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PLANES (#10499)
* PLANES * whoops * bugfixes * adds dummy noir obj/screen * I.plane = initial(I.plane) + assorted bugfixes * fixed bugs and did a thing with lasers & tasers * thanks for using a define up there it's really useful and maintainable.
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@@ -125,6 +125,7 @@ Attach to transfer valve and open. BOOM.
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icon = 'icons/effects/fire.dmi'
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icon_state = "1"
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layer = TURF_LAYER+0.1
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plane = PLANE_TURF
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light_color = LIGHT_COLOR_FIRE
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@@ -29,12 +29,14 @@ What are the archived variables for?
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plmaster.icon = 'icons/effects/tile_effects.dmi'
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plmaster.icon_state = "plasma"
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plmaster.layer = FLY_LAYER
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plmaster.plane = PLANE_EFFECTS
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plmaster.mouse_opacity = 0
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slmaster = new /obj/effect/overlay()
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slmaster.icon = 'icons/effects/tile_effects.dmi'
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slmaster.icon_state = "sleeping_agent"
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slmaster.layer = FLY_LAYER
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slmaster.plane = PLANE_EFFECTS
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slmaster.mouse_opacity = 0
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return 1
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