mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Fixes an issue where areas were set with luminosity = 1. Not sure why the hell I done that and why the hell I never noticed it. Thanks Kor.
Once again, Only crates may be sold on the supply shuttle. Changed adminverb updates to be called by Login if holder.state changes. This is so we don't have to mess around with it elsewhere and we don't have to call it as often. Added some missing verbs to the clearadminverbs proc Fixed a icon reference not using the fullpath (Goddamn stop doing that) Going catatonic makes you fall down All mobs with the resting variable can now unrest (god damn what were you doing). "Lay down / Get up" was renamed to "Rest". Rest now uses src rather than usr (again, wtf) Added some ugly fatty fat hacky code to make admin-ghosted mobs appear braindead rather than catatonic Admin-ghosting (set-observe and set-play) merged into one verb named "Aghost" (short for admin ghost, same convention as asay) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4708 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -274,11 +274,11 @@ area
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if(!src) return
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if(!src) return
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if(light < 0)
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if(light < 0)
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light = 0
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light = 0
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luminosity = 0
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// luminosity = 0
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else
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else
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if(light > lighting_controller.lighting_states)
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if(light > lighting_controller.lighting_states)
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light = lighting_controller.lighting_states
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light = lighting_controller.lighting_states
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luminosity = 1
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// luminosity = 1
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if(lighting_overlay)
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if(lighting_overlay)
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overlays -= lighting_overlay
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overlays -= lighting_overlay
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@@ -231,7 +231,7 @@ var/list/mechtoys = list(
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for(var/atom/movable/MA in shuttle)
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for(var/atom/movable/MA in shuttle)
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if(MA.anchored) continue
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if(MA.anchored) continue
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if(istype(MA,/obj/structure/closet))
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if(istype(MA,/obj/structure/closet/crate))
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points += points_per_crate
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points += points_per_crate
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var/find_slip = 1
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var/find_slip = 1
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@@ -1205,18 +1205,17 @@ var/global/floorIsLava = 0
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if (href_list["adminplayerobservejump"])
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if (href_list["adminplayerobservejump"])
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var/mob/M = locate(href_list["adminplayerobservejump"])
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var/mob/M = locate(href_list["adminplayerobservejump"])
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if(src && src.owner)
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if(src && src.owner)
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var/client/C
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if(istype(src.owner,/client))
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if(istype(src.owner,/client))
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var/client/cl = src.owner
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C = src.owner
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cl.admin_observe()
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sleep(2)
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cl.jumptomob(M)
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else if(ismob(src.owner))
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else if(ismob(src.owner))
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var/mob/MO = src.owner
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var/mob/MO = src.owner
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if(MO.client)
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C = MO.client
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var/client/cl = MO.client
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if(C)
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cl.admin_observe()
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if(state == 1)
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sleep(2)
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C.admin_ghost()
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cl.jumptomob(M)
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sleep(2)
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C.jumptomob(M)
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if (href_list["adminchecklaws"])
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if (href_list["adminchecklaws"])
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if(src && src.owner)
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if(src && src.owner)
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@@ -22,7 +22,7 @@
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holder = new /obj/admins(src)
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holder = new /obj/admins(src)
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holder.rank = rank
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holder.rank = rank
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/* Unused
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if(!holder.state)
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if(!holder.state)
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var/state = alert("Which state do you want the admin to begin in?", "Admin-state", "Play", "Observe", "Neither")
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var/state = alert("Which state do you want the admin to begin in?", "Admin-state", "Play", "Observe", "Neither")
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if(state == "Play")
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if(state == "Play")
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@@ -35,7 +35,7 @@
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return
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return
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else
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else
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del(holder)
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del(holder)
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return
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return */
