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New Changeling Powers!
Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings, very expensive chemical wise to absorb (download), not so much to channel (upload)! You cannot achieve your objective by sharing DNA. Mimic Voice! You can form your voice of a name you enter. You won't look like them but when you talk, people will hear the name of who you selected. While you're mimicing, you can't regenerate chemicals. Extract DNA! A power that allows you to silently sting someone and take their DNA! Meaning you do not have to absorb someone to become them. Extracting their DNA doesn't count towards completing your objectives. Misc: New livingmob proc GetVoice(), used by changeling mimicing and voice changers. Will return the name of the voice that should be heard by people. Got rid of the chance to "feel" like someone isn't who they are. Commented the check for someone's gender being incorrect in life. Looks like the bug hasn't re-occured since it was put in place. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4890 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -169,7 +169,7 @@
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//ID
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if(wear_id)
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var/id
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/*var/id
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if(istype(wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = wear_id
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id = pda.owner
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@@ -178,8 +178,8 @@
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id = idcard.registered_name
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if(id && (id != real_name) && (get_dist(src, usr) <= 1) && prob(10))
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msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
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else
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msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
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else*/
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msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
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//Jitters
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if(is_jittery)
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@@ -38,13 +38,14 @@
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..()
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/*
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//This code is here to try to determine what causes the gender switch to plural error. Once the error is tracked down and fixed, this code should be deleted
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//Also delete var/prev_gender once this is removed.
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if(prev_gender != gender)
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prev_gender = gender
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if(gender in list(PLURAL, NEUTER))
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message_admins("[src] ([ckey]) gender has been changed to plural or neuter. Please record what has happened recently to the person and then notify coders. (<A HREF='?src=%holder_ref%;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?src=%holder_ref%;adminplayervars=\ref[src]'>VV</A>) (<A HREF='?src=%admin_ref%;priv_msg=\ref[src]'>PM</A>) (<A HREF='?src=%holder_ref%;adminplayerobservejump=\ref[src]'>JMP</A>)",1,1) //The 1,1 at the end is there to make '%holder_ref%' get replaced with the actual ref object
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*/
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//Apparently, the person who wrote this code designed it so that
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//blinded get reset each cycle and then get activated later in the
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//code. Very ugly. I dont care. Moving this stuff here so its easy
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@@ -132,4 +132,16 @@
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return 1
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if (istype(other, /mob/living/carbon/metroid))
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return 1
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return ..()
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return ..()
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/mob/living/carbon/human/GetVoice()
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if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
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var/obj/item/clothing/mask/gas/voice/V = src.wear_mask
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if(V.vchange)
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return V.voice
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else
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return name
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if(mind && mind.changeling && mind.changeling.mimicing)
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return mind.changeling.mimicing
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return real_name
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@@ -23,7 +23,7 @@
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return
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var/alt_name = ""
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if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
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if (istype(src, /mob/living/carbon/human) && src.name != GetVoice())
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var/mob/living/carbon/human/H = src
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alt_name = " (as [H.get_id_name("Unknown")])"
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// Mute disability
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@@ -98,15 +98,7 @@
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if (italics)
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message_a = "<i>[message_a]</i>"
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//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
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if (!istype(src, /mob/living/carbon/human))
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rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_a]\"</span></span>"
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else if (istype(wear_mask, /obj/item/clothing/mask/gas/voice))
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if (wear_mask:vchange)
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rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> whispers, <span class='message'>\"[message_a]\"</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_a]\"</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
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for (var/mob/M in heard_a)
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M.show_message(rendered, 2)
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@@ -131,15 +123,7 @@
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if (M.say_understands(src))
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var/message_c
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message_c = stars(message)
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if (!istype(src, /mob/living/carbon/human))
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rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_c]\"</span></span>"
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else if(istype(wear_mask, /obj/item/clothing/mask/gas/voice))
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if(wear_mask:vchange)
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rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> whispers, <span class='message'>\"[message_c]\"</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message_c]\"</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
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M.show_message(rendered, 2)
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else
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rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
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@@ -147,16 +131,7 @@
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if (italics)
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message = "<i>[message]</i>"
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if (!istype(src, /mob/living/carbon/human))
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rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message]\"</span></span>"
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else if (istype(src.wear_mask, /obj/item/clothing/mask/gas/voice))
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if(wear_mask:vchange)
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rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> whispers, <span class='message'>\"[message]\"</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[name]</span> whispers, <span class='message'>\"[message]\"</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
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for (var/mob/M in dead_mob_list)
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if (!(M.client))
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@@ -108,7 +108,7 @@ var/list/department_radio_keys = list(
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return emote(copytext(message, 2))
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var/alt_name = ""
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if (istype(src, /mob/living/carbon/human) && name != real_name)
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if (istype(src, /mob/living/carbon/human) && name != GetVoice())
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var/mob/living/carbon/human/H = src
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alt_name = " (as [H.get_id_name("Unknown")])"
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var/italics = 0
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@@ -335,15 +335,8 @@ var/list/department_radio_keys = list(
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if (italics)
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message_a = "<i>[message_a]</i>"
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if (!istype(src, /mob/living/carbon/human))
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rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
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else if(istype(wear_mask, /obj/item/clothing/mask/gas/voice))
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if(wear_mask:vchange)
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rendered = "<span class='game say'><span class='name'>[wear_mask:voice]</span> <span class='message'>[message_a]</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
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else
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rendered = "<span class='game say'><span class='name'>[real_name]</span>[alt_name] <span class='message'>[message_a]</span></span>"
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rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] <span class='message'>[message_a]</span></span>"
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for (var/M in heard_a)
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if(hascall(M,"show_message"))
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@@ -392,4 +385,7 @@ var/list/department_radio_keys = list(
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log_say("[name]/[key] : [message]")
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/mob/living/proc/GetVoice()
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return name
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