-Re-added the sound effect that Robots made when brought to life.

-Made the alien damage multiplier not heal them better.
-Strongly nerfed the amount of burn damage aliens healed naturally (not on weeds)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4873 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-10-14 06:49:15 +00:00
parent eae0178138
commit 9047fbee05
3 changed files with 9 additions and 12 deletions

View File

@@ -35,11 +35,10 @@
return
/mob/living/carbon/alien/adjustFireLoss(amount) // Weak to Fire
..(amount * 1.5)
return
/mob/living/carbon/alien/adjustBruteLoss(amount) // Strong against melee weapons
..(amount * 0.5)
if(amount > 0)
..(amount * 1.5)
else
..(amount)
return
/mob/living/carbon/alien/proc/getPlasma()
@@ -115,12 +114,8 @@
/mob/living/carbon/alien/proc/handle_mutations_and_radiation()
if(getFireLoss())
if((COLD_RESISTANCE in mutations) || prob(50))
switch(getFireLoss())
if(1 to 50)
adjustFireLoss(-1)
if(51 to 100)
adjustFireLoss(-5)
if((COLD_RESISTANCE in mutations) || prob(5))
adjustFireLoss(-1)
// Aliens love radiation nom nom nom
if (radiation)

View File

@@ -170,7 +170,7 @@
proc/handle_mutations_and_radiation()
if(getFireLoss())
if((COLD_RESISTANCE in mutations) || (prob(1) && prob(75)))
if((COLD_RESISTANCE in mutations) || (prob(1)))
heal_organ_damage(0,1)
// Make nanoregen heal youu, -3 all damage types

View File

@@ -65,6 +65,8 @@
updatename("Default")
updateicon()
playsound(src, 'sound/voice/liveagain.ogg', 75, 1)
if(!cell)
cell = new /obj/item/weapon/cell(src)
cell.maxcharge = 7500