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switch (rank)
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switch (rank)
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if ("Game Master")
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if ("Game Master")
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@@ -125,8 +125,7 @@
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verbs += /client/proc/cmd_admin_subtle_message
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verbs += /client/proc/cmd_admin_subtle_message
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//verbs += /client/proc/warn - was never used
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//verbs += /client/proc/warn - was never used
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verbs += /client/proc/dsay
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verbs += /client/proc/dsay
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verbs += /client/proc/admin_play
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verbs += /client/proc/admin_ghost
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verbs += /client/proc/admin_observe
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verbs += /client/proc/game_panel
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verbs += /client/proc/game_panel
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verbs += /client/proc/player_panel
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verbs += /client/proc/player_panel
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verbs += /client/proc/player_panel_new
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verbs += /client/proc/player_panel_new
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@@ -370,8 +369,7 @@
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verbs -= /client/proc/cmd_admin_subtle_message
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verbs -= /client/proc/cmd_admin_subtle_message
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//verbs -= /client/proc/warn
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//verbs -= /client/proc/warn
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verbs -= /client/proc/dsay
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verbs -= /client/proc/dsay
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verbs -= /client/proc/admin_play
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verbs -= /client/proc/admin_ghost
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verbs -= /client/proc/admin_observe
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verbs -= /client/proc/game_panel
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verbs -= /client/proc/game_panel
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verbs -= /client/proc/player_panel
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verbs -= /client/proc/player_panel
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verbs -= /client/proc/unban_panel
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verbs -= /client/proc/unban_panel
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@@ -424,51 +422,30 @@
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verbs -= /client/proc/togglebuildmodeself
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verbs -= /client/proc/togglebuildmodeself
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verbs -= /client/proc/kill_airgroup
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verbs -= /client/proc/kill_airgroup
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verbs -= /client/proc/debug_controller
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verbs -= /client/proc/debug_controller
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verbs -= /client/proc/startSinglo
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verbs -= /client/proc/check_ai_laws
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verbs -= /client/proc/check_ai_laws
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verbs -= /client/proc/cmd_debug_mob_lists
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verbs -= /client/proc/cmd_debug_mob_lists
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verbs -= /obj/admins/proc/access_news_network
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verbs -= /client/proc/one_click_antag
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verbs -= /client/proc/one_click_antag
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return
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return
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/client/proc/admin_ghost()
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/client/proc/admin_observe()
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set category = "Admin"
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set category = "Admin"
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set name = "Set Observe"
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set name = "Aghost"
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if(!holder)
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if(!holder) return
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alert("You are not an admin")
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if(istype(mob,/mob/dead/observer))
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return
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//re-enter
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verbs -= /client/proc/admin_play
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spawn( 1200 )
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verbs += /client/proc/admin_play
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var/rank = holder.rank
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clear_admin_verbs()
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holder.state = 2
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update_admins(rank)
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if(!istype(mob, /mob/dead/observer))
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mob.ghostize(1)
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src << "\blue You are now observing"
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feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/admin_play()
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set category = "Admin"
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set name = "Set Play"
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if(!holder)
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alert("You are not an admin")
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return
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verbs -= /client/proc/admin_observe
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spawn( 1200 )
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verbs += /client/proc/admin_observe
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var/rank = holder.rank
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clear_admin_verbs()
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holder.state = 1
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update_admins(rank)
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if(istype(mob, /mob/dead/observer))
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var/mob/dead/observer/ghost = mob
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var/mob/dead/observer/ghost = mob
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ghost.can_reenter_corpse = 1 //just in-case.
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ghost.can_reenter_corpse = 1 //just in-case.
