Revert gun pool for now.

This commit is contained in:
ESwordTheCat
2014-05-08 00:46:48 -08:00
parent 25129b68a0
commit 7243a36f1e
10 changed files with 31 additions and 51 deletions

View File

@@ -292,7 +292,7 @@
var/turf/T = get_turf(src)
var/turf/U = get_turf(A)
var/obj/item/projectile/beam/LE = getFromPool(/obj/item/projectile/beam, loc)
var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam(loc)
LE.icon = 'icons/effects/genetics.dmi'
LE.icon_state = "eyelasers"
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
@@ -333,7 +333,7 @@
"You hear the loud crackle of electricity!")
var/datum/powernet/PN = cable.get_powernet()
var/available = 0
var/obj/item/projectile/beam/lightning/L = getFromPool(/obj/item/projectile/beam/lightning, loc)
var/obj/item/projectile/beam/lightning/L = new /obj/item/projectile/beam/lightning/(get_turf(src))
if(PN)
available = PN.avail
L.damage = PN.get_electrocute_damage()
@@ -359,8 +359,7 @@
s.set_up(5, 1, src)
s.start()
if(L.damage <= 0)
//del(L)
returnToPool(L)
del(L)
if(L)
playsound(get_turf(src), 'sound/effects/eleczap.ogg', 75, 1)
L.tang = L.adjustAngle(get_angle(U,T))