mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Arcade machines can now be emagged, do you dare play a round of Outbomb Cuban Pete?
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2284 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,3 +1,7 @@
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/obj/machinery/computer/arcade
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var/emagged
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var/turtle = 0
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/obj/machinery/computer/arcade/New()
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/obj/machinery/computer/arcade/New()
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..()
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..()
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var/name_action
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var/name_action
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@@ -52,6 +56,7 @@
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var/attackamt = rand(2,6)
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var/attackamt = rand(2,6)
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src.temp = "You attack for [attackamt] damage!"
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src.temp = "You attack for [attackamt] damage!"
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src.updateUsrDialog()
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src.updateUsrDialog()
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turtle = 0
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sleep(10)
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sleep(10)
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src.enemy_hp -= attackamt
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src.enemy_hp -= attackamt
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@@ -63,6 +68,7 @@
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var/healamt = rand(6,8)
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var/healamt = rand(6,8)
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src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
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src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
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src.updateUsrDialog()
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src.updateUsrDialog()
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turtle++
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sleep(10)
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sleep(10)
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src.player_mp -= pointamt
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src.player_mp -= pointamt
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@@ -76,6 +82,7 @@
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var/chargeamt = rand(4,7)
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var/chargeamt = rand(4,7)
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src.temp = "You regain [chargeamt] points"
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src.temp = "You regain [chargeamt] points"
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src.player_mp += chargeamt
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src.player_mp += chargeamt
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turtle = 0
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src.updateUsrDialog()
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src.updateUsrDialog()
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sleep(10)
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sleep(10)
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@@ -93,6 +100,10 @@
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enemy_mp = 20
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enemy_mp = 20
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gameover = 0
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gameover = 0
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if(emagged)
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src.New()
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emagged = 0
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src.add_fingerprint(usr)
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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src.updateUsrDialog()
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return
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return
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@@ -102,7 +113,10 @@
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src.gameover = 1
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src.gameover = 1
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src.temp = "[src.enemy_name] has fallen! Rejoice!"
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src.temp = "[src.enemy_name] has fallen! Rejoice!"
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if(!contents.len)
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if(emagged)
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new /obj/spawner/newbomb/timer/syndicate(src.loc)
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else if(!contents.len)
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var/prizeselect = pick(1,2,3,4,5,6,7,8,9)
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var/prizeselect = pick(1,2,3,4,5,6,7,8,9)
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switch(prizeselect)
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switch(prizeselect)
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if(1)
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if(1)
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@@ -129,6 +143,10 @@
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var/atom/movable/Prize = pick(contents)
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var/atom/movable/Prize = pick(contents)
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Prize.loc = src.loc
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Prize.loc = src.loc
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else if (emagged && (turtle >= 4))
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var/boomamt = rand(5,10)
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src.temp = "[src.enemy_name] throws a bomb, exploding you for [boomamt] damage!"
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src.player_hp -= boomamt
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else if ((src.enemy_mp <= 5) && (prob(70)))
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else if ((src.enemy_mp <= 5) && (prob(70)))
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var/stealamt = rand(2,3)
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var/stealamt = rand(2,3)
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@@ -140,6 +158,8 @@
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src.gameover = 1
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src.gameover = 1
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sleep(10)
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sleep(10)
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src.temp = "You have been drained! GAME OVER"
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src.temp = "You have been drained! GAME OVER"
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if(emagged)
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usr.gib()
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else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
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else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
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src.temp = "[src.enemy_name] heals for 4 health!"
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src.temp = "[src.enemy_name] heals for 4 health!"
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@@ -154,6 +174,8 @@
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if ((src.player_mp <= 0) || (src.player_hp <= 0))
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if ((src.player_mp <= 0) || (src.player_hp <= 0))
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src.gameover = 1
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src.gameover = 1
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src.temp = "You have been crushed! GAME OVER"
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src.temp = "You have been crushed! GAME OVER"
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if(emagged)
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usr.gib()
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src.blocked = 0
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src.blocked = 0
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return
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return
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@@ -169,4 +191,22 @@
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else
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else
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spawn(rand(0, 15))
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spawn(rand(0, 15))
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src.icon_state = "arcade0"
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src.icon_state = "arcade0"
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stat |= NOPOWER
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stat |= NOPOWER
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/obj/machinery/computer/arcade/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/weapon/card/emag) && !emagged)
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temp = "If you die in the game, you die for real!"
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player_hp = 30
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player_mp = 10
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enemy_hp = 45
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enemy_mp = 20
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gameover = 0
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blocked = 0
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emagged = 1
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enemy_name = "Cuban Pete"
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name = "Outbomb Cuban Pete"
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src.updateUsrDialog()
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