diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index 944df644d55..44c9a0c3295 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -720,17 +720,21 @@ var/global/floorIsLava = 0
if(check_rights(R_ADMIN,0))
dat += {"
Admin Secrets
+
+ Show Crew Manifest
+ Show Game Mode
+ Show current traitors and objectives
+
+ List DNA (Blood)
+ List Fingerprints
Remove all bombs currently in existence
Bombing List
- Show current traitors and objectives
Show last [length(lastsignalers)] signalers
- Show last [length(lawchanges)] law changes
+
Show AI Laws
- Show Game Mode
- Show Crew Manifest
- List DNA (Blood)
- List Fingerprints
+ Show last [length(lawchanges)] law changes
+
"}
@@ -738,71 +742,76 @@ var/global/floorIsLava = 0
dat += {"
'Random' Events
- Toggle station artificial gravity
Spawn a wave of meteors (aka lagocolyptic shower)
Spawn a wave of meteors with no warning
+ Toggle station artificial gravity
Spawn a gravitational anomaly (aka lagitational anomolag)
Spawn wormholes
+ Spawn an Immovable Rod
+ Trigger an Organic Debris Field
+
Spawn a blob cluster
Spawn a blob conglomerate
Trigger an Alien infestation
Spawn an Alien silently
Trigger a Spider infestation
Spawn a hostile creature infestation
- Send in a strike team
Trigger a Carp migration
- Irradiate the station
- Trigger a Prison Break
- Trigger a Virus Outbreak
- Spawn an Immovable Rod
- Trigger an Organic Debris Field
- Toggle a "lights out" event
- Cause the crew to hallucinate
- Spawn an Ion Storm
+ Trigger mobs of your choice appearing out of thin air
+
Spawn Space-Vines
+ Irradiate the station
+ Trigger a Virus Outbreak
+ Cause the crew to hallucinate
+
+ Toggle a "lights out" event
+ Trigger a Prison Break
+ Spawn an Ion Storm
Trigger a communication blackout
Trigger a wave of PDA spams
- Trigger mobs of your choice appearing out of thin air
+
Fun Secrets
[ticker&&ticker.hardcore_mode ? "Disable" : "Enable"] hardcore mode (makes starvation kill!)
- Remove 'internal' clothing
- Remove ALL clothing
- Turn all humans into monkeys
- Remove firesuits, grilles, and pods
+ Triple AI mode (needs to be used in the lobby)
+ Egalitarian Station Mode
+
Make all areas powered
Make all areas unpowered
Power all SMES
Break the station's link with Central Command
Make the station linked with Central Command
- Toggle Prison Shuttle Status(Use with S/R)
- Send Prison Shuttle
- Return Prison Shuttle
- Warp all Players to Prison
- Triple AI mode (needs to be used in the lobby)
- Everyone is the traitor
- There can be only one!
- Ghost Mode
- Make all players retarded
- Make all items look like guns
- Distribute experimental guns to the crew
- Japanese Animes Mode
- Egalitarian Station Mode
- Move Alien Dinghy
Break all lights
Fix all lights
- Unleash THE BEES onto the crew
- The floor is lava! (DANGEROUS: extremely lame)
+
Toggle Nar-Sie's behaviour
+
Trigger a fake alert
Adds in some Micheal Bay to the shift without major destruction
+
+ Send in a strike team
+ Create a turret
+
+ Everyone is the traitor
+ There can be only one!
