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Batch 2.
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@@ -138,7 +138,7 @@ atom/movable/New()
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trueLuminosity = luminosity * luminosity
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light = new(src)
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area = get_area(src)
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areaMaster = get_area(src)
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//Objects with opacity will trigger nearby lights to update at next lighting process.
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atom/movable/Destroy()
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