mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
-Got rid of a redundant del() in the PANDEMIC. Fixes Issue 1116.
-Added a new symptom. Voice Change will randomly change the voice of the affected mob. It isn't obtainable by Mutagen and I'll likely put it in the virus crate when I have more dangerous viruses. -Added two new symptom procs. Start() will be called once and it'll be called when the advance disease processes. Allows you to setup stuff for your symptom. End() will be called before the disease is deleted. -Diseases that spread by blood won't spread by contact anymore. You will need to directly inject someone to get them to catch the disease. -Put a limit on shivering and fevers. -Added a specialvoice variable. You can use SetSpecialVoice() to set a special voice that the player will say instead. To unset it, use UnsetSpecialVoice(). GetSpecialVoice() will return the player's special voice value. -Added two DEFINEs for the limit which is how much a human can take before taking burn damage from heat or coldness. -Some symptom value changes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5136 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -10,7 +10,7 @@
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*/
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//Returns a list in plain english as a string
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/proc/english_list(var/list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "," )
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/proc/english_list(var/list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
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var/total = input.len
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if (!total)
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return "[nothing_text]"
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@@ -103,7 +103,7 @@ var/list/diseases = typesof(/datum/disease) - /datum/disease
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if(force_spread)
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how_spread = force_spread
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if(how_spread == SPECIAL || how_spread == NON_CONTAGIOUS)//does not spread
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if(how_spread == SPECIAL || how_spread == NON_CONTAGIOUS || how_spread == BLOOD)//does not spread
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return
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if(stage < contagious_period) //the disease is not contagious at this stage
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@@ -39,6 +39,7 @@ var/list/advance_cures = list(
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var/list/symptoms = list() // The symptoms of the disease.
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var/id = ""
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var/processing = 0
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/*
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@@ -70,10 +71,22 @@ var/list/advance_cures = list(
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..(process, D)
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return
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/datum/disease/advance/Del()
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if(processing)
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for(var/datum/symptom/S in symptoms)
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S.End(src)
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..()
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// Randomly pick a symptom to activate.
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/datum/disease/advance/stage_act()
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..()
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if(symptoms && symptoms.len)
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if(!processing)
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processing = 1
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for(var/datum/symptom/S in symptoms)
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S.Start(src)
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for(var/datum/symptom/S in symptoms)
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S.Activate(src)
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else
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@@ -392,6 +405,8 @@ var/list/advance_cures = list(
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AD.Refresh()
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for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
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if(H.z != 1)
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continue
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if(!H.has_disease(D))
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H.contract_disease(D, 1)
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break
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@@ -21,7 +21,7 @@ BONUS
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stealth = -1
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resistance = 3
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stage_speed = 1
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transmittable = 1
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transmittable = 2
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level = 1
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/datum/symptom/cough/Activate(var/datum/disease/advance/A)
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@@ -21,7 +21,7 @@ Bonus
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stealth = 0
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resistance = 3
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stage_speed = 3
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transmittable = 1
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transmittable = 2
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level = 2
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/datum/symptom/fever/Activate(var/datum/disease/advance/A)
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@@ -29,6 +29,7 @@ Bonus
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/carbon/M = A.affected_mob
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M << "<span class='notice'>[pick("You feel hot.", "You feel like you're burning.")]</span>"
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M.bodytemperature += 20 * A.stage
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if(M.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT)
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M.bodytemperature = min(M.bodytemperature + (20 * A.stage), BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
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return
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@@ -21,7 +21,7 @@ Bonus
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stealth = 0
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resistance = 2
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stage_speed = 2
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transmittable = 1
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transmittable = 2
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level = 2
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/datum/symptom/shivering/Activate(var/datum/disease/advance/A)
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@@ -29,6 +29,7 @@ Bonus
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/carbon/M = A.affected_mob
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M << "<span class='notice'>[pick("You feel cold.", "You start shaking from the cold.")]</span>"
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M.bodytemperature -= 20 * A.stage
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if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
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M.bodytemperature = min(M.bodytemperature - (20 * A.stage), BODYTEMP_COLD_DAMAGE_LIMIT + 1)
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return
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@@ -22,7 +22,7 @@ Bonus
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stealth = -2
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resistance = 3
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stage_speed = 0
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transmittable = 3
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transmittable = 4
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level = 1
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/datum/symptom/sneeze/Activate(var/datum/disease/advance/A)
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@@ -25,7 +25,14 @@ var/global/const/SYMPTOM_ACTIVATION_PROB = 3
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return
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CRASH("We couldn't assign an ID!")
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/datum/symptom/proc/Activate(var/mob/living/M, var/stage)
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// Called when processing of the advance disease, which holds this symptom, starts.
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/datum/symptom/proc/Start(var/datum/disease/advance/A)
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return
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// Called when the advance disease is going to be deleted or when the advance disease stops processing.
