Updated signs.

Fixes issue 1015. Layering issue, false wall, station map

Path changes!
/obj/effect/sign > /obj/structure/sign
/obj/effect/decal/poster > /obj/structure/sign/poster
/obj/effect/sign/maltesefalcon1 > /obj/structure/sign/maltesefalcon/left
/obj/effect/sign/maltesefalcon2 > /obj/structure/sign/maltesefalcon/right

Updated all maps (except oldstation.dmm) with the new paths.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5111 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-11-18 18:43:41 +00:00
parent 8eba871575
commit 8594527d2d
13 changed files with 3960 additions and 4258 deletions

View File

@@ -15,7 +15,7 @@
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as Contraband aboard Nanotrasen<65> Space Facilities."
icon_state = "rolled_poster"
var/serial_number = 0
var/obj/effect/decal/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor
var/obj/structure/sign/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor
/obj/item/weapon/contraband/poster/New(turf/loc,var/given_serial=0)
@@ -44,7 +44,7 @@
var/check = 0
var/stuff_on_wall = 0
for( var/obj/O in W.contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O,/obj/effect/decal/poster))
if(istype(O,/obj/structure/sign/poster))
check = 1
break
stuff_on_wall++
@@ -65,7 +65,7 @@
//############################## THE ACTUAL DECALS ###########################
obj/effect/decal/poster
obj/structure/sign/poster
name = "poster"
desc = "A large piece of space-resistant printed paper. It's considered contraband."
icon = 'icons/obj/contraband.dmi'
@@ -74,7 +74,7 @@ obj/effect/decal/poster
var/ruined = 0
obj/effect/decal/poster/New(var/serial)
obj/structure/sign/poster/New(var/serial)
src.serial_number = serial
@@ -139,7 +139,7 @@ obj/effect/decal/poster/New(var/serial)
desc = "Why are you still here?"
..()
obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
if( istype(W, /obj/item/weapon/wirecutters) )
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
if(src.ruined)
@@ -151,7 +151,7 @@ obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
return
/obj/effect/decal/poster/attack_hand(mob/user as mob)
/obj/structure/sign/poster/attack_hand(mob/user as mob)
if(src.ruined)
return
var/temp_loc = user.loc
@@ -170,7 +170,7 @@ obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
if("No")
return
/obj/effect/decal/poster/proc/roll_and_drop(turf/loc)
/obj/structure/sign/poster/proc/roll_and_drop(turf/loc)
var/obj/item/weapon/contraband/poster/P = new(src,src.serial_number)
P.resulting_poster = src
P.loc = loc
@@ -183,7 +183,7 @@ obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/stuff_on_wall = 0
for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff
if(istype(O,/obj/effect/decal/poster))
if(istype(O,/obj/structure/sign/poster))
user << "<span class='warning'>The wall is far too cluttered to place a poster!</span>"
return
stuff_on_wall++
@@ -194,7 +194,7 @@ obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
user << "<span class='notice'>You start placing the poster on the wall...</span>" //Looks like it's uncluttered enough. Place the poster.
//declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
var/obj/effect/decal/poster/D = P.resulting_poster
var/obj/structure/sign/poster/D = P.resulting_poster
var/temp_loc = user.loc
flick("poster_being_set",D)