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ghost.reenter_corpse()
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ghost.reenter_corpse()
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deadchat = 0
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feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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src << "\blue You are now playing"
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else
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feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//ghostize
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var/mob/body = mob
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body.ghostize(1)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/get_admin_state()
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/client/proc/get_admin_state()
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set name = "Get Admin State"
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set name = "Get Admin State"
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@@ -770,8 +747,7 @@
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verbs += /client/proc/togglebuildmodeself
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verbs += /client/proc/togglebuildmodeself
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verbs += /client/proc/dsay
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verbs += /client/proc/dsay
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verbs += /client/proc/admin_play
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verbs += /client/proc/admin_ghost
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verbs += /client/proc/admin_observe
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verbs += /client/proc/game_panel
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verbs += /client/proc/game_panel
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verbs += /client/proc/player_panel
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verbs += /client/proc/player_panel
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verbs += /client/proc/cmd_admin_subtle_message
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verbs += /client/proc/cmd_admin_subtle_message
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@@ -1,6 +1,6 @@
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/obj/item/device/onetankbomb
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/obj/item/device/onetankbomb
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name = "bomb"
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name = "bomb"
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icon = 'tank.dmi'
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icon = 'icons/obj/tank.dmi'
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item_state = "assembly"
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item_state = "assembly"
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throwforce = 5
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throwforce = 5
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w_class = 3.0
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w_class = 3.0
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@@ -1,2 +1,7 @@
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/mob/dead/observer/Login()
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/mob/dead/observer/Login()
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return ..()
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..()
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if(client.holder && client.holder.state != 2)
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client.holder.state = 2
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var/rank = client.holder.rank
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client.clear_admin_verbs()
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client.update_admins(rank)
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@@ -81,6 +81,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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else
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else
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost") return //didn't want to ghost after-all
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if(response != "Ghost") return //didn't want to ghost after-all
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resting = 1
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ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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return
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return
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@@ -137,7 +138,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(!(mind && mind.current && can_reenter_corpse))
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if(!(mind && mind.current && can_reenter_corpse))
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src << "<span class='warning'>You have no body.</span>"
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src << "<span class='warning'>You have no body.</span>"
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return
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return
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if(mind.current.key) //makes sure we don't accidentally kick any clients
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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usr << "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>"
|
usr << "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>"
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return
|
return
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if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
|
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
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@@ -146,13 +147,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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usr << "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>"
|
usr << "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>"
|
||||||
return
|
return
|
||||||
mind.current.ajourn=0
|
mind.current.ajourn=0
|
||||||
if(client.holder && client.holder.state == 2) //TODO: should be handled by Login/Logout ~Carn
|
|
||||||
var/rank = client.holder.rank
|
|
||||||
client.clear_admin_verbs()
|
|
||||||
client.holder.state = 1
|
|
||||||
client.update_admins(rank)
|
|
||||||
|
|
||||||
mind.current.key = key
|
mind.current.key = key
|
||||||
|
return 1
|
||||||
|
|
||||||
/mob/dead/observer/proc/dead_tele()
|
/mob/dead/observer/proc/dead_tele()
|
||||||
set category = "Ghost"
|
set category = "Ghost"
|
||||||
|
|||||||
@@ -19,6 +19,14 @@
|
|||||||
if(mind in ticker.mode:syndicates)
|
if(mind in ticker.mode:syndicates)
|
||||||
ticker.mode.update_all_synd_icons()
|
ticker.mode.update_all_synd_icons()
|
||||||
|
|
||||||
|
|
||||||
|
if(client.holder && client.holder.state != 1)
|
||||||
|
client.holder.state = 1
|
||||||
|
var/rank = client.holder.rank
|
||||||
|
client.clear_admin_verbs()
|
||||||
|
client.update_admins(rank)
|
||||||
|
return .