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/datum/symptom/proc/End(var/datum/disease/advance/A)
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return
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/datum/symptom/proc/Activate(var/datum/disease/advance/A)
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return
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54
code/datums/diseases/advance/symptoms/voice_change.dm
Normal file
54
code/datums/diseases/advance/symptoms/voice_change.dm
Normal file
@@ -0,0 +1,54 @@
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/*
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//////////////////////////////////////
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Voice Change
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Very Very noticable.
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Lowers resistance considerably.
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Decreases stage speed.
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Reduced transmittable.
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Fatal Level.
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Bonus
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Changes the voice of the affected mob. Causing confusion in communication.
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//////////////////////////////////////
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*/
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/datum/symptom/voice_change
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name = "Voice Change"
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stealth = -2
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resistance = -3
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stage_speed = -3
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transmittable = -1
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level = 6
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/datum/symptom/voice_change/Activate(var/datum/disease/advance/A)
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..()
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if(prob(SYMPTOM_ACTIVATION_PROB))
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var/mob/living/carbon/M = A.affected_mob
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switch(A.stage)
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if(1, 2, 3, 4)
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M << "<span class='notice'>[pick("Your throat hurts.", "You clear your throat.")]</span>"
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else
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/random_name = ""
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switch(H.gender)
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if(MALE)
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random_name = (pick(first_names_male))
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else
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random_name = (pick(first_names_female))
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random_name += " [pick(last_names)]"
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H.SetSpecialVoice(random_name)
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return
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/datum/symptom/voice_change/End(var/datum/disease/advance/A)
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..()
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if(ishuman(A.affected_mob))
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var/mob/living/carbon/human/H = A.affected_mob
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H.UnsetSpecialVoice()
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return
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@@ -48,6 +48,7 @@
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var/list/organs = list() //Gets filled up in the constructor (human.dm, New() proc, line 24. I'm sick and tired of missing comments. -Agouri
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var/miming = null //Toggle for the mime's abilities.
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var/special_voice = "" // For changing our voice. Used by a symptom.
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var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
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@@ -494,7 +494,7 @@
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bodytemperature += min((1-thermal_protection) * ((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
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// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
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if(bodytemperature > 360.15)
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if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
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//Body temperature is too hot.
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fire_alert = max(fire_alert, 1)
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switch(bodytemperature)
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@@ -508,7 +508,7 @@
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apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
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fire_alert = max(fire_alert, 2)
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else if(bodytemperature < 260.15)
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else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
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fire_alert = max(fire_alert, 1)
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if(!istype(loc, /obj/machinery/atmospherics/unary/cryo_cell))
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switch(bodytemperature)
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@@ -147,5 +147,19 @@
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return name
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if(mind && mind.changeling && mind.changeling.mimicing)
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return mind.changeling.mimicing
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if(GetSpecialVoice())
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return GetSpecialVoice()
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return real_name
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/mob/living/carbon/human/proc/SetSpecialVoice(var/new_voice)
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if(new_voice)
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special_voice = new_voice
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return
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/mob/living/carbon/human/proc/UnsetSpecialVoice()
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special_voice = ""
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return
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/mob/living/carbon/human/proc/GetSpecialVoice()
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return special_voice
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@@ -509,7 +509,6 @@
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if(D)
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B.name = "[D.name] vaccine bottle"
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B.reagents.add_reagent("vaccine",15,vaccine_type)
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del(D)
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wait = 1
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var/datum/reagents/R = beaker.reagents
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var/datum/reagent/blood/Blood = null
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@@ -39,6 +39,9 @@
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#define BODYTEMP_COOLING_MAX 30 //The maximum number of degrees that your body can cool in 1 tick, when in a cold area.
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#define BODYTEMP_HEATING_MAX 30 //The maximum number of degrees that your body can heat up in 1 tick, when in a hot area.
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#define BODYTEMP_HEAT_DAMAGE_LIMIT 360.15 // The limit the human body can take before it starts taking damage from heat.
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#define BODYTEMP_COLD_DAMAGE_LIMIT 260.15 // The limit the human body can take before it starts taking damage from coldness.
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#define SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-helmet quality headwear. MUST NOT BE 0.
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#define SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE 2.0 //what min_cold_protection_temperature is set to for space-suit quality jumpsuits or suits. MUST NOT BE 0.
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#define FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE 30000 //what max_heat_protection_temperature is set to for firesuit quality headwear. MUST NOT BE 0.
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223
tgstation.dme
223
tgstation.dme
@@ -6,228 +6,6 @@
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// BEGIN_FILE_DIR
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#define FILE_DIR .