View File

@@ -1,224 +0,0 @@
/obj/effect/sign/securearea/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/securearea/blob_act()
del(src)
return
/obj/effect/sign/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/effect/sign/blob_act()
del(src)
return
/obj/effect/sign/map
desc = "A framed picture of the station."
name = "station map"
icon = 'icons/obj/decals.dmi'
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/map/left
icon_state = "map-left"
/obj/effect/sign/map/right
icon_state = "map-right"
/obj/effect/sign/securearea
desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
name = "SECURE AREA"
icon = 'icons/obj/decals.dmi'
icon_state = "securearea"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/biohazard
desc = "A warning sign which reads 'BIOHAZARD'"
name = "BIOHAZARD"
icon = 'icons/obj/decals.dmi'
icon_state = "bio"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/electricshock
desc = "A warning sign which reads 'HIGH VOLTAGE'"
name = "HIGH VOLTAGE"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/examroom
desc = "A guidance sign which reads 'EXAM ROOM'"
name = "EXAM"
icon = 'icons/obj/decals.dmi'
icon_state = "examroom"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/vacuum
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
name = "HARD VACUUM AHEAD"
icon = 'icons/obj/decals.dmi'
icon_state = "space"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/deathsposal
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
name = "DISPOSAL LEADS TO SPACE"
icon = 'icons/obj/decals.dmi'
icon_state = "deathsposal"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/pods
desc = "A warning sign which reads 'ESCAPE PODS'"
name = "ESCAPE PODS"
icon = 'icons/obj/decals.dmi'
icon_state = "pods"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/fire
desc = "A warning sign which reads 'DANGER: FIRE'"
name = "DANGER: FIRE"
icon = 'icons/obj/decals.dmi'
icon_state = "fire"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/nosmoking_1
desc = "A warning sign which reads 'NO SMOKING'"
name = "NO SMOKING"
icon = 'icons/obj/decals.dmi'
icon_state = "nosmoking"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/nosmoking_2
desc = "A warning sign which reads 'NO SMOKING'"
name = "NO SMOKING"
icon = 'icons/obj/decals.dmi'
icon_state = "nosmoking2"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/redcross
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
name = "Med-Bay"
icon = 'icons/obj/decals.dmi'
icon_state = "redcross"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/goldenplaque
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
name = "The Most Robust Men Award for Robustness"
icon = 'icons/obj/decals.dmi'
icon_state = "goldenplaque"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/kiddieplaque
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child is holding a crayon and writing some code in his diary with it. The child is smiling evilly."
name = "Credits plaque for AI developers."
icon = 'icons/obj/decals.dmi'
icon_state = "kiddieplaque"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/atmosplaque
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
name = "FEA Atmospherics Division"
icon = 'icons/obj/decals.dmi'
icon_state = "atmosplaque"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
desc = "The Maltese Falcon, Space Bar and Grill."
name = "The Maltese Falcon"
icon = 'icons/obj/decals.dmi'
icon_state = "maltesefalcon1"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/maltesefalcon2
desc = "The Maltese Falcon, Space Bar and Grill."
name = "The Maltese Falcon"
icon = 'icons/obj/decals.dmi'
icon_state = "maltesefalcon2"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/science//These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
desc = "A warning sign which reads 'SCIENCE!'"
name = "SCIENCE!"
icon = 'icons/obj/decals.dmi'
icon_state = "science1"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/chemistry
desc = "A warning sign which reads 'CHEMISTY'"
name = "CHEMISTRY"
icon = 'icons/obj/decals.dmi'
icon_state = "chemistry1"
anchored = 1.0
opacity = 0
density = 0
/obj/effect/sign/botany
desc = "A warning sign which reads 'HYDROPONICS'"
name = "HYDROPONICS"
icon = 'icons/obj/decals.dmi'
icon_state = "hydro1"
anchored = 1.0
opacity = 0
density = 0

View File

@@ -0,0 +1,133 @@
/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = 1
opacity = 0
density = 0
layer = 3.5
/obj/structure/sign/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
del(src)
return
else
return
/obj/structure/sign/blob_act()
del(src)
return
/obj/structure/sign/map
name = "station map"
desc = "A framed picture of the station."
/obj/structure/sign/map/left
icon_state = "map-left"
/obj/structure/sign/map/right
icon_state = "map-right"
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'."
icon_state = "securearea"
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'"
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'"
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'"
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'"
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'"
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
icon_state = "nosmoking2"
/obj/structure/sign/redcross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
icon_state = "redcross"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/kiddieplaque
name = "AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/atmosplaque
name = "\improper FEA Atmospherics Division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
/obj/structure/sign/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
name = "The Maltese Falcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/obj/structure/sign/maltesefalcon/left
icon_state = "maltesefalcon-left"
/obj/structure/sign/maltesefalcon/right
icon_state = "maltesefalcon-right"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
name = "\improper SCIENCE!"
desc = "A warning sign which reads 'SCIENCE!'"
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'"
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'"
icon_state = "hydro1"

View File

@@ -54,8 +54,8 @@
new /obj/item/stack/sheet/metal( src )
for(var/obj/O in src.contents) //Eject contents!
if(istype(O,/obj/effect/decal/poster))
var/obj/effect/decal/poster/P = O
if(istype(O,/obj/structure/sign/poster))
var/obj/structure/sign/poster/P = O
P.roll_and_drop(src)
else
O.loc = src

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View File

@@ -132,7 +132,7 @@
"cB" = (/obj/structure/table,/turf/simulated/floor,/area/awaymission/academy/headmaster)
"cC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster)
"cD" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/academy/headmaster)
"cE" = (/obj/effect/sign/nosmoking_1,/turf/simulated/wall,/area/awaymission/academy/headmaster)
"cE" = (/obj/structure/sign/nosmoking_1,/turf/simulated/wall,/area/awaymission/academy/headmaster)
"cF" = (/obj/structure/table,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor,/area/awaymission/academy/classrooms)
"cG" = (/obj/item/stack/sheet/metal,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"cH" = (/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/awaymission/academy/classrooms)
@@ -341,12 +341,12 @@
"gC" = (/obj/structure/table,/obj/item/weapon/gun/projectile/russian,/obj/item/weapon/paper{info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."; name = "Summoning Midterm Exam"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms)
"gD" = (/obj/structure/table,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms)
"gE" = (/obj/structure/window/reinforced,/obj/item/ammo_casing,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/awaymission/academy/classrooms)
"gF" = (/mob/living/simple_animal/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gF" = (/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gG" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
"gH" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
"gI" = (/obj/structure/stool,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms)
"gJ" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/awaymission/academy/classrooms)
"gK" = (/obj/machinery/light/small{dir = 8},/mob/living/simple_animal/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gK" = (/obj/machinery/light/small{dir = 8},/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
"gL" = (/obj/structure/mineral_door/iron,/turf/simulated/floor/carpet,/area/awaymission/academy/classrooms)
"gM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft)
"gN" = (/obj/machinery/door/airlock/gold{locked = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/classrooms)