|
||||||
|
|
||||||
//This stuff needs to be merged from cloning.dm but I'm not in the mood to be shouted at for breaking all the things :< ~Carn
|
//This stuff needs to be merged from cloning.dm but I'm not in the mood to be shouted at for breaking all the things :< ~Carn
|
||||||
/* clones
|
/* clones
|
||||||
switch(ticker.mode.name)
|
switch(ticker.mode.name)
|
||||||
|
|||||||
@@ -365,14 +365,8 @@ var/list/slot_equipment_priority = list( \
|
|||||||
del(M)
|
del(M)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
M.key = key
|
||||||
|
// M.Login() //wat
|
||||||
if(client && client.holder && (client.holder.state == 2))
|
|
||||||
client.admin_play()
|
|
||||||
return
|
|
||||||
|
|
||||||
M.key = client.key
|
|
||||||
M.Login()
|
|
||||||
return
|
return
|
||||||
|
|
||||||
/mob/verb/changes()
|
/mob/verb/changes()
|
||||||
|
|||||||
@@ -371,12 +371,6 @@
|
|||||||
if("hurt")
|
if("hurt")
|
||||||
usr.a_intent = "help"
|
usr.a_intent = "help"
|
||||||
usr.hud_used.action_intent.icon_state = "intent_help"
|
usr.hud_used.action_intent.icon_state = "intent_help"
|
||||||
/*if (usr.hud_used.show_intent_icons)
|
|
||||||
usr.hud_used.show_intent_icons = 0
|
|
||||||
usr.client.screen -= usr.hud_used.intent_small_hud_objects
|
|
||||||
else
|
|
||||||
usr.hud_used.show_intent_icons = 1
|
|
||||||
usr.client.screen += usr.hud_used.intent_small_hud_objects*/ //Small intent icons
|
|
||||||
if(issilicon(usr))
|
if(issilicon(usr))
|
||||||
if(usr.a_intent == "help")
|
if(usr.a_intent == "help")
|
||||||
usr.a_intent = "hurt"
|
usr.a_intent = "hurt"
|
||||||
@@ -503,12 +497,12 @@
|
|||||||
if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
|
if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
|
||||||
usr.sleeping = 20 //Short nap
|
usr.sleeping = 20 //Short nap
|
||||||
|
|
||||||
/mob/living/carbon/verb/lay_down()
|
/mob/living/verb/lay_down()
|
||||||
set name = "Lay down / Get up"
|
set name = "Rest"
|
||||||
set category = "IC"
|
set category = "IC"
|
||||||
|
|
||||||
usr.resting = !( usr.resting )
|
resting = !resting
|
||||||
usr << "\blue You are now [(usr.resting) ? "resting" : "getting up"]"
|
src << "\blue You are now [resting ? "resting" : "getting up"]"
|
||||||
|
|
||||||
/mob/verb/quick_equip()
|
/mob/verb/quick_equip()
|
||||||
set name = "quick-equip"
|
set name = "quick-equip"
|
||||||
|
|||||||
@@ -48,6 +48,18 @@ Stuff which is in development and not yet visible to players or just code relate
|
|||||||
should be listed in the changelog upon commit tho. Thanks. -->
|
should be listed in the changelog upon commit tho. Thanks. -->
|
||||||
|
|
||||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||||
|
<div class="commit sansserif">
|
||||||
|
<h2 class="date">17 September 2012</h2>
|
||||||
|
<h3 class="author">Carn updated:</h3>
|
||||||
|
<ul class="changes bgimages16">
|
||||||
|
<li class="tweak">Catatonia makes you fall down. Admins appear braindead when admin-ghosting.</li>
|
||||||
|
<li class="tweak">"Set-observe"/"Set-play" renamed and merged into "Aghost".</li>
|
||||||
|
<li class="tweak">"Lay down/Get up" renamed to "Rest"</li>
|
||||||
|
<li class="bugfix">Closets can't be sold on the supply shuttle anymore</li>
|
||||||
|
<li class="bugfix">Fixed all dat light</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
<div class="commit sansserif">
|
<div class="commit sansserif">
|
||||||
<h2 class="date">13 September 2012</h2>
|
<h2 class="date">13 September 2012</h2>
|
||||||
<h3 class="author">Carn updated:</h3>
|
<h3 class="author">Carn updated:</h3>
|
||||||
|
|||||||
215
tgstation.dme
215
tgstation.dme
@@ -6,220 +6,6 @@
|
|||||||
|
|
||||||
// BEGIN_FILE_DIR
|
// BEGIN_FILE_DIR
|
||||||
#define FILE_DIR .
|
#define FILE_DIR .
