mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
miscellaneous rusk tweaks and fixes including: resolved assembly sprite hiding under things, resolved compressor not producing assemblies with the right amount of matter, made injectors able to be rotated, removed cooldown from injector to port assembly swap, made ejected/created assemblies not appear in the middle of walls (being created from wall-mounted machinery),
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -282,6 +282,6 @@ max volume of plasma storeable by the field = the total volume of a number of ti
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return 0
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/obj/machinery/power/rust_core/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.flag != "bullet" && owned_field)
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owned_field.AddEnergy(Proj.damage, 0, 1)
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if(owned_field)
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return owned_field.bullet_act(Proj)
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return 0
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@@ -5,6 +5,7 @@
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name = "Fuel Rod Assembly"
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var/list/rod_quantities
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var/percent_depleted = 1
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layer = 3.1
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//
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New()
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rod_quantities = new/list
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@@ -64,14 +64,14 @@
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/obj/machinery/rust_fuel_assembly_port/proc/eject_assembly()
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if(cur_assembly)
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cur_assembly.loc = get_step(get_turf(src), src.dir)
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cur_assembly.loc = src.loc//get_step(get_turf(src), src.dir)
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cur_assembly = null
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icon_state = "port0"
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return 1
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/obj/machinery/rust_fuel_assembly_port/proc/try_draw_assembly()
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var/success = 0
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if(cur_assembly)
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if(!cur_assembly)
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var/turf/check_turf = get_step(get_turf(src), src.dir)
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check_turf = get_step(check_turf, src.dir)
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for(var/obj/machinery/power/rust_fuel_injector/I in check_turf)
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@@ -89,31 +89,14 @@
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I.cur_assembly = null
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icon_state = "port1"
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success = 1
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break
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return success
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/*
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/obj/machinery/rust_fuel_assembly_port/verb/try_insert_assembly_verb()
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set name = "Attempt to insert assembly from port into injector"
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set category = "Object"
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set src in oview(1)
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if(!busy)
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try_insert_assembly()
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/obj/machinery/rust_fuel_assembly_port/verb/eject_assembly_verb()
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set name = "Attempt to eject assembly from port"
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set name = "Eject assembly from port"
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set category = "Object"
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set src in oview(1)
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if(!busy)
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eject_assembly()
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eject_assembly()
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/obj/machinery/rust_fuel_assembly_port/verb/try_draw_assembly_verb()
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set name = "Draw assembly from injector"
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set category = "Object"
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set src in oview(1)
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if(!busy)
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try_draw_assembly()
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*/
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@@ -4,7 +4,7 @@ var/const/max_assembly_amount = 300
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icon = 'code/WorkInProgress/Cael_Aislinn/Rust/rust.dmi'
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icon_state = "fuel_compressor1"
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name = "Fuel Compressor"
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var/list/new_assembly_quantities = list("Deuterium" = 200,"Tritium" = 100,"Helium-3" = 0,"Lithium-6" = 0,"Silver" = 0)
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var/list/new_assembly_quantities = list("Deuterium" = 150,"Tritium" = 150,"Rodinium-6" = 0,"Stravium-7" = 0, "Pergium" = 0, "Dilithium" = 0)
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var/compressed_matter = 0
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anchored = 1
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layer = 2.9
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@@ -79,12 +79,16 @@ var/const/max_assembly_amount = 300
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var/fail = 0
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var/old_matter = compressed_matter
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for(var/reagent in new_assembly_quantities)
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var/req_matter = new_assembly_quantities[reagent] / 30
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var/req_matter = round(new_assembly_quantities[reagent] / 30)
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//world << "[reagent] matter: [req_matter]/[compressed_matter]"
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if(req_matter <= compressed_matter)
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F.rod_quantities[reagent] = new_assembly_quantities[reagent]
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compressed_matter -= req_matter
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if(compressed_matter < 1)
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compressed_matter = 0
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else
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/*world << "bad reagent: [reagent], [req_matter > compressed_matter ? "req_matter > compressed_matter"\
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: (req_matter < compressed_matter ? "req_matter < compressed_matter" : "req_matter == compressed_matter")]"*/
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fail = 1
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break
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//world << "\blue [reagent]: new_assembly_quantities[reagent]<br>"
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@@ -93,7 +97,7 @@ var/const/max_assembly_amount = 300
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compressed_matter = old_matter
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usr << "\red \icon[src] [src] flashes red: \'Out of matter.\'"
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else
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F.loc = get_step(get_turf(src), src.dir)
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F.loc = src.loc//get_step(get_turf(src), src.dir)
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F.percent_depleted = 0
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if(compressed_matter < 0.034)
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compressed_matter = 0
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@@ -179,11 +179,7 @@
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id_tag = input("Enter new ID tag", "Modifying ID tag") as text|null
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if( href_list["fuel_assembly"] )
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if(!trying_to_swap_fuel)
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trying_to_swap_fuel = 1
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spawn(50)
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attempt_fuel_swap()
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trying_to_swap_fuel = 0
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attempt_fuel_swap()
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if( href_list["emergency_fuel_assembly"] )
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if(cur_assembly)
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@@ -290,3 +286,23 @@
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updateDialog()
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else
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src.visible_message("\red \icon[src] a red light flashes on [src].")
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/obj/machinery/power/rust_fuel_injector/verb/rotate_clock()
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set category = "Object"
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set name = "Rotate Generator (Clockwise)"
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set src in view(1)
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, 90)
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/obj/machinery/power/rust_fuel_injector/verb/rotate_anticlock()
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set category = "Object"
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set name = "Rotate Generator (Counterclockwise)"
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set src in view(1)
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, -90)
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@@ -34,16 +34,16 @@
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/obj/effect/rust_particle_catcher/proc/UpdateSize()
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if(parent.size >= mysize)
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density = 1
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invisibility = 0
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//invisibility = 0
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name = "collector [mysize] ON"
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else
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density = 0
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invisibility = 101
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//invisibility = 101
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name = "collector [mysize] OFF"
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/obj/effect/rust_particle_catcher/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.flag != "bullet" && parent)
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parent.AddEnergy(Proj.damage, 0, 1)
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parent.AddEnergy(Proj.damage * 20, 0, 1)
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update_icon()
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return 0
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