diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 944df644d55..44c9a0c3295 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -720,17 +720,21 @@ var/global/floorIsLava = 0 if(check_rights(R_ADMIN,0)) dat += {" Admin Secrets
+

+ Show Crew Manifest
+ Show Game Mode
+ Show current traitors and objectives
+
+ List DNA (Blood)
+ List Fingerprints

Remove all bombs currently in existence
Bombing List
- Show current traitors and objectives
Show last [length(lastsignalers)] signalers
- Show last [length(lawchanges)] law changes
+
Show AI Laws
- Show Game Mode
- Show Crew Manifest
- List DNA (Blood)
- List Fingerprints

+ Show last [length(lawchanges)] law changes
+

"} @@ -738,71 +742,76 @@ var/global/floorIsLava = 0 dat += {" 'Random' Events

- Toggle station artificial gravity
Spawn a wave of meteors (aka lagocolyptic shower)
Spawn a wave of meteors with no warning
+ Toggle station artificial gravity
Spawn a gravitational anomaly (aka lagitational anomolag)
Spawn wormholes
+ Spawn an Immovable Rod
+ Trigger an Organic Debris Field
+
Spawn a blob cluster
Spawn a blob conglomerate
Trigger an Alien infestation
Spawn an Alien silently
Trigger a Spider infestation
Spawn a hostile creature infestation
- Send in a strike team
Trigger a Carp migration
- Irradiate the station
- Trigger a Prison Break
- Trigger a Virus Outbreak
- Spawn an Immovable Rod
- Trigger an Organic Debris Field
- Toggle a "lights out" event
- Cause the crew to hallucinate
- Spawn an Ion Storm
+ Trigger mobs of your choice appearing out of thin air
+
Spawn Space-Vines
+ Irradiate the station
+ Trigger a Virus Outbreak
+ Cause the crew to hallucinate
+
+ Toggle a "lights out" event
+ Trigger a Prison Break
+ Spawn an Ion Storm
Trigger a communication blackout
Trigger a wave of PDA spams
- Trigger mobs of your choice appearing out of thin air
+
Fun Secrets

[ticker&&ticker.hardcore_mode ? "Disable" : "Enable"] hardcore mode (makes starvation kill!)
- Remove 'internal' clothing
- Remove ALL clothing
- Turn all humans into monkeys
- Remove firesuits, grilles, and pods
+ Triple AI mode (needs to be used in the lobby)
+ Egalitarian Station Mode
+
Make all areas powered
Make all areas unpowered
Power all SMES
Break the station's link with Central Command
Make the station linked with Central Command
- Toggle Prison Shuttle Status(Use with S/R)
- Send Prison Shuttle
- Return Prison Shuttle
- Warp all Players to Prison
- Triple AI mode (needs to be used in the lobby)
- Everyone is the traitor
- There can be only one!
- Ghost Mode
- Make all players retarded
- Make all items look like guns
- Distribute experimental guns to the crew
- Japanese Animes Mode
- Egalitarian Station Mode
- Move Alien Dinghy
Break all lights
Fix all lights
- Unleash THE BEES onto the crew
- The floor is lava! (DANGEROUS: extremely lame)
+
Toggle Nar-Sie's behaviour
+
Trigger a fake alert
Adds in some Micheal Bay to the shift without major destruction
+
+ Send in a strike team
+ Create a turret
+
+ Everyone is the traitor
+ There can be only one!
+ Distribute experimental guns to the crew
+ Ghost Mode
+ Turn all humans into monkeys
+
+ Remove ALL clothing
+ Make all players retarded
+ Make all items look like guns
+ Japanese Animes Mode
+
+ Unleash THE BEES onto the crew
+ The floor is lava! (DANGEROUS: extremely lame)
+
Turn every players into Bomberman
Make Bomberman Bombs actually hurt players
Make Bomberman Bombs actually destroy stuff
Make Bomberman Bombs harmless to players(default)
Make Bomberman Bombs harmless to the environnement(default)
- Create a turret

Final Solutions
(Warning, these will end the round!)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 854d976fbb1..ea706962100 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2460,30 +2460,11 @@ return switch(href_list["secretsfun"]) - if("sec_clothes") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","SC") - for(var/obj/item/clothing/under/O in world) - del(O) if("sec_all_clothes") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SAC") for(var/obj/item/clothing/O in world) del(O) - if("sec_classic1") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","SC1") - for(var/obj/item/clothing/suit/fire/O in world) - del(O) - for(var/obj/structure/grille/O in world) - del(O) -/* for(var/obj/machinery/vehicle/pod/O in world) - for(var/mob/M in src) - M.forceMove(src.loc) - if (M.client) - M.client.perspective = MOB_PERSPECTIVE - M.client.eye = M - del(O)*/ if("monkey") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","M") @@ -2594,76 +2575,6 @@ log_admin("[key_name(usr)] created a link with central command", 1) message_admins("[key_name_admin(usr)] created a link with central command", 1) link_to_centcomm() - if("activateprison") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","AP") - to_chat(world, "Transit signature detected.") - to_chat(world, "Incoming shuttle.") - /* - var/A = locate(/area/shuttle_prison) - for(var/atom/movable/AM as mob|obj in A) - AM.z = 1 - AM.Move() - */ - message_admins("[key_name_admin(usr)] sent the prison shuttle to the station.", 1) - if("deactivateprison") - /* - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","DP") - var/A = locate(/area/shuttle_prison) - for(var/atom/movable/AM as mob|obj in A) - AM.z = map.zCentcomm - AM.Move() - */ - message_admins("[key_name_admin(usr)] sent the prison shuttle back.", 1) - if("toggleprisonstatus") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","TPS") - for(var/obj/machinery/computer/prison_shuttle/PS in machines) - PS.allowedtocall = !(PS.allowedtocall) - message_admins("[key_name_admin(usr)] toggled status of prison shuttle to [PS.allowedtocall].", 1) - if ("prisonwarp") - if (!ticker) - alert("The game hasn't started yet!", null, null, null, null, null) - return - - feedback_inc("admin_secrets_fun_used", 1) - - feedback_add_details("admin_secrets_fun_used", "PW") - - message_admins("[key_name_admin(usr)] teleported all players to the prison station.", 1) - - var/security - - for (var/mob/living/carbon/human/H in mob_list) - if (H) - if (H in prisonwarped) // don't warp them if they aren't ready or are already there - continue - - security = FALSE - - H.Paralyse(5) - - var/obj/item/weapon/card/id/id = H.get_id_card() - - if(id) - if (access_security in id.access) - security = TRUE - - if (!security) - // strip their stuff before they teleport into a cell :downs: - for (var/obj/item/I in H.get_all_slots()) - H.drop_from_inventory(I) - - H.forceMove(pick(prisonwarp)) // teleport person to cell - - H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prisoner(H), slot_w_uniform) - - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes) - else - H.forceMove(pick(prisonsecuritywarp)) // teleport security person - - prisonwarped += H if("traitor_all") if(!ticker) alert("The game hasn't started yet!") @@ -2716,12 +2627,6 @@ message_admins("[key_name_admin(usr)] moved the centcom ferry", 1) log_admin("[key_name(usr)] moved the centcom ferry") - if("movealienship") - feedback_inc("admin_secrets_fun_used",1) - feedback_add_details("admin_secrets_fun_used","ShX") - move_alien_ship() - message_admins("[key_name_admin(usr)] moved the alien dinghy", 1) - log_admin("[key_name(usr)] moved the alien dinghy") if("togglebombcap") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","BC")