@@ -663,10 +663,11 @@ Pressure: [env.return_pressure()]"}
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"blue wizard",
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"red wizard",
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"marisa wizard",
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"emergency rescue team",
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"emergency response team",
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"nanotrasen representative",
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"nanotrasen officer",
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"nanotrasen captain",
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"nanotrasen supreme commander",
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"Bomberman",
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"Bomberman(arena)",
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)
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@@ -939,7 +940,6 @@ Pressure: [env.return_pressure()]"}
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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if("nanotrasen captain")
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M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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@@ -964,7 +964,32 @@ Pressure: [env.return_pressure()]"}
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W.registered_name = M.real_name
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M.equip_if_possible(W, slot_wear_id)
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if("emergency rescue team")
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if("nanotrasen supreme commander")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/centcom(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_ears)
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M.equip_to_slot_or_del(new /obj/item/clothing/head/centhat(M), slot_head)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/centcomm(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/laser/captain(M), slot_belt)
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var/obj/item/device/pda/heads/pda = new(M)
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pda.owner = M.real_name
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pda.ownjob = "Nanotrasen Supreme Commander"
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pda.name = "PDA-[M.real_name] ([pda.ownjob])"
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M.equip_to_slot_or_del(pda, slot_r_store)
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var/obj/item/weapon/card/id/admin/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Nanotrasen Supreme Commander"
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W.registered_name = M.real_name
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M.equip_to_slot_or_del(W, slot_wear_id)
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if("emergency response team")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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@@ -10,6 +10,17 @@
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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species_fit = list(VOX_SHAPED)
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/obj/item/clothing/gloves/centcom
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desc = "Regal green gloves, with a nice gold trim. Lordy."
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name = "nanotrasen leader's gloves"
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icon_state = "centcom"
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item_state = "centcom"
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siemens_coefficient = 0
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_color = "centcom"
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heat_conductivity = SPACESUIT_HEAT_CONDUCTIVITY
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pressure_resistance = 200 * ONE_ATMOSPHERE
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max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/gloves/cyborg
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desc = "beep boop borp"
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name = "cyborg gloves"
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||||
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||||
@@ -20,7 +20,7 @@
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w_class = W_CLASS_LARGE
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = FPRINT
|
||||
flags = FPRINT | ONESIZEFITSALL
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pressure_resistance = 200 * ONE_ATMOSPHERE
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_storage, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_nitrogen)
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@@ -28,3 +28,25 @@
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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siemens_coefficient = 0.7
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heat_conductivity = SPACESUIT_HEAT_CONDUCTIVITY
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||||
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||||
/obj/item/clothing/suit/armor/captain/old
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icon_state = "oldcaparmor"
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||||
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/obj/item/clothing/suit/armor/centcomm
|
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name = "Cent. Com. armor"
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desc = "This bulky armor is the property of Nanotrasen's supreme leader. Witness and behold!"
|
||||
icon_state = "centcom"
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item_state = "centcom"
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w_class = W_CLASS_LARGE
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = FPRINT | ONESIZEFITSALL | PLASMAGUARD
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body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_storage, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_nitrogen)
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armor = list(melee = 65, bullet = 55, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 60)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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||||
heat_conductivity = SPACESUIT_HEAT_CONDUCTIVITY
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siemens_coefficient = 0
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||||
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||||
/obj/item/clothing/suit/armor/centcomm/old
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||||
icon_state = "oldcentcom"
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||||
|
||||
@@ -213,18 +213,6 @@
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||||
|
||||
//All of the armor below is mostly unused
|
||||
|
||||
|
||||
/obj/item/clothing/suit/armor/centcomm
|
||||
name = "Cent. Com. armor"
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||||
desc = "A suit that protects against some damage."
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||||
icon_state = "centcom"
|
||||
item_state = "centcom"
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||||
w_class = W_CLASS_LARGE//bulky item
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||||
body_parts_covered = ARMS|LEGS|FULL_TORSO|FEET|HANDS
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_nitrogen)
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||||
heat_conductivity = SPACESUIT_HEAT_CONDUCTIVITY
|
||||
siemens_coefficient = 0
|
||||
|
||||
/obj/item/clothing/suit/armor/heavy
|
||||
name = "heavy armor"
|
||||
desc = "A heavily armored suit that protects against moderate damage."
|
||||
|
||||
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Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 135 KiB |