- Added the 'splash' and 'kaboom' verbs to 'debug verbs'.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4587 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-08-30 12:48:28 +00:00
parent 262f1ea7d0
commit 8c05f450aa
4 changed files with 10 additions and 6 deletions

View File

@@ -1,8 +1,7 @@
/* - uncomment this to test it out!
/mob/verb/kaboom()
/client/proc/kaboom()
var/power = input(src, "power?", "power?") as num
var/turf/T = get_turf(src)
explosion_rec(T, power) */
var/turf/T = get_turf(src.mob)
explosion_rec(T, power)
/obj
var/explosion_resistance

View File

@@ -142,6 +142,8 @@ var/intercom_range_display_status = 0
src.verbs += /client/proc/startSinglo
src.verbs += /client/proc/ticklag //allows you to set the ticklag.
src.verbs += /client/proc/cmd_admin_grantfullaccess
src.verbs += /client/proc/kaboom
src.verbs += /client/proc/splash
//src.verbs += /client/proc/cmd_admin_rejuvenate
feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -28,11 +28,11 @@ datum/puddle/Del()
del(O)
..()
mob/verb/splash()
client/proc/splash()
var/volume = input("Volume?","Volume?", 0 ) as num
if(!isnum(volume)) return
if(volume <= LIQUID_TRANSFER_THRESHOLD) return
var/turf/T = get_turf(src)
var/turf/T = get_turf(src.mob)
if(!isturf(T)) return
trigger_splash(T, volume)

View File

@@ -111,6 +111,7 @@
#define FILE_DIR "code/modules/flufftext"
#define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/library"
#define FILE_DIR "code/modules/liquid"
#define FILE_DIR "code/modules/maps"
#define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mob"
@@ -203,6 +204,7 @@
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
@@ -891,6 +893,7 @@
#include "code\modules\library\lib_items.dm"
#include "code\modules\library\lib_machines.dm"
#include "code\modules\library\lib_readme.dm"
#include "code\modules\liquid\splash_simulation.dm"
#include "code\modules\maps\dmm_suite.dm"
#include "code\modules\maps\randomZlevel.dm"
#include "code\modules\maps\reader.dm"