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https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Little improvement to debug messages.
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@@ -73,7 +73,7 @@ var/list/grillePool
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if (/obj/item/weapon/shard)
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if (/obj/item/weapon/shard)
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if (isnull(shardPool))
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if (isnull(shardPool))
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#if DEBUG_OBJECT_POOL
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#if DEBUG_OBJECT_POOL
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world << "New proc has been called (/obj/item/weapon/shard)."
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world << "DEBUG_OBJECT_POOL: New proc has been called (/obj/item/weapon/shard)."
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#endif
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#endif
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return new /obj/item/weapon/shard()
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return new /obj/item/weapon/shard()
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@@ -85,7 +85,7 @@ var/list/grillePool
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if (/obj/item/weapon/shard/plasma)
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if (/obj/item/weapon/shard/plasma)
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if (isnull(plasmaShardPool))
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if (isnull(plasmaShardPool))
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#if DEBUG_OBJECT_POOL
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#if DEBUG_OBJECT_POOL
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world << "New proc has been called (obj/item/weapon/shard/plasma)."
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world << "DEBUG_OBJECT_POOL: New proc has been called (obj/item/weapon/shard/plasma)."
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#endif
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#endif
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return new /obj/item/weapon/shard/plasma()
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return new /obj/item/weapon/shard/plasma()
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@@ -97,7 +97,7 @@ var/list/grillePool
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if (/obj/structure/grille)
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if (/obj/structure/grille)
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if (isnull(grillePool))
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if (isnull(grillePool))
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#if DEBUG_OBJECT_POOL
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#if DEBUG_OBJECT_POOL
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world << "New proc has been called (/obj/structure/grille)."
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world << "DEBUG_OBJECT_POOL: New proc has been called (/obj/structure/grille)."
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#endif
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#endif
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return new /obj/structure/grille()
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return new /obj/structure/grille()
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@@ -117,7 +117,7 @@ var/list/grillePool
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if (/obj/item/weapon/shard)
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if (/obj/item/weapon/shard)
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if (isnull(shardPool))
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if (isnull(shardPool))
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#if DEBUG_OBJECT_POOL
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#if DEBUG_OBJECT_POOL
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world << "Shard pool is empty, recreating list."
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world << "DEBUG_OBJECT_POOL: Shard pool is empty, recreating list."
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#endif
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#endif
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shardPool = new /list()
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shardPool = new /list()
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@@ -129,7 +129,7 @@ var/list/grillePool
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if (/obj/item/weapon/shard/plasma)
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if (/obj/item/weapon/shard/plasma)
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if (isnull(plasmaShardPool))
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if (isnull(plasmaShardPool))
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#if DEBUG_OBJECT_POOL
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#if DEBUG_OBJECT_POOL
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world << "Plasma shard pool is empty, recreating list."
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world << "DEBUG_OBJECT_POOL: Plasma shard pool is empty, recreating list."
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#endif
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#endif
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plasmaShardPool = new /list()
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plasmaShardPool = new /list()
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@@ -141,7 +141,7 @@ var/list/grillePool
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if (/obj/structure/grille)
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if (/obj/structure/grille)
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if (isnull(grillePool))
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if (isnull(grillePool))
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#if DEBUG_OBJECT_POOL
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#if DEBUG_OBJECT_POOL
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world << "Grille pool is empty, recreating list."
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world << "DEBUG_OBJECT_POOL: Grille pool is empty, recreating list."
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#endif
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#endif
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grillePool = new /list()
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grillePool = new /list()
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