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A little bit more away mission work. It should technically be playable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4663 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -168,4 +168,6 @@
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else
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else
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teleatom.visible_message("\red <B>The [teleatom] bounces off of the portal!</B>")
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teleatom.visible_message("\red <B>The [teleatom] bounces off of the portal!</B>")
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return 0
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return 0
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if(destination.z > 7)
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return 0
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return 1
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return 1
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@@ -51,7 +51,7 @@ datum/objective/assassinate
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check_completion()
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check_completion()
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if(target && target.current)
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if(target && target.current)
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if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current)) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
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if(target.current.stat == DEAD || issilicon(target.current) || isbrain(target.current) || target.current.z > 7) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
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return 1
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return 1
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return 0
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return 0
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return 1
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return 1
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@@ -66,7 +66,7 @@
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var/turf/T = get_turf(R)
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var/turf/T = get_turf(R)
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if (!T)
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if (!T)
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continue
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continue
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if(T.z == 2)
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if(T.z == 2 || T.z > 7)
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continue
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continue
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var/tmpname = T.loc.name
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var/tmpname = T.loc.name
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if(areaindex[tmpname])
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if(areaindex[tmpname])
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