From 710f5ed902efb3bbef0844b32761f17011641b8d Mon Sep 17 00:00:00 2001 From: d3athrow Date: Thu, 6 Jun 2013 02:34:16 -0500 Subject: [PATCH] upped zas a bit --- code/ZAS/Variable Settings.dm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/code/ZAS/Variable Settings.dm b/code/ZAS/Variable Settings.dm index 98c076ee5cd..db65cc522f7 100644 --- a/code/ZAS/Variable Settings.dm +++ b/code/ZAS/Variable Settings.dm @@ -25,35 +25,35 @@ vs_control/var airflow_lightest_pressure_NAME = "Airflow - Small Movement Threshold %" airflow_lightest_pressure_DESC = "Percent of 1 Atm. at which items with the small weight classes will move." - airflow_light_pressure = 40 //default 35 + airflow_light_pressure = 35 //default 35 airflow_light_pressure_NAME = "Airflow - Medium Movement Threshold %" airflow_light_pressure_DESC = "Percent of 1 Atm. at which items with the medium weight classes will move." - airflow_medium_pressure = 75 //default 50 + airflow_medium_pressure = 55 //default 50 airflow_medium_pressure_NAME = "Airflow - Heavy Movement Threshold %" airflow_medium_pressure_DESC = "Percent of 1 Atm. at which items with the largest weight classes will move." - airflow_heavy_pressure = 85 //default 65 + airflow_heavy_pressure = 70 //default 65 airflow_heavy_pressure_NAME = "Airflow - Mob Movement Threshold %" airflow_heavy_pressure_DESC = "Percent of 1 Atm. at which mobs will move." - airflow_dense_pressure = 135 //default 85 + airflow_dense_pressure = 80 //default 85 airflow_dense_pressure_NAME = "Airflow - Dense Movement Threshold %" airflow_dense_pressure_DESC = "Percent of 1 Atm. at which items with canisters and closets will move." - airflow_stun_pressure = 95 //default 60 + airflow_stun_pressure = 60 //default 60 airflow_stun_pressure_NAME = "Airflow - Mob Stunning Threshold %" airflow_stun_pressure_DESC = "Percent of 1 Atm. at which mobs will be stunned by airflow." - airflow_stun_cooldown = 90 //default 60 + airflow_stun_cooldown = 60 //default 60 airflow_stun_cooldown_NAME = "Aiflow Stunning - Cooldown" airflow_stun_cooldown_DESC = "How long, in tenths of a second, to wait before stunning them again." - airflow_stun = 0.5 //default 1 + airflow_stun = 0.75 //default 1 airflow_stun_NAME = "Airflow Impact - Stunning" airflow_stun_DESC = "How much a mob is stunned when hit by an object." - airflow_damage = 1 //default 2 + airflow_damage = 2 //default 2 airflow_damage_NAME = "Airflow Impact - Damage" airflow_damage_DESC = "Damage from airflow impacts."