|
||||||
#define FILE_DIR "code"
|
|
||||||
#define FILE_DIR "code/ATMOSPHERICS"
|
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
|
|
||||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
|
||||||
#define FILE_DIR "code/controllers"
|
|
||||||
#define FILE_DIR "code/datums"
|
|
||||||
#define FILE_DIR "code/datums/diseases"
|
|
||||||
#define FILE_DIR "code/datums/helper_datums"
|
|
||||||
#define FILE_DIR "code/datums/organs"
|
|
||||||
#define FILE_DIR "code/datums/spells"
|
|
||||||
#define FILE_DIR "code/defines"
|
|
||||||
#define FILE_DIR "code/defines/obj"
|
|
||||||
#define FILE_DIR "code/defines/procs"
|
|
||||||
#define FILE_DIR "code/FEA"
|
|
||||||
#define FILE_DIR "code/game"
|
|
||||||
#define FILE_DIR "code/game/area"
|
|
||||||
#define FILE_DIR "code/game/gamemodes"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/blob"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/blob/blobs"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/cult"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/events"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/events/holidays"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/extended"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
|
||||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
|
||||||
#define FILE_DIR "code/game/jobs"
|
|
||||||
#define FILE_DIR "code/game/jobs/job"
|
|
||||||
#define FILE_DIR "code/game/machinery"
|
|
||||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
|
||||||
#define FILE_DIR "code/game/machinery/bots"
|
|
||||||
#define FILE_DIR "code/game/machinery/camera"
|
|
||||||
#define FILE_DIR "code/game/machinery/computer"
|
|
||||||
#define FILE_DIR "code/game/machinery/doors"
|
|
||||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
|
||||||
#define FILE_DIR "code/game/machinery/kitchen"
|
|
||||||
#define FILE_DIR "code/game/machinery/pipe"
|
|
||||||
#define FILE_DIR "code/game/machinery/telecomms"
|
|
||||||
#define FILE_DIR "code/game/mecha"
|
|
||||||
#define FILE_DIR "code/game/mecha/combat"
|
|
||||||
#define FILE_DIR "code/game/mecha/equipment"
|
|
||||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
|
||||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
|
||||||
#define FILE_DIR "code/game/mecha/medical"
|
|
||||||
#define FILE_DIR "code/game/mecha/working"
|
|
||||||
#define FILE_DIR "code/game/objects"
|
|
||||||
#define FILE_DIR "code/game/objects/effects"
|
|
||||||
#define FILE_DIR "code/game/objects/effects/decals"
|
|
||||||
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
|
|
||||||
#define FILE_DIR "code/game/objects/effects/spawners"
|
|
||||||
#define FILE_DIR "code/game/objects/items"
|
|
||||||
#define FILE_DIR "code/game/objects/items/devices"
|
|
||||||
#define FILE_DIR "code/game/objects/items/devices/PDA"
|
|
||||||
#define FILE_DIR "code/game/objects/items/devices/radio"
|
|
||||||
#define FILE_DIR "code/game/objects/items/robot"
|
|
||||||
#define FILE_DIR "code/game/objects/items/stacks"
|
|
||||||
#define FILE_DIR "code/game/objects/items/stacks/sheets"
|
|
||||||
#define FILE_DIR "code/game/objects/items/stacks/tiles"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons/grenades"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons/storage"
|
|
||||||
#define FILE_DIR "code/game/objects/items/weapons/tanks"
|
|
||||||
#define FILE_DIR "code/game/objects/structures"
|
|
||||||
#define FILE_DIR "code/game/objects/structures/crates_lockers"
|
|
||||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
|
|
||||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
|
|
||||||
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