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#define FILE_DIR "code"
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#define FILE_DIR "code/__HELPERS"
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#define FILE_DIR "code/ATMOSPHERICS"
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#define FILE_DIR "code/ATMOSPHERICS/components"
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#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
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#define FILE_DIR "code/ATMOSPHERICS/components/unary"
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#define FILE_DIR "code/controllers"
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#define FILE_DIR "code/datums"
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#define FILE_DIR "code/datums/diseases"
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#define FILE_DIR "code/datums/diseases/advance"
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#define FILE_DIR "code/datums/diseases/advance/symptoms"
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#define FILE_DIR "code/datums/helper_datums"
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#define FILE_DIR "code/datums/organs"
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#define FILE_DIR "code/datums/spells"
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#define FILE_DIR "code/defines"
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#define FILE_DIR "code/defines/obj"
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#define FILE_DIR "code/defines/procs"
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#define FILE_DIR "code/FEA"
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#define FILE_DIR "code/game"
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#define FILE_DIR "code/game/area"
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#define FILE_DIR "code/game/gamemodes"
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#define FILE_DIR "code/game/gamemodes/blob"
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#define FILE_DIR "code/game/gamemodes/blob/blobs"
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#define FILE_DIR "code/game/gamemodes/changeling"
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#define FILE_DIR "code/game/gamemodes/cult"
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#define FILE_DIR "code/game/gamemodes/events"
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#define FILE_DIR "code/game/gamemodes/events/holidays"
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#define FILE_DIR "code/game/gamemodes/extended"
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#define FILE_DIR "code/game/gamemodes/malfunction"
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#define FILE_DIR "code/game/gamemodes/meteor"
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#define FILE_DIR "code/game/gamemodes/nuclear"
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#define FILE_DIR "code/game/gamemodes/revolution"
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#define FILE_DIR "code/game/gamemodes/sandbox"
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#define FILE_DIR "code/game/gamemodes/traitor"
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#define FILE_DIR "code/game/gamemodes/wizard"
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#define FILE_DIR "code/game/jobs"
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#define FILE_DIR "code/game/jobs/job"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/camera"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/kitchen"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
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||||
#define FILE_DIR "code/game/machinery/telecomms"
|
||||
#define FILE_DIR "code/game/mecha"
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||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/equipment"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/medical"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/effects"
|
||||
#define FILE_DIR "code/game/objects/effects/decals"
|
||||
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
|
||||
#define FILE_DIR "code/game/objects/effects/spawners"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/devices"
|
||||
#define FILE_DIR "code/game/objects/items/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/items/devices/radio"
|
||||
#define FILE_DIR "code/game/objects/items/robot"
|
||||
#define FILE_DIR "code/game/objects/items/stacks"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/sheets"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/tiles"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/grenades"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/storage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/tanks"
|
||||
#define FILE_DIR "code/game/objects/structures"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
|
||||
#define FILE_DIR "code/game/turfs"
|
||||
#define FILE_DIR "code/game/turfs/simulated"
|
||||
#define FILE_DIR "code/game/turfs/space"
|
||||
#define FILE_DIR "code/game/turfs/unsimulated"
|
||||
#define FILE_DIR "code/game/vehicles"
|
||||
#define FILE_DIR "code/game/vehicles/airtight"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/DB ban"
|
||||
#define FILE_DIR "code/modules/admin/permissionverbs"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/awaymissions"
|
||||
#define FILE_DIR "code/modules/awaymissions/maploader"
|
||||
#define FILE_DIR "code/modules/client"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/gloves"
|
||||
#define FILE_DIR "code/modules/clothing/head"
|
||||
#define FILE_DIR "code/modules/clothing/masks"
|
||||
#define FILE_DIR "code/modules/clothing/shoes"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/under"
|
||||
#define FILE_DIR "code/modules/clothing/under/jobs"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/detectivework"
|
||||
#define FILE_DIR "code/modules/flufftext"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/library"
|
||||
#define FILE_DIR "code/modules/liquid"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/paperwork"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/reagents"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/scripting"
|
||||
#define FILE_DIR "code/modules/scripting/AST"
|
||||
#define FILE_DIR "code/modules/scripting/AST/Operators"
|
||||
#define FILE_DIR "code/modules/scripting/Implementations"
|
||||
#define FILE_DIR "code/modules/scripting/Interpreter"
|
||||
#define FILE_DIR "code/modules/scripting/Parser"
|
||||
#define FILE_DIR "code/modules/scripting/Scanner"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/disease2"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/powerarmor"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/carn"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/flora"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/vehicles"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/hallucinations"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/violin"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -332,6 +110,7 @@
|
||||
#include "code\datums\diseases\advance\symptoms\shivering.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\sneeze.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\symptoms.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\voice_change.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\vomit.dm"
|
||||
#include "code\datums\diseases\advance\symptoms\weight.dm"
|
||||
#include "code\datums\helper_datums\construction_datum.dm"
|
||||
|
||||
Reference in New Issue
Block a user