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Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.
Runes are now dispelled with the null rod, not the bible. Chaplains can no longer self heal with the bible. Simple animals can now attack mechas and critters Constructs no longer take extra damage from bibles. Fueltanks now explode when shot by lasers or bullets. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -116,3 +116,13 @@ Contains the procs that control attacking critters
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if(prob(25))
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src.Die()
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return
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attack_animal(mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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TakeDamage(damage)
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return
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