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https://github.com/vgstation-coders/vgstation13.git
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Fixes for the shuttle.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3357 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -4,6 +4,7 @@
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var/affect_ghosts = 0
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var/stopper = 1 // stops throwers
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invisibility = 101 // nope cant see this shit
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anchored = 1
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/obj/step_trigger/proc/Trigger(var/atom/movable/A)
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return 0
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@@ -31,7 +32,8 @@
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var/curtiles = 0
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var/stopthrow = 0
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for(var/obj/step_trigger/thrower/T in orange(2, src))
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if(T.affecting.Find(A))
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if(A in T.affecting)
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world << "can't trigger"
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return
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if(ismob(A))
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@@ -43,7 +45,6 @@
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while(A && !stopthrow)
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if(tiles)
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if(curtiles >= tiles)
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affecting.Remove(A)
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break
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curtiles++
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@@ -53,12 +54,10 @@
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for(var/obj/step_trigger/T in get_step(A, direction))
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if(T.stopper && T != src)
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stopthrow = 1
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affecting.Remove(A)
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else
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for(var/obj/step_trigger/teleporter/T in get_step(A, direction))
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if(T.stopper)
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stopthrow = 1
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affecting.Remove(A)
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var/predir = A.dir
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step(A, direction)
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@@ -67,6 +66,8 @@
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sleep(speed)
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affecting.Remove(A)
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if(ismob(A))
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var/mob/M = A
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if(immobilize)
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