From 8496e4f26a69e88f707b27fe64dfb246e6564d82 Mon Sep 17 00:00:00 2001 From: PJB3005 Date: Mon, 26 Oct 2015 01:51:31 +0100 Subject: [PATCH] Adds the silicate sprayer. Sprite is a modified version of TG's airlock painter. --- code/__HELPERS/_macros.dm | 4 + code/datums/supplypacks.dm | 8 + code/game/machinery/autolathe.dm | 1 + code/game/machinery/vending.dm | 1 + .../objects/items/devices/silicate sprayer.dm | 164 + .../objects/items/weapons/storage/belt.dm | 6 +- code/game/objects/structures/window.dm | 5 +- .../mob/living/silicon/robot/robot_modules.dm | 1 + code/modules/reagents/Chemistry-Reagents.dm | 41 +- code/modules/reagents/Chemistry-Recipes.dm | 4 +- code/modules/reagents/reagent_dispenser.dm | 30 +- code/modules/research/designs/engineering.dm | 10 + html/changelogs/PJB3005-silicate.yml | 6 + icons/obj/device.dmi | Bin 30796 -> 32080 bytes icons/obj/objects.dmi | Bin 95239 -> 96007 bytes maps/defficiency.dmm | 23676 +++++++------- maps/metaclub.dmm | 26918 ++++++++-------- maps/taxistation.dmm | 22 +- maps/tgstation.dmm | 25493 +++++++-------- maptools/1prepare_map.sh | 12 + maptools/2clean_map.sh | 11 + maptools/install.txt | 2 +- vgstation13.dme | 1 + 23 files changed, 38321 insertions(+), 38095 deletions(-) create mode 100644 code/game/objects/items/devices/silicate sprayer.dm create mode 100644 html/changelogs/PJB3005-silicate.yml create mode 100755 maptools/1prepare_map.sh create mode 100755 maptools/2clean_map.sh diff --git a/code/__HELPERS/_macros.dm b/code/__HELPERS/_macros.dm index 4628a857dbe..d08863da858 100644 --- a/code/__HELPERS/_macros.dm +++ b/code/__HELPERS/_macros.dm @@ -99,6 +99,10 @@ #define isvehicle(A) (istype(A, /obj/structure/bed/chair/vehicle)) +#define issilicatesprayer(A) (istype(A, /obj/item/device/silicate_sprayer)) + +#define iswindow(A) (istype(A, /obj/structure/window)) + //Macros for antags #define isvampire(H) ((H.mind in ticker.mode.vampires) || H.mind.vampire) diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 2bdbc0ef5de..bd5dc0fed98 100755 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -228,6 +228,14 @@ var/list/all_supply_groups = list("Supplies","Clothing","Security","Hospitality" containername = "fuel tank crate" group = "Supplies" +/datum/supply_packs/silicatetank + name = "Silicate tank crate" + contains = list(/obj/structure/reagent_dispensers/silicate) + cost = 8 + containertype = /obj/structure/largecrate + containername = "silicate tank crate" + group = "Supplies" + /datum/supply_packs/mining name = "Mining Equipment" contains = list(/obj/item/weapon/pickaxe/drill, diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 19e1bb61673..efecee9cc1c 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -43,6 +43,7 @@ new /obj/item/device/analyzer(), \ new /obj/item/device/t_scanner(), \ new /obj/item/weapon/pickaxe/shovel/spade(), \ + new /obj/item/device/silicate_sprayer/empty(), \ ), "Containers"=list( new /obj/item/weapon/reagent_containers/glass/beaker(), \ diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 065f58b021a..5221f6889f0 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -1609,6 +1609,7 @@ var/global/num_vending_terminals = 1 /obj/item/device/t_scanner = 5, /obj/item/weapon/screwdriver = 5, /obj/item/weapon/solder = 3, + /obj/item/device/silicate_sprayer = 2 ) contraband = list( /obj/item/weapon/weldingtool/hugetank = 2, diff --git a/code/game/objects/items/devices/silicate sprayer.dm b/code/game/objects/items/devices/silicate sprayer.dm new file mode 100644 index 00000000000..aff328dd096 --- /dev/null +++ b/code/game/objects/items/devices/silicate sprayer.dm @@ -0,0 +1,164 @@ +// Silicate sprayer, load it with silicate, and you can fix damaged windows with it! +// No not the OS, nobody can fix that trainwreck. + +#define SILICATE_PER_DAMAGE 0.05 // Units of silicate used to repair 1 point of damage. +#define MAX_WINDOW_HEALTH_MULTIPLIER 2 // How many times of the original health you can add to a window with the advanced silicate sprayer. +#define SILICATE_PER_REINFORCE 0.1 // Silicate used to reinforce 1 unit of health on a window. +#define MODE_REPAIR 0 +#define MODE_REINFORCE 1 + +/obj/item/device/silicate_sprayer + name = "\improper Silicate Sprayer" + desc = "Used to repair damaged windows with silicate." + + icon = 'icons/obj/device.dmi' + icon_state = "silicate sprayer" + + w_class = 2 + + origin_tech = "engineering=2" + + var/start_filled = TRUE + var/max_silicate = 50 + var/silicate_per_state = 5 // Used in the calculation for the icon states for the meter. + +// Empty for in the autolathe. +/obj/item/device/silicate_sprayer/empty + start_filled = FALSE + +/obj/item/device/silicate_sprayer/New() + . = ..() + create_reagents(max_silicate) + + if(start_filled) + reagents.add_reagent("silicate", max_silicate) + + update_icon() + +/obj/item/device/silicate_sprayer/proc/get_amount() + return reagents.get_reagent_amount("silicate") + +/obj/item/device/silicate_sprayer/examine(var/mob/user) + . = ..() + user << "It contains [get_amount()]/[max_silicate] units of silicate!" + +/obj/item/device/silicate_sprayer/proc/remove_silicate(var/amount = 0) + reagents.remove_reagent("silicate", amount) + + update_icon() + +/obj/item/device/silicate_sprayer/update_icon() + overlays.Cut() + + var/amount = get_amount() + + if(!amount) + return + + var/i = 0 + + // Floor if above 50%, else we Ceil. + if(amount >= max_silicate / 2) + i = Floor(amount / silicate_per_state, 1) + + else + i = Ceiling(amount / silicate_per_state, 1) + + overlays += "silicate sprayer [i]" + +/obj/item/device/silicate_sprayer/on_reagent_change() + update_icon() + +/obj/item/device/silicate_sprayer/preattack(var/atom/A, var/mob/user) + if(get_dist(A, user) > 1) // I purposely don't use proximity_flag so you can get to windows without needing adjacency. (window behind another window for example.) + return + + if(!iswindow(A)) // We can only fix windows. + return + + var/obj/structure/window/W = A + + var/diff = initial(W.health) - W.health + if(!diff) // Not damaged. + user << "\The [W] is already in perfect condition!" + return 1 + + diff = min(diff, get_amount() / SILICATE_PER_DAMAGE) + + W.health += diff + W.healthcheck(user, FALSE) + + user.visible_message("[user] repairs \the [W] with their [name]!", "You repair \the [W] with your [name].") + playsound(get_turf(src), 'sound/effects/refill.ogg', 10, 1, -6) + + remove_silicate(diff * SILICATE_PER_DAMAGE) + + return 1 + + +// Advanced subtype that can reinforce windows! +/obj/item/device/silicate_sprayer/advanced + name = "\improper Advanced Silicate Sprayer" + desc = "An advanced tool used to repair and reinforce windows." + + icon_state = "silicate sprayer advanced" + + max_silicate = 100 + silicate_per_state = 10 + + origin_tech = "materials=3;engineering=4" + + var/mode = MODE_REPAIR + +/obj/item/device/silicate_sprayer/advanced/empty + start_filled = FALSE + +/obj/item/device/silicate_sprayer/advanced/attack_self(var/mob/user) + mode = !mode + user << "\The [src] is now set to [mode == MODE_REINFORCE ? "reinforce" : "repair"] windows." + update_icon() + return 1 + +/obj/item/device/silicate_sprayer/advanced/update_icon() + . = ..() + if(mode == MODE_REINFORCE) + overlays += "silicate sprayer reinforce" + +/obj/item/device/silicate_sprayer/advanced/examine(var/mob/user) + . = ..