View File

@@ -67,7 +67,7 @@
"bo" = (/obj/structure/rack,/turf/simulated/floor/plating{tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1},/area/awaymission/BMPship3)
"bp" = (/turf/simulated/floor/plating{tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1},/area/awaymission/BMPship3)
"bq" = (/turf/simulated/floor/plating{tag = "icon-warnplate (NORTHEAST)"; icon_state = "warnplate"; dir = 5},/area/awaymission/BMPship3)
"br" = (/obj/effect/sign/vacuum,/turf/simulated/shuttle/wall{tag = "icon-swall1"; icon_state = "swall1"},/area/awaymission/BMPship3)
"br" = (/obj/structure/sign/vacuum,/turf/simulated/shuttle/wall{tag = "icon-swall1"; icon_state = "swall1"},/area/awaymission/BMPship3)
"bs" = (/turf/simulated/floor/plating/airless{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/awaymission/BMPship1)
"bt" = (/turf/simulated/floor/plating/airless{tag = "icon-panelscorched"; icon_state = "panelscorched"},/area/awaymission/BMPship1)
"bu" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/item/clothing/glasses/regular/hipster,/turf/simulated/floor/plating/airless,/area/awaymission/BMPship1)

View File

@@ -119,7 +119,7 @@
"co" = (/obj/structure/noticeboard{pixel_y = 32},/obj/item/weapon/paper{info = "Remember, friday is David Bowie night! You guys had better fucking <i>be there!</i>"; name = "friday night"},/obj/item/weapon/cigbutt,/turf/simulated/floor{icon_state = "yellowcorner"},/area/awaymission/example)
"cp" = (/obj/item/trash/pistachios,/turf/simulated/floor,/area/awaymission/example)
"cq" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/example)
"cr" = (/obj/effect/landmark{name = "awaystart"},/obj/item/weapon/mousetrap/armed,/turf/simulated/floor,/area/awaymission/example)
"cr" = (/obj/effect/landmark{name = "awaystart"},/obj/item/device/assembly/mousetrap/armed,/turf/simulated/floor,/area/awaymission/example)
"cs" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/awaymission/example)
"ct" = (/obj/effect/landmark{name = "awaystart"},/obj/machinery/light_construct/small{tag = "icon-bulb-construct-stage1 (WEST)"; icon_state = "bulb-construct-stage1"; dir = 8},/turf/simulated/floor,/area/awaymission/example)
"cu" = (/obj/effect/landmark{name = "awaystart"},/obj/item/weapon/mop,/turf/simulated/floor,/area/awaymission/example)