+ Distribute experimental guns to the crew
+ Ghost Mode
+ Turn all humans into monkeys
+
+ Remove ALL clothing
+ Make all players retarded
+ Make all items look like guns
+ Japanese Animes Mode
+
+ Unleash THE BEES onto the crew
+ The floor is lava! (DANGEROUS: extremely lame)
+
Turn every players into Bomberman
Make Bomberman Bombs actually hurt players
Make Bomberman Bombs actually destroy stuff
Make Bomberman Bombs harmless to players(default)
Make Bomberman Bombs harmless to the environnement(default)
- Create a turret
Final Solutions
(Warning, these will end the round!)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 854d976fbb1..ea706962100 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -2460,30 +2460,11 @@
return
switch(href_list["secretsfun"])
- if("sec_clothes")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SC")
- for(var/obj/item/clothing/under/O in world)
- del(O)
if("sec_all_clothes")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SAC")
for(var/obj/item/clothing/O in world)
del(O)
- if("sec_classic1")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","SC1")
- for(var/obj/item/clothing/suit/fire/O in world)
- del(O)
- for(var/obj/structure/grille/O in world)
- del(O)
-/* for(var/obj/machinery/vehicle/pod/O in world)
- for(var/mob/M in src)
- M.forceMove(src.loc)
- if (M.client)
- M.client.perspective = MOB_PERSPECTIVE
- M.client.eye = M
- del(O)*/
if("monkey")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","M")
@@ -2594,76 +2575,6 @@
log_admin("[key_name(usr)] created a link with central command", 1)
message_admins("[key_name_admin(usr)] created a link with central command", 1)
link_to_centcomm()
- if("activateprison")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","AP")
- to_chat(world, "Transit signature detected.")
- to_chat(world, "Incoming shuttle.")
- /*
- var/A = locate(/area/shuttle_prison)
- for(var/atom/movable/AM as mob|obj in A)
- AM.z = 1
- AM.Move()
- */
- message_admins("[key_name_admin(usr)] sent the prison shuttle to the station.", 1)
- if("deactivateprison")
- /*
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","DP")
- var/A = locate(/area/shuttle_prison)
- for(var/atom/movable/AM as mob|obj in A)
- AM.z = map.zCentcomm
- AM.Move()
- */
- message_admins("[key_name_admin(usr)] sent the prison shuttle back.", 1)
- if("toggleprisonstatus")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","TPS")
- for(var/obj/machinery/computer/prison_shuttle/PS in machines)
- PS.allowedtocall = !(PS.allowedtocall)
- message_admins("[key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1)
- if ("prisonwarp")
- if (!ticker)
- alert("The game hasn't started yet!", null, null, null, null, null)
- return
-
- feedback_inc("admin_secrets_fun_used", 1)
-
- feedback_add_details("admin_secrets_fun_used", "PW")
-
- message_admins("[key_name_admin(usr)] teleported all players to the prison station.", 1)
-
- var/security
-
- for (var/mob/living/carbon/human/H in mob_list)
- if (H)
- if (H in prisonwarped) // don't warp them if they aren't ready or are already there
- continue
-
- security = FALSE
-
- H.Paralyse(5)
-
- var/obj/item/weapon/card/id/id = H.get_id_card()
-
- if(id)
- if (access_security in id.access)
- security = TRUE
-
- if (!security)
- // strip their stuff before they teleport into a cell :downs:
- for (var/obj/item/I in H.get_all_slots())
- H.drop_from_inventory(I)
-
- H.forceMove(pick(prisonwarp)) // teleport person to cell
-
- H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prisoner(H), slot_w_uniform)
-
- H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
- else
- H.forceMove(pick(prisonsecuritywarp)) // teleport security person
-
- prisonwarped += H
if("traitor_all")
if(!ticker)
alert("The game hasn't started yet!")
@@ -2716,12 +2627,6 @@
message_admins("[key_name_admin(usr)] moved the centcom ferry", 1)
log_admin("[key_name(usr)] moved the centcom ferry")
- if("movealienship")
- feedback_inc("admin_secrets_fun_used",1)
- feedback_add_details("admin_secrets_fun_used","ShX")
- move_alien_ship()
- message_admins("[key_name_admin(usr)] moved the alien dinghy", 1)
- log_admin("[key_name(usr)] moved the alien dinghy")
if("togglebombcap")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","BC")