() + user << "It is set to [mode == MODE_REINFORCE ? "reinforce" : "repair"] windows." + +/obj/item/device/silicate_sprayer/advanced/preattack(var/atom/A, var/mob/user) + if(get_dist(A, user) > 1) // I purposely don't use proximity_flag so you can get to windows without needing adjacency. (window behind another window for example.) + return + + if(!iswindow(A)) + return + + var/obj/structure/window/W = A + var/initial_health = initial(W.health) + + if(mode == MODE_REPAIR || W.health < initial_health) // Call the parent to repair, always repair if it's damaged. + return ..() + + var/extra_health = W.health - initial_health + + if(W.health >= initial_health * MAX_WINDOW_HEALTH_MULTIPLIER) + user << "You can't reinforce \the [W] any further!" + return 1 + + var/repair_amt = min(get_amount() / SILICATE_PER_REINFORCE, (initial_health * MAX_WINDOW_HEALTH_MULTIPLIER) - (initial_health + extra_health)) + + W.health += repair_amt + W.healthcheck(user, FALSE) + + user.visible_message("[user] reinforced \the [W] with their [name]!", "You reinforce \the [W] with your [name].") + playsound(get_turf(src), 'sound/effects/refill.ogg', 10, 1, -6) + + remove_silicate(repair_amt * SILICATE_PER_REINFORCE) + + return 1 + + +#undef MODE_REPAIR +#undef MODE_REINFORCE diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 5d7a212062f..7eb02fb7089 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -45,7 +45,8 @@ "/obj/item/weapon/rcd_ammo", "/obj/item/weapon/reagent_containers/glass/fuelcan", "/obj/item/device/lightreplacer", - "/obj/item/device/device_analyser" + "/obj/item/device/device_analyser", + "/obj/item/device/silicate_sprayer" ) /obj/item/weapon/storage/belt/utility/complete/New() @@ -109,7 +110,8 @@ "/obj/item/blueprints", "/obj/item/device/lightreplacer", "/obj/item/device/device_analyser", - "/obj/item/weapon/rcl" + "/obj/item/weapon/rcl", + "/obj/item/device/silicate_sprayer" ) /obj/item/weapon/storage/belt/utility/chief/New() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index b4bd3248f7a..dc444d44cf2 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -89,13 +89,12 @@ damage_overlay.icon = icon('icons/obj/structures.dmi') damage_overlay.dir = src.dir + overlays.Cut() + if(health < initial(health)) var/damage_fraction = Clamp(round((initial(health) - health) / initial(health) * 5) + 1, 1, 5) //gives a number, 1-5, based on damagedness damage_overlay.icon_state = "[cracked_base][damage_fraction]" overlays += damage_overlay - else - damage_overlay.icon_state = "" - overlays += damage_overlay /obj/structure/window/bullet_act(var/obj/item/projectile/Proj) diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 0efd123ae09..01d53f4fcbb 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -205,6 +205,7 @@ src.modules += new /obj/item/taperoll/engineering(src) src.modules += new /obj/item/device/rcd/tile_painter(src) src.modules += new /obj/item/device/material_synth/robot(src) + src.modules += new /obj/item/device/silicate_sprayer(src) sensor_augs = list("Mesons", "Disable") var/obj/item/stack/cable_coil/W = new /obj/item/stack/cable_coil(src) diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm index 7eebdbab512..a0e6e45dbce 100644 --- a/code/modules/reagents/Chemistry-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents.dm @@ -787,41 +787,12 @@ holder.remove_reagent(src.id, 0.25 * REAGENTS_METABOLISM) return -/* silicate - name = "Silicate" - id = "silicate" - description = "A compound that can be used to reinforce glass." - reagent_state = LIQUID - color = "#C7FFFF" // rgb: 199, 255, 255 - - reaction_obj(var/obj/O, var/volume) - src = null - if(istype(O,/obj/structure/window)) - if(O:silicate <= 200) - - O:silicate += volume - O:health += volume * 3 - - if(!O:silicateIcon) - var/icon/I = icon(O.icon,O.icon_state,O.dir) - - var/r = (volume / 100) + 1 - var/g = (volume / 70) + 1 - var/b = (volume / 50) + 1 - I.SetIntensity(r,g,b) - O.icon = I - O:silicateIcon = I - else - var/icon/I = O:silicateIcon - - var/r = (volume / 100) + 1 - var/g = (volume / 70) + 1 - var/b = (volume / 50) + 1 - I.SetIntensity(r,g,b) - O.icon = I - O:silicateIcon = I - - return*/ +/datum/reagent/silicate + name = "Silicate" + id = "silicate" + description = "A compound that can be used to repair and reinforce glass." + reagent_state = LIQUID + color = "#C7FFFF" // rgb: 199, 255, 255 /datum/reagent/oxygen name = "Oxygen" diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm index 0f4786e3c8e..a514caef672 100644 --- a/code/modules/reagents/Chemistry-Recipes.dm +++ b/code/modules/reagents/Chemistry-Recipes.dm @@ -99,15 +99,13 @@ datum empulse(location, round(created_volume / 24), round(created_volume / 14), 1) holder.clear_reagents() return -/* + silicate name = "Silicate" id = "silicate" result = "silicate" required_reagents = list("aluminum" = 1, "silicon" = 1, "oxygen" = 1) result_amount = 3 -*/ - phalanximine name = "Phalanximine" diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index a9b1a1e1228..d6caa8622fc 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -277,7 +277,7 @@ /obj/structure/reagent_dispensers/beerkeg/blob_act() explosion(src.loc,0,3,5,7,10) - del(src) + qdel(src) /obj/structure/reagent_dispensers/virusfood name = "Virus Food Dispenser" @@ -301,3 +301,31 @@ /obj/structure/reagent_dispensers/corn_oil_tank/New() . = ..() reagents.add_reagent("cornoil", 1000) + +/obj/structure/reagent_dispensers/silicate + name = "\improper Silicate Tank" + desc = "A tank filled with silicate." + icon = 'icons/obj/objects.dmi' + icon_state = "silicate tank" + amount_per_transfer_from_this = 50 + +/obj/structure/reagent_dispensers/silicate/New() + . = ..() + reagents.add_reagent("silicate", 1000) + +/obj/structure/reagent_dispensers/silicate/attackby(var/obj/item/W, var/mob/user) + . = ..() + if(.) + return + + if(issilicatesprayer(W)) + var/obj/item/device/silicate_sprayer/S = W + if(S.get_amount() >= S.max_silicate) // Already filled. + user << "\The [S] is already full!" + return + + reagents.trans_to(S, S.max_silicate) + S.update_icon() + user << "Sprayer refilled." + playsound(get_turf(src), 'sound/effects/refill.ogg', 50, 1, -6) + return 1 diff --git a/code/modules/research/designs/engineering.dm b/code/modules/research/designs/engineering.dm index d58d4f5c1d3..01ead0e1e86 100644 --- a/code/modules/research/designs/engineering.dm +++ b/code/modules/research/designs/engineering.dm @@ -112,3 +112,13 @@ materials = list (MAT_IRON = 3000, MAT_GLASS = 1500, MAT_DIAMOND = 1000, MAT_URANIUM = 3000) category = "Engineering" build_path = /obj/item/device/material_synth + +/datum/design/adv_silicate_sprayer + name = "Advanced Silicate Sprayer" + desc = "An advanced tool to repair and reinforce windows." + id = "adv_silicate_sprayer" + req_tech = list("engineering" = 3, "materials" = 2) + build_type = PROTOLATHE + materials = list(MAT_IRON = 700, MAT_GLASS = 50, MAT_SILVER = 50) + build_path = /obj/item/device/silicate_sprayer/advanced/empty + category = "Engineering" \ No newline at end of file diff --git a/html/changelogs/PJB3005-silicate.yml b/html/changelogs/PJB3005-silicate.yml new file mode 100644 index 00000000000..6cc7290cfd2 --- /dev/null +++ b/html/changelogs/PJB3005-silicate.yml @@ -0,0 +1,6 @@ +author: PJB3005 +delete-after: true +changes: + - rscadd: "Added the silicate sprayer, a tool for engineers to repair damaged windows, it requires silicate, however there are now silicate tanks around the station for this purpose." + - rscadd: "You can find a silicate sprayer in the nearest YouTool and autolathe." + - rscadd: "There is also an advanced version that has the ability to reinforce windows, ask R&D (nicely)!" 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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies.Now to listen to the private channels, you'll have to configure the intercoms.
Here is a list of frequencies for you to listen on.