View File

@@ -155,9 +155,9 @@
"cY" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"cZ" = (/obj/machinery/door/window/northleft{name = "Windoor"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"da" = (/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"db" = (/obj/structure/window/reinforced{dir = 1},/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"db" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"dc" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
"dd" = (/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
"dd" = (/obj/structure/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
"de" = (/obj/machinery/door_control{id = "Narsiedoor"; name = "Blast Door Control"; pixel_x = -28},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
"df" = (/obj/machinery/door/poddoor{id = "Narsiedoor"; name = "Blast Doors"},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
"dg" = (/obj/machinery/emitter{anchored = 1; dir = 8; state = 2},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
@@ -183,7 +183,7 @@
"dA" = (/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"dB" = (/obj/machinery/door/window/southright{name = "Windoor"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"dC" = (/obj/structure/window/reinforced,/obj/effect/decal/remains/human,/obj/item/clothing/suit/labcoat,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"dD" = (/obj/machinery/light{dir = 4},/obj/structure/window/reinforced,/obj/effect/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"dD" = (/obj/machinery/light{dir = 4},/obj/structure/window/reinforced,/obj/structure/sign/securearea{pixel_x = 32},/obj/item/clothing/under/rank/security,/obj/item/clothing/suit/armor/riot,/obj/item/clothing/head/helmet/swat,/obj/effect/decal/remains/human,/obj/item/weapon/gun/energy/laser/practice/sc_laser,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"dE" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
"dF" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
"dG" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/research)
@@ -192,9 +192,9 @@
"dJ" = (/obj/structure/stool/bed/chair/office/light{dir = 1},/turf/simulated/floor,/area/awaymission/northblock)
"dK" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/awaymission/northblock)
"dL" = (/obj/effect/showcase{icon_state = "showcase_2"},/turf/simulated/floor,/area/awaymission/northblock)
"dM" = (/obj/effect/sign/goldenplaque{pixel_y = 31},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/awaymission/northblock)
"dM" = (/obj/structure/sign/goldenplaque{pixel_y = 31},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/awaymission/northblock)
"dN" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/northblock)
"dO" = (/obj/effect/sign/atmosplaque{pixel_y = 31},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/awaymission/northblock)
"dO" = (/obj/structure/sign/atmosplaque{pixel_y = 31},/turf/simulated/floor/airless{icon_state = "damaged2"},/area/awaymission/northblock)
"dP" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/northblock)
"dQ" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
"dR" = (/obj/item/weapon/table_parts,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
@@ -354,7 +354,7 @@
"gP" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/shuttle/plating,/area/awaymission/arrivalblock)
"gQ" = (/obj/machinery/door/unpowered/shuttle{name = "Shuttle Airlock"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/awaymission/arrivalblock)
"gR" = (/obj/machinery/door/airlock/external{welded = 1},/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
"gS" = (/obj/effect/sign/vacuum{pixel_y = 32},/obj/effect/decal/remains/human,/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/awaymission/arrivalblock)
"gS" = (/obj/structure/sign/vacuum{pixel_y = 32},/obj/effect/decal/remains/human,/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/awaymission/arrivalblock)
"gT" = (/obj/effect/decal/remains/human,/turf/simulated/floor{tag = "icon-warningcorner (NORTH)"; icon_state = "warningcorner"; dir = 1},/area/awaymission/arrivalblock)
"gU" = (/obj/machinery/computer/security,/turf/simulated/floor{icon_state = "red"; dir = 9},/area/awaymission/arrivalblock)
"gV" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/awaymission/arrivalblock)
@@ -480,7 +480,7 @@
"jl" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
"jm" = (/obj/item/ammo_casing/a12mm{pixel_y = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
"jn" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
"jo" = (/obj/effect/sign/redcross{pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
"jo" = (/obj/structure/sign/redcross{pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
"jp" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
"jq" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
"jr" = (/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor/airless,/area/awaymission/southblock)
@@ -498,7 +498,7 @@
"jD" = (/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/arrivalblock)
"jE" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/turf/simulated/floor,/area/awaymission/arrivalblock)
"jF" = (/obj/machinery/light{dir = 1},/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
"jG" = (/obj/effect/sign/vacuum{pixel_y = 32},/turf/simulated/floor,/area/awaymission/arrivalblock)
"jG" = (/obj/structure/sign/vacuum{pixel_y = 32},/turf/simulated/floor,/area/awaymission/arrivalblock)
"jH" = (/obj/structure/closet/toolcloset,/turf/simulated/floor,/area/awaymission/southblock)
"jI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/awaymission/southblock)
"jJ" = (/obj/structure/closet/emcloset,/turf/simulated/floor,/area/awaymission/southblock)
@@ -519,8 +519,8 @@
"jY" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
"jZ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
"ka" = (/obj/effect/decal/cleanable/blood/splatter,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
"kb" = (/obj/effect/sign/pods{pixel_y = -32},/turf/simulated/floor,/area/awaymission/arrivalblock)
"kc" = (/obj/effect/sign/vacuum{pixel_y = -32},/turf/simulated/floor,/area/awaymission/arrivalblock)
"kb" = (/obj/structure/sign/pods{pixel_y = -32},/turf/simulated/floor,/area/awaymission/arrivalblock)
"kc" = (/obj/structure/sign/vacuum{pixel_y = -32},/turf/simulated/floor,/area/awaymission/arrivalblock)
"kd" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor,/area/awaymission/southblock)
"ke" = (/obj/machinery/light/small,/obj/machinery/power/apc{cell_type = 5000; name = "South Block APC"; pixel_y = -30},/obj/structure/cable,/turf/simulated/floor,/area/awaymission/southblock)
"kf" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor,/area/awaymission/southblock)

