* PLANES

* whoops

* bugfixes

* adds dummy noir obj/screen

* I.plane = initial(I.plane) + assorted bugfixes

* fixed bugs and did a thing with lasers & tasers

* thanks for using a define up there it's really useful and maintainable.
This commit is contained in:
DrCelt
2016-06-18 01:26:19 +01:00
committed by clusterfack
parent 16734bc1cd
commit 778f64fcb1
112 changed files with 310 additions and 137 deletions

View File

@@ -125,6 +125,7 @@ Attach to transfer valve and open. BOOM.
icon = 'icons/effects/fire.dmi'
icon_state = "1"
layer = TURF_LAYER+0.1
plane = PLANE_TURF
light_color = LIGHT_COLOR_FIRE

View File

@@ -29,12 +29,14 @@ What are the archived variables for?
plmaster.icon = 'icons/effects/tile_effects.dmi'
plmaster.icon_state = "plasma"
plmaster.layer = FLY_LAYER
plmaster.plane = PLANE_EFFECTS
plmaster.mouse_opacity = 0
slmaster = new /obj/effect/overlay()
slmaster.icon = 'icons/effects/tile_effects.dmi'
slmaster.icon_state = "sleeping_agent"
slmaster.layer = FLY_LAYER
slmaster.plane = PLANE_EFFECTS
slmaster.mouse_opacity = 0
return 1