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Maybe keep mobs from not getting removed from the mob lists properly.
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@@ -182,8 +182,8 @@
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else if(istype(thisturf, /turf/unsimulated/wall))
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continue
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turfs += thisturf
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var/turf/target_turf = pick(turfs)
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var/turf/target_turf = safepick(turfs)
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if(!target_turf) return
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//MUH 6 QUADRILLION WINDOWS
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//rampage along a path to get to it, in the blink of an eye
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var/turf/next_turf = get_step_towards(src, target_turf)
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