View File

@@ -159,8 +159,8 @@
"dc" = (/obj/structure/window/reinforced{tag = "icon-fwindow (EAST)"; icon_state = "fwindow"; dir = 4},/obj/structure/window/reinforced{tag = "icon-fwindow (WEST)"; icon_state = "fwindow"; dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{tag = "icon-fwindow (NORTH)"; icon_state = "fwindow"; dir = 1},/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwgov)
"dd" = (/obj/machinery/mineral/mint,/turf/simulated/floor/plating,/area/awaymission/wwrefine)
"de" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/wood,/area/awaymission/wwmines)
"df" = (/obj/effect/sign/maltesefalcon1,/turf/simulated/wall/mineral{icon_state = "sandstone0"; mineral = "sandstone"; tag = "icon-sandstone0"; walltype = "sandstone"},/area/awaymission/wwmines)
"dg" = (/obj/effect/sign/maltesefalcon2,/turf/simulated/wall/mineral{icon_state = "sandstone0"; mineral = "sandstone"; tag = "icon-sandstone0"; walltype = "sandstone"},/area/awaymission/wwmines)
"df" = (/obj/structure/sign/maltesefalcon/left,/turf/simulated/wall/mineral{icon_state = "sandstone0"; mineral = "sandstone"; tag = "icon-sandstone0"; walltype = "sandstone"},/area/awaymission/wwmines)
"dg" = (/obj/structure/sign/maltesefalcon/right,/turf/simulated/wall/mineral{icon_state = "sandstone0"; mineral = "sandstone"; tag = "icon-sandstone0"; walltype = "sandstone"},/area/awaymission/wwmines)
"dh" = (/obj/structure/mineral_door/wood{tag = "icon-woodopening"; icon_state = "woodopening"},/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
"di" = (/obj/structure/mineral_door/wood{tag = "icon-woodopening"; icon_state = "woodopening"},/obj/effect/decal/cleanable/blood/tracks,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
"dj" = (/obj/structure/window/reinforced{dir = 4},/turf/space,/area)
@@ -236,7 +236,7 @@
"eB" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/coffee,/obj/item/weapon/reagent_containers/food/snacks/donut/rorojelly,/turf/simulated/floor/carpet,/area/awaymission/wwmines)
"eC" = (/obj/structure/stool/bed/chair/comfy/beige{dir = 8},/obj/effect/decal/cleanable/blood/gibs/body{tag = "icon-gibdown1"; icon_state = "gibdown1"},/turf/simulated/floor/carpet,/area/awaymission/wwmines)
"eD" = (/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand7"; icon_state = "ironsand7"},/area/awaymission/wwgov)
"eE" = (/obj/effect/sign/vacuum,/turf/simulated/wall/r_wall,/area/awaymission/wwrefine)
"eE" = (/obj/structure/sign/vacuum,/turf/simulated/wall/r_wall,/area/awaymission/wwrefine)
"eF" = (/obj/effect/decal/mecha_wreckage/gygax{anchored = 1},/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
"eG" = (/obj/structure/stool/bed/chair/comfy/brown{tag = "icon-comfychair_brown (WEST)"; icon_state = "comfychair_brown"; dir = 8},/obj/item/weapon/reagent_containers/food/snacks/donut/rorojelly,/turf/simulated/floor/carpet,/area/awaymission/wwmines)
"eH" = (/obj/effect/decal/cleanable/blood/splatter,/obj/effect/landmark/corpse/miner,/turf/simulated/floor/carpet,/area/awaymission/wwmines)

