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-Made all contructs children of /mob/living/simple_animal/construct and changed the type paths as needed
-Now when examining someone you can tell if their brain is missing, and it doesn't give the 'catatonic' part (Because the player is in a different mob and it's kind of misleading) -Committed Lugar223's patch for the temperature gun, preventing the window from re-opening as it heats up/cools down Fixes Issue 900 -Fixed the issue where dead players could use pAI carts if they left the window open Fixes Issue 967 -Changed how the Destructive Analyzer handles sheets, now it will only deconstruct 1 sheet out of the stack at a time. Also found a bug where it would destroy its own components, so that is fixed as well. Fixes Issue 989 -Secborgs can no longer put their stun baton or energy gun in rechargers, added a check for /mob/living/silicon Fixes Issue 972 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4807 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -35,8 +35,9 @@
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Target output temperature: <A href='?src=\ref[src];temp=-100'>-</A> <A href='?src=\ref[src];temp=-10'>-</A> <A href='?src=\ref[src];temp=-1'>-</A> [current_temperature] <A href='?src=\ref[src];temp=1'>+</A> <A href='?src=\ref[src];temp=10'>+</A> <A href='?src=\ref[src];temp=100'>+</A><BR>
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"}
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user << browse(dat, "window=freezegun;size=450x300")
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onclose(user, "freezegun")
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user << browse(dat, "window=freezegun;size=450x300;can_resize=1;can_close=1;can_minimize=1")
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onclose(user, "window=freezegun", src)
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Topic(href, href_list)
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@@ -44,6 +45,9 @@
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return
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usr.machine = src
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src.add_fingerprint(usr)
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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if(amount > 0)
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@@ -73,6 +77,4 @@
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temperature += 10
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else
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temperature = current_temperature
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if(istype(src.loc, /mob))
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attack_self(src.loc)
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return
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