-Vent crawling mobs will trigger the area's Enter, which will fix turrets not targeting mobs vent crawling into the AI chamber/upload.

-Fixed turrets shooting over mobs, when they're lying down.
-Monkey boxes will now contain 5 monkeys.
-Decreased the amount of EMP grenades to the initial 5.

-Added several more symptoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4993 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-11-02 13:34:32 +00:00
parent 4fd2d7d9d6
commit 82820524f5
7 changed files with 154 additions and 6 deletions

View File

@@ -313,6 +313,9 @@
target_vent = vent_found //travel back. No additional time required.
src << "\red The vent you were heading to appears to be welded."
loc = target_vent.loc
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
else
src << "You need to remain still while entering a vent."