View File

@@ -1141,7 +1141,7 @@
"avW" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden)
"avX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/camera/autoname{dir = 8},/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "showroomfloor"},/area/security/warden)
"avY" = (/obj/structure/disposalpipe/junction{dir = 4; icon_state = "pipe-j2"; tag = "icon-pipe-j2"},/turf/simulated/wall,/area/security/warden)
"avZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/sign/securearea,/turf/simulated/wall,/area/security/warden)
"avZ" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/sign/securearea,/turf/simulated/wall,/area/security/warden)
"awa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/junction,/obj/structure/table,/obj/machinery/recharger,/turf/simulated/floor,/area/security/main)
"awb" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/structure/grille,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/obj/structure/cable{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/brig)
"awc" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "sec_main"; name = "Security main lockdown"; opacity = 0},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/brig)
@@ -1324,7 +1324,7 @@
"azx" = (/obj/machinery/requests_console{department = "Bar"; departmentType = 2; pixel_x = 0; pixel_y = 30},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"azy" = (/obj/machinery/vending/boozeomat,/obj/machinery/light{dir = 1},/turf/simulated/wall,/area/crew_quarters/bar)
"azz" = (/obj/structure/table,/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/packageWrap,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"azA" = (/obj/structure/table,/obj/effect/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = 4; pixel_y = 28},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"azA" = (/obj/structure/table,/obj/structure/sign/securearea{desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste... You were delicious.'"; icon_state = "monkey_painting"; name = "Mr. Deempisi portrait"; pixel_x = 4; pixel_y = 28},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"azB" = (/obj/machinery/disposal,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"azC" = (/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen)
"azD" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/kitchen)
@@ -1533,8 +1533,8 @@
"aDy" = (/obj/structure/stool/bed/chair/wood/normal,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"aDz" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"aDA" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -3; pixel_y = 0},/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 3},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar)
"aDB" = (/obj/effect/sign/maltesefalcon1{pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/kitchen)
"aDC" = (/obj/effect/sign/maltesefalcon2{pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/kitchen)
"aDB" = (/obj/structure/sign/maltesefalcon/left{pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/kitchen)
"aDC" = (/obj/structure/sign/maltesefalcon/right{pixel_y = 0},/turf/simulated/wall,/area/crew_quarters/kitchen)
"aDD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/door/airlock/command{name = "Bridge Office"; req_access = null; req_access_txt = "57"},/turf/simulated/floor/wood,/area/crew_quarters/heads)
"aDE" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 6},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/bridge)
"aDF" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 4},/turf/simulated/floor,/area/bridge)
@@ -1696,7 +1696,7 @@
"aGF" = (/obj/machinery/computer/card,/turf/simulated/floor/wood,/area/bridge)
"aGG" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "dark"},/area/security/nuke_storage)
"aGH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "dark"},/area/security/nuke_storage)
"aGI" = (/obj/effect/sign/securearea,/turf/simulated/wall/r_wall,/area/security/hos)
"aGI" = (/obj/structure/sign/securearea,/turf/simulated/wall/r_wall,/area/security/hos)
"aGJ" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 6},/obj/machinery/computer/secure_data,/turf/simulated/floor/wood,/area/security/hos)
"aGK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor/carpet,/area/security/hos)
"aGL" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{on = 0; pixel_x = -3; pixel_y = 8},/obj/item/weapon/paper_bin,/turf/simulated/floor/carpet,/area/security/hos)
@@ -2043,7 +2043,7 @@
"aNo" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/grille,/obj/structure/window/reinforced{dir = 5; health = 1e+007},/turf/simulated/floor/plating,/area/assembly/assembly_line)
"aNp" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/assembly/assembly_line)
"aNq" = (/obj/machinery/power/apc{dir = 4; name = "fusebox east"; pixel_x = 24},/obj/structure/cable/white{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/medical/chemistry)
"aNr" = (/obj/structure/table,/obj/item/weapon/storage/beakerbox,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = -3},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 7; pixel_y = -3},/obj/item/stack/sheet/plasma,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"aNr" = (/obj/structure/table,/obj/item/weapon/storage/beakerbox,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin{pixel_x = -4; pixel_y = -3},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline{pixel_x = 7; pixel_y = -3},/obj/item/stack/sheet/mineral/plasma,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"aNs" = (/obj/structure/stool/bed/chair/office/dark,/obj/effect/landmark/start{name = "Chemist"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"aNt" = (/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