|
|
||||||
#define FILE_DIR "code/game/turfs"
|
|
||||||
#define FILE_DIR "code/game/turfs/simulated"
|
|
||||||
#define FILE_DIR "code/game/turfs/space"
|
|
||||||
#define FILE_DIR "code/game/turfs/unsimulated"
|
|
||||||
#define FILE_DIR "code/game/vehicles"
|
|
||||||
#define FILE_DIR "code/game/vehicles/airtight"
|
|
||||||
#define FILE_DIR "code/game/verbs"
|
|
||||||
#define FILE_DIR "code/js"
|
|
||||||
#define FILE_DIR "code/modules"
|
|
||||||
#define FILE_DIR "code/modules/admin"
|
|
||||||
#define FILE_DIR "code/modules/admin/DB ban"
|
|
||||||
#define FILE_DIR "code/modules/admin/verbs"
|
|
||||||
#define FILE_DIR "code/modules/assembly"
|
|
||||||
#define FILE_DIR "code/modules/awaymissions"
|
|
||||||
#define FILE_DIR "code/modules/awaymissions/maploader"
|
|
||||||
#define FILE_DIR "code/modules/client"
|
|
||||||
#define FILE_DIR "code/modules/clothing"
|
|
||||||
#define FILE_DIR "code/modules/clothing/glasses"
|
|
||||||
#define FILE_DIR "code/modules/clothing/gloves"
|
|
||||||
#define FILE_DIR "code/modules/clothing/head"
|
|
||||||
#define FILE_DIR "code/modules/clothing/masks"
|
|
||||||
#define FILE_DIR "code/modules/clothing/shoes"
|
|
||||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
|
||||||
#define FILE_DIR "code/modules/clothing/suits"
|
|
||||||
#define FILE_DIR "code/modules/clothing/under"
|
|
||||||
#define FILE_DIR "code/modules/clothing/under/jobs"
|
|
||||||
#define FILE_DIR "code/modules/critters"
|
|
||||||
#define FILE_DIR "code/modules/critters/hivebots"
|
|
||||||
#define FILE_DIR "code/modules/detectivework"
|
|
||||||
#define FILE_DIR "code/modules/flufftext"
|
|
||||||
#define FILE_DIR "code/modules/food"
|
|
||||||
#define FILE_DIR "code/modules/library"
|
|
||||||
#define FILE_DIR "code/modules/liquid"
|
|
||||||
#define FILE_DIR "code/modules/mining"
|
|
||||||
#define FILE_DIR "code/modules/mob"
|
|
||||||
#define FILE_DIR "code/modules/mob/dead"
|
|
||||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
|
||||||
#define FILE_DIR "code/modules/mob/living"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/blob"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
|
||||||
#define FILE_DIR "code/modules/mob/living/simple_animal"
|
|
||||||
#define FILE_DIR "code/modules/mob/new_player"
|
|
||||||
#define FILE_DIR "code/modules/paperwork"
|
|
||||||
#define FILE_DIR "code/modules/power"
|
|
||||||
#define FILE_DIR "code/modules/power/antimatter"
|
|
||||||
#define FILE_DIR "code/modules/power/singularity"
|
|
||||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
|
||||||
#define FILE_DIR "code/modules/projectiles"
|
|
||||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
|
||||||
#define FILE_DIR "code/modules/projectiles/guns"
|
|
||||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
|
||||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
|
||||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
|
||||||
#define FILE_DIR "code/modules/reagents"
|
|
||||||
#define FILE_DIR "code/modules/reagents/reagent_containers"
|
|
||||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
|
|
||||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
|
|
||||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
|
|
||||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
|
|
||||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
|
|
||||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
|
|
||||||
#define FILE_DIR "code/modules/recycling"
|
|
||||||
#define FILE_DIR "code/modules/research"
|
|
||||||
#define FILE_DIR "code/modules/scripting"
|
|
||||||
#define FILE_DIR "code/modules/scripting/AST"
