diff --git a/code/game/objects/items/ornaments.dm b/code/game/objects/items/ornaments.dm index ddcaf739cc1..0d2a7ab553f 100644 --- a/code/game/objects/items/ornaments.dm +++ b/code/game/objects/items/ornaments.dm @@ -62,7 +62,11 @@ if(get_turf(src)) playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) if(prob(33)) - new /obj/item/weapon/shard(get_turf(src)) // Create a glass shard at the hit location) + var/obj/effect/decal/cleanable/crumbs/C = new (get_turf(src)) + for (var/ball_color in ornaments_list) + if (type == ornaments_list[ball_color]) + C.color = ball_color + break qdel(src) /obj/item/ornament/red diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 5572342b151..43f740d9507 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -898,7 +898,7 @@ desc = "A box of seven glass Christmas ornaments. Color not included." icon_state = "ornament_box" foldable = null - starting_materials = list(MAT_GLASS = 2500) //needed for autolathe production + starting_materials = list(MAT_GLASS = 2000) //needed for autolathe production /obj/item/weapon/storage/box/ornaments/New() ..()