixing it, try to find a way to calculate the bounds that is le /atom/movable/light/shadow/update_appearance() . = ..() - filters += filter(type = "blur", size = BLUR_SIZE) // Thanks Lummox for blur post-processing + //filters += filter(type = "blur", size = BLUR_SIZE) // Thanks Lummox for blur post-processing /atom/movable/light/proc/CastShadow(var/turf/target_turf) //get the x and y offsets for how far the target turf is from the light