|
|
||||||
#define FILE_DIR "code/modules/scripting/AST/Operators"
|
|
||||||
#define FILE_DIR "code/modules/scripting/Implementations"
|
|
||||||
#define FILE_DIR "code/modules/scripting/Interpreter"
|
|
||||||
#define FILE_DIR "code/modules/scripting/Parser"
|
|
||||||
#define FILE_DIR "code/modules/scripting/Scanner"
|
|
||||||
#define FILE_DIR "code/modules/security levels"
|
|
||||||
#define FILE_DIR "code/unused"
|
|
||||||
#define FILE_DIR "code/unused/beast"
|
|
||||||
#define FILE_DIR "code/unused/computer2"
|
|
||||||
#define FILE_DIR "code/unused/disease2"
|
|
||||||
#define FILE_DIR "code/unused/gamemodes"
|
|
||||||
#define FILE_DIR "code/unused/hivebot"
|
|
||||||
#define FILE_DIR "code/unused/mining"
|
|
||||||
#define FILE_DIR "code/unused/optics"
|
|
||||||
#define FILE_DIR "code/unused/pda2"
|
|
||||||
#define FILE_DIR "code/unused/powerarmor"
|
|
||||||
#define FILE_DIR "code/unused/spacecraft"
|
|
||||||
#define FILE_DIR "code/WorkInProgress"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/carn"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/organs"
|
|
||||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
|
||||||
#define FILE_DIR "html"
|
|
||||||
#define FILE_DIR "icons"
|
|
||||||
#define FILE_DIR "icons/effects"
|
|
||||||
#define FILE_DIR "icons/mecha"
|
|
||||||
#define FILE_DIR "icons/misc"
|
|
||||||
#define FILE_DIR "icons/mob"
|
|
||||||
#define FILE_DIR "icons/obj"
|
|
||||||
#define FILE_DIR "icons/obj/assemblies"
|
|
||||||
#define FILE_DIR "icons/obj/atmospherics"
|
|
||||||
#define FILE_DIR "icons/obj/clothing"
|
|
||||||
#define FILE_DIR "icons/obj/doors"
|
|
||||||
#define FILE_DIR "icons/obj/machines"
|
|
||||||
#define FILE_DIR "icons/obj/pipes"
|
|
||||||
#define FILE_DIR "icons/pda_icons"
|
|
||||||
#define FILE_DIR "icons/spideros_icons"
|
|
||||||
#define FILE_DIR "icons/Testing"
|
|
||||||
#define FILE_DIR "icons/turf"
|
|
||||||
#define FILE_DIR "icons/vehicles"
|
|
||||||
#define FILE_DIR "icons/vending_icons"
|
|
||||||
#define FILE_DIR "interface"
|
|
||||||
#define FILE_DIR "maps"
|
|
||||||
#define FILE_DIR "maps/RandomZLevels"
|
|
||||||
#define FILE_DIR "sound"
|
|
||||||
#define FILE_DIR "sound/AI"
|
|
||||||
#define FILE_DIR "sound/ambience"
|
|
||||||
#define FILE_DIR "sound/effects"
|
|
||||||
#define FILE_DIR "sound/hallucinations"
|
|
||||||
#define FILE_DIR "sound/items"
|
|
||||||
#define FILE_DIR "sound/machines"
|
|
||||||
#define FILE_DIR "sound/mecha"
|
|
||||||
#define FILE_DIR "sound/misc"
|
|
||||||
#define FILE_DIR "sound/piano"
|
|
||||||
#define FILE_DIR "sound/voice"
|
|
||||||
#define FILE_DIR "sound/weapons"
|
|
||||||
#define FILE_DIR "tools"
|
|
||||||
#define FILE_DIR "tools/Redirector"
|
|
||||||
// END_FILE_DIR
|
// END_FILE_DIR
|
||||||
|
|
||||||
// BEGIN_PREFERENCES
|
// BEGIN_PREFERENCES
|
||||||
@@ -949,6 +735,7 @@
|
|||||||
#include "code\modules\mob\update_icons.dm"
|
#include "code\modules\mob\update_icons.dm"
|
||||||
#include "code\modules\mob\dead\death.dm"
|
#include "code\modules\mob\dead\death.dm"
|
||||||
#include "code\modules\mob\dead\observer\hud.dm"
|
#include "code\modules\mob\dead\observer\hud.dm"
|
||||||
|
#include "code\modules\mob\dead\observer\login.dm"
|
||||||
#include "code\modules\mob\dead\observer\logout.dm"
|
#include "code\modules\mob\dead\observer\logout.dm"
|
||||||
#include "code\modules\mob\dead\observer\observer.dm"
|
#include "code\modules\mob\dead\observer\observer.dm"
|
||||||
#include "code\modules\mob\dead\observer\say.dm"
|
#include "code\modules\mob\dead\observer\say.dm"
|
||||||
|
|||||||
Reference in New Issue
Block a user