"aNu" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry)
@@ -2116,7 +2116,7 @@
"aOJ" = (/obj/machinery/atmospherics/binary/pump/on{dir = 4},/turf/simulated/floor/plating,/area)
"aOK" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area)
"aOL" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay)
"aOM" = (/obj/effect/sign/nosmoking_2{pixel_x = -30; pixel_y = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay2)
"aOM" = (/obj/structure/sign/nosmoking_2{pixel_x = -30; pixel_y = 0},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay2)
"aON" = (/obj/item/weapon/reagent_containers/food/drinks/britcup{desc = "Kingston's personal cup."},/obj/structure/table,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay2)
"aOO" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/medbay2)
"aOP" = (/obj/structure/table,/obj/item/weapon/storage/lglo_kit{pixel_x = 4; pixel_y = 4},/obj/item/weapon/storage/stma_kit,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay2)
@@ -2419,7 +2419,7 @@
"aUA" = (/turf/simulated/floor/plating,/area/toxins/mixing)
"aUB" = (/obj/structure/cable/pink{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/toxins/lab)
"aUC" = (/obj/machinery/door/airlock/glass_command{name = "Server Room"; req_access_txt = "30"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor)
"aUD" = (/obj/effect/sign/nosmoking_2,/turf/simulated/wall,/area/crew_quarters/hor)
"aUD" = (/obj/structure/sign/nosmoking_2,/turf/simulated/wall,/area/crew_quarters/hor)
"aUE" = (/obj/structure/window/reinforced{dir = 5; health = 1e+007},/obj/structure/grille,/turf/simulated/floor/plating,/area/crew_quarters/hor)
"aUF" = (/obj/machinery/door/airlock/glass_command{name = "Research Director"; req_access_txt = "30"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor)
"aUG" = (/obj/machinery/door/airlock/research{name = "Xenobiology"; req_access_txt = "55"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology)
@@ -2532,7 +2532,7 @@
"aWJ" = (/obj/machinery/atmospherics/pipe/simple/insulated{icon_state = "intact"; dir = 4},/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/toxins/mixing)
"aWK" = (/obj/machinery/atmospherics/binary/pump{dir = 4; icon_state = "intact_on"; on = 1},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
"aWL" = (/obj/machinery/atmospherics/portables_connector{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
"aWM" = (/obj/effect/sign/nosmoking_2,/turf/simulated/wall/r_wall,/area/toxins/mixing)
"aWM" = (/obj/structure/sign/nosmoking_2,/turf/simulated/wall/r_wall,/area/toxins/mixing)
"aWN" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
"aWO" = (/obj/machinery/atmospherics/pipe/simple/insulated{dir = 10},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
"aWP" = (/obj/machinery/portable_atmospherics/scrubber/huge,/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
@@ -2552,7 +2552,7 @@
"aXd" = (/turf/simulated/floor/plating,/area/medical/morgue)
"aXe" = (/obj/structure/cable/white{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/medical/virology)
"aXf" = (/obj/structure/cable/white{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/medical/virology)
"aXg" = (/obj/effect/sign/fire,/turf/simulated/wall/r_wall,/area/toxins/mixing)
"aXg" = (/obj/structure/sign/fire,/turf/simulated/wall/r_wall,/area/toxins/mixing)
"aXh" = (/obj/machinery/air_sensor{frequency = 1450; id_tag = "toxburn_sensor"},/turf/simulated/floor/engine/vacuum,/area/toxins/mixing)
"aXi" = (/obj/machinery/computer/general_air_control/large_tank_control{frequency = 1450; input_tag = "toxburn_in"; name = "Burn Chamber Status"; output_tag = "toxburn_out"; sensors = list("toxburn_sensor" = "Chamber")},/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
"aXj" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
@@ -2580,7 +2580,7 @@
"aXF" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
"aXG" = (/obj/machinery/disposal,/turf/simulated/floor{icon_state = "white"},/area/toxins/mixing)
"aXH" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor{icon_state = "white"},/area/toxins/lab)
"aXI" = (/obj/effect/sign/nosmoking_2,/turf/simulated/wall,/area/toxins/lab)
"aXI" = (/obj/structure/sign/nosmoking_2,/turf/simulated/wall,/area/toxins/lab)
"aXJ" = (/obj/machinery/door/airlock/external,/turf/simulated/floor/plating,/area/mine/unexplored)
"aXK" = (/obj/structure/cable/pink{d1 = 1; d2 = 4; icon_state = "1-4"},/turf/simulated/floor/plating,/area/toxins/mixing)
"aXL" = (/obj/structure/cable/pink{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/toxins/mixing)
@@ -2636,7 +2636,7 @@
"aYJ" = (/obj/item/device/radio/beacon,/turf/simulated/floor/plating,/area/toxins/storage)
"aYK" = (/obj/structure/table,/obj/item/weapon/folder/white,/obj/item/weapon/pen,/turf/simulated/floor{icon_state = "white"},/area/toxins/storage)
"aYL" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "dark"},/area/toxins/storage)
"aYM" = (/obj/effect/sign/nosmoking_2,/turf/simulated/wall,/area/toxins/storage)
"aYM" = (/obj/structure/sign/nosmoking_2,/turf/simulated/wall,/area/toxins/storage)
"aYN" = (/turf/simulated/floor{dir = 2; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/misc_lab)
"aYO" = (/turf/simulated/floor{dir = 2; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/toxins/misc_lab)
"aYP" = (/turf/simulated/floor{dir = 1; icon_state = "warnwhitecorner"; tag = "icon-warnwhitecorner (EAST)"},/area/toxins/misc_lab)

