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Invisibility = 101, parent container.
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@@ -180,6 +180,8 @@ var/list/beam_master = list()
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/obj/item/projectile/beam
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name = "laser"
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icon_state = "laser"
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invisibility = 101
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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damage = 30
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damage_type = BURN
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