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@@ -6,227 +6,6 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/__HELPERS"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/controllers"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/advance"
#define FILE_DIR "code/datums/diseases/advance/symptoms"
#define FILE_DIR "code/datums/helper_datums"
#define FILE_DIR "code/datums/organs"
#define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/blobs"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/holidays"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/job"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/camera"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/kitchen"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/telecomms"
#define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/equipment"
#define FILE_DIR "code/game/mecha/equipment/tools"
#define FILE_DIR "code/game/mecha/equipment/weapons"
#define FILE_DIR "code/game/mecha/medical"
#define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/effects"
#define FILE_DIR "code/game/objects/effects/decals"
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
#define FILE_DIR "code/game/objects/effects/spawners"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/devices"
#define FILE_DIR "code/game/objects/items/devices/PDA"
#define FILE_DIR "code/game/objects/items/devices/radio"
#define FILE_DIR "code/game/objects/items/robot"
#define FILE_DIR "code/game/objects/items/stacks"
#define FILE_DIR "code/game/objects/items/stacks/sheets"
#define FILE_DIR "code/game/objects/items/stacks/tiles"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/grenades"
#define FILE_DIR "code/game/objects/items/weapons/implants"
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
#define FILE_DIR "code/game/objects/items/weapons/storage"
#define FILE_DIR "code/game/objects/items/weapons/tanks"
#define FILE_DIR "code/game/objects/structures"
#define FILE_DIR "code/game/objects/structures/crates_lockers"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
#define FILE_DIR "code/game/turfs"
#define FILE_DIR "code/game/turfs/simulated"
#define FILE_DIR "code/game/turfs/space"
#define FILE_DIR "code/game/turfs/unsimulated"
#define FILE_DIR "code/game/vehicles"
#define FILE_DIR "code/game/vehicles/airtight"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/js"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/DB ban"
#define FILE_DIR "code/modules/admin/permissionverbs"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/awaymissions"
#define FILE_DIR "code/modules/awaymissions/maploader"
#define FILE_DIR "code/modules/client"
#define FILE_DIR "code/modules/clothing"
#define FILE_DIR "code/modules/clothing/glasses"
#define FILE_DIR "code/modules/clothing/gloves"
#define FILE_DIR "code/modules/clothing/head"
#define FILE_DIR "code/modules/clothing/masks"
#define FILE_DIR "code/modules/clothing/shoes"
#define FILE_DIR "code/modules/clothing/spacesuits"
#define FILE_DIR "code/modules/clothing/suits"
#define FILE_DIR "code/modules/clothing/under"
#define FILE_DIR "code/modules/clothing/under/jobs"
#define FILE_DIR "code/modules/critters"
#define FILE_DIR "code/modules/critters/hivebots"
#define FILE_DIR "code/modules/detectivework"
#define FILE_DIR "code/modules/flufftext"
#define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/library"
#define FILE_DIR "code/modules/liquid"
#define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/blob"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
#define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/pai"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/simple_animal"
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/paperwork"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/projectiles"
#define FILE_DIR "code/modules/projectiles/ammunition"
#define FILE_DIR "code/modules/projectiles/guns"
#define FILE_DIR "code/modules/projectiles/guns/energy"
#define FILE_DIR "code/modules/projectiles/guns/projectile"
#define FILE_DIR "code/modules/projectiles/projectile"
#define FILE_DIR "code/modules/reagents"
#define FILE_DIR "code/modules/reagents/reagent_containers"
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
#define FILE_DIR "code/modules/recycling"
#define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/scripting"
#define FILE_DIR "code/modules/scripting/AST"
#define FILE_DIR "code/modules/scripting/AST/Operators"
#define FILE_DIR "code/modules/scripting/Implementations"
#define FILE_DIR "code/modules/scripting/Interpreter"
#define FILE_DIR "code/modules/scripting/Parser"
#define FILE_DIR "code/modules/scripting/Scanner"
#define FILE_DIR "code/modules/security levels"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/beast"
#define FILE_DIR "code/unused/computer2"
#define FILE_DIR "code/unused/disease2"
#define FILE_DIR "code/unused/gamemodes"
#define FILE_DIR "code/unused/hivebot"
#define FILE_DIR "code/unused/mining"
#define FILE_DIR "code/unused/optics"
#define FILE_DIR "code/unused/pda2"
#define FILE_DIR "code/unused/powerarmor"
#define FILE_DIR "code/unused/spacecraft"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/carn"
#define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vehicles"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "tools"
#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -617,7 +396,6 @@
#include "code\game\objects\effects\misc.dm"
#include "code\game\objects\effects\overlays.dm"
#include "code\game\objects\effects\portals.dm"
#include "code\game\objects\effects\signs.dm"
#include "code\game\objects\effects\step_triggers.dm"
#include "code\game\objects\effects\decals\cleanable.dm"
#include "code\game\objects\effects\decals\contraband.dm"
@@ -763,6 +541,7 @@
#include "code\game\objects\structures\musician.dm"
#include "code\game\objects\structures\noticeboard.dm"
#include "code\game\objects\structures\safe.dm"
#include "code\game\objects\structures\signs.dm"
#include "code\game\objects\structures\tables_racks.dm"
#include "code\game\objects\structures\tank_dispenser.dm"
#include "code\game\objects\structures\target_stake.dm"
@@ -1110,6 +889,7 @@
#include "code\modules\mob\living\simple_animal\clown.dm"
#include "code\modules\mob\living\simple_animal\constructs.dm"
#include "code\modules\mob\living\simple_animal\corpse.dm"
#include "code\modules\mob\living\simple_animal\ductape.dm"
#include "code\modules\mob\living\simple_animal\parrot.dm"
#include "code\modules\mob\living\simple_animal\shade.dm"
#include "code\modules\mob\living\simple_animal